Is there a ready to use homebrew SDK for PS2?
Posted: Sat Nov 10, 2007 1:39 pm
Hi there,
I've just moved to ps2 development, so far I've succesfully loaded a demo using my swap magic and SWAP_MAGIC.ELF.
So now I'd like to write and compile my own code.
I've already coded homebrew on GBA and GP2X, and that was an easy setup:
I just had to download a big package which contained libs, and a code editor.
So all I had to do was coding and then click on "compile" from the code editor, and my .gba file was created!
I can't find such a package for the PS2, does it exist?
something similar to HAM/visual HAM for gba, or GP2XSDK/DEV C++ for gp2x?
Thank for your help guys
I've just moved to ps2 development, so far I've succesfully loaded a demo using my swap magic and SWAP_MAGIC.ELF.
So now I'd like to write and compile my own code.
I've already coded homebrew on GBA and GP2X, and that was an easy setup:
I just had to download a big package which contained libs, and a code editor.
So all I had to do was coding and then click on "compile" from the code editor, and my .gba file was created!
I can't find such a package for the PS2, does it exist?
something similar to HAM/visual HAM for gba, or GP2XSDK/DEV C++ for gp2x?
Thank for your help guys