Blitting is kind of slow. I have made a tile engine and when I draw all my tiles, it drops the FPS down by an incredible amt.
Are you guys working on different forms of drawing graphics w/ increased speeds? If so, when can such a release be expected ?
I really believe the Lua scripting language has potential for some higher end games and applications if it continues to be updated
Blitting Speed
Moderators: Shine, Insert_witty_name
i do not know how much you blit, but i blit on different layers
HUD (user interface and stats)
background (15x29 tiles @ 16px)
playground
explosions
sprites
players
NO speed-drops here
maybe you should have a look on your code and see where you can optimize id
note: use double buffer to perform blit & blit the buffered images to screen (or merge them before you blit it to screen)
so only few blits are left onto the screen (which solves any flicker)
HUD (user interface and stats)
background (15x29 tiles @ 16px)
playground
explosions
sprites
players
NO speed-drops here
maybe you should have a look on your code and see where you can optimize id
note: use double buffer to perform blit & blit the buffered images to screen (or merge them before you blit it to screen)
so only few blits are left onto the screen (which solves any flicker)