PSP Lua Dev

Discuss using and improving Lua and the Lua Player specific to the PSP.

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mgck
Posts: 1
Joined: Fri Jan 19, 2007 2:49 pm

PSP Lua Dev

Post by mgck »

Hallo.
I have written a littel LuaApp and will make it standalone.
I Compile LuaPlayer at this guidance : http://wiki.ps2dev.org/psp:lua_player:compiling

Now I have an error!

Someone can help me?

Sorry for my Englisch. I'm German. Translate by Google :)

Code: Select all

Administrator@PC1 ~/source/luaplayer
$ make install
make -C bootstrap kxploit
make[1]: Entering directory `/home/Administrator/source/luaplayer/bootstrap'
psp-g++ -I. -I/usr/local/pspdev/psp/sdk/include -O0 -G0 -Wall -I. -I/usr/local/pspdev/psp/sdk/include -O0 -G0 -Wall -fno-exception
s -fno-rtti   -c -o bootstrap.o bootstrap.cpp
psp-g++ -I. -I/usr/local/pspdev/psp/sdk/include -O0 -G0 -Wall -I. -I/usr/local/pspdev/psp/sdk/include -O0 -G0 -Wall -fno-exception
s -fno-rtti   -c -o sio.o sio.cpp
sio.cpp:175: error: invalid conversion from 'int (*)(PspIoDrvFileArg*, u32, long long int, int)' to 'SceOff (*)(PspIoDrvFileArg*,
SceOff, int)'
make[1]: *** [sio.o] Error 1
make[1]: Leaving directory `/home/Administrator/source/luaplayer/bootstrap'
make: *** [install] Error 2
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