Ok an update of the LUA Library with a WIP SonyKeyboard Text Input system.
Let me know what you think!
http://home.comcast.net/~romero126/File ... UA_LIB.zip
The SCE_SonyKeyboard is partially functional and will be fully functional in about a week or so.
My LUALibrary v 1.00 beta WIP
Moderators: Shine, Insert_witty_name
Updated
- Added A Beta SCE_SonyKeyboard
- Updated the PK_LIB for unpackaging of files.
- Added a LoadLibrary, which will automatically load libraries based on dependencies.
Click Here
Please send feedback. I enjoy listening to it.
- Added A Beta SCE_SonyKeyboard
- Updated the PK_LIB for unpackaging of files.
- Added a LoadLibrary, which will automatically load libraries based on dependencies.
Click Here
Please send feedback. I enjoy listening to it.
-
- Posts: 123
- Joined: Mon Oct 03, 2005 4:25 am
- Location: Netherlands
Fair enough Ill be updating it.
Note dofile("SCEKeyboard.lua") does not exicute anything.
SCE_SonyKeyboard:init() Calls the code to display the keyboard. That way you can pass paramaters to it as well as get results. That and it also can be called passivly so that you can have multiple txt inputs without bogging down the system.
Note dofile("SCEKeyboard.lua") does not exicute anything.
SCE_SonyKeyboard:init() Calls the code to display the keyboard. That way you can pass paramaters to it as well as get results. That and it also can be called passivly so that you can have multiple txt inputs without bogging down the system.