Brief bullet points of the current build:
- * Support for the PS3 frame buffer on a per pixel basis
* Support for blittable objects (solid, masked or alpha blended)
* Support for the PS3 controllers
* Easy integration with PIL for image manipulation and text rendering
* A proof-of-concept breakout game
Code: Select all
image = Blittable(Image.open("miglu.jpg"))
for count in xrange(screen.height-image.height):
screen.clear()
screen.blit(image, (count,count) )
screen.flip()
screen.wait()
I look forward to seeing some games created with it (and if you get stuck or need extra functionality, give me a shout!)