hi! i just wondered, why i can't load one of my images to lua;
was seems it was too high...
531x178px
so i tried to make it wider instead of high... also failed
59x1602px
which means i have to load all images seperate?...
increases the filesize of about 12kb and adds me 8 files...
Currently the image size is limited to 512 pixels with and 512 pixels height, because I've read that there are problems with larger images with the texture operations I'm using for blitting the images. I'll take a look at it, when I have some time, if this is really needed.
Personally I think it'd be great if the backends of LuaPlayer took care of images larger than 512x512 (by having multiple image instances behind the scenes), so that there'd be no limit to the size of Image instances. Perhaps this is better implemented as a lua library, though...