I created some realy cool effects with transperented PNG format pictures, but get problems with transperent layer. I am using oslib to blit those images.
As I understand it support only 8bit images? How to brake this limits ?
Have to be:
There is (8bit i think):
[Solved] Oslib 8bit image limit
[Solved] Oslib 8bit image limit
Last edited by Pihas on Tue Jul 07, 2009 6:36 am, edited 2 times in total.
Cooming Soon
Dont use 8 bit.
i always use OSL_PF_8888. this one is 32 bit and does support alpha.
8bit doesn't support alpha.
i always use OSL_PF_8888. this one is 32 bit and does support alpha.
8bit doesn't support alpha.
Code: Select all
int main(){
SetupCallbacks();
makeNiceGame();
sceKernelExitGame();
}