No idea

Discuss the development of software, tools, libraries and anything else that helps make ps2dev happen.

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NoodlePowa
Posts: 5
Joined: Wed Aug 01, 2007 9:24 pm
Location: California

No idea

Post by NoodlePowa »

Hello there. :)

I'm a C++ programmer and own a PS2. One day, the thought stumbled upon me: "Why not program for the PS2?" And so, with the help of my old friend Google, I found PS2DEV. I have read a couple of tutorials and other miscellaneous information. However, the information is quite ambiguous to me and has gotten me nowhere. I do not know where to start and have no idea what to do! I'm really eager to do this, so I kept reading more and exploring the site. However, I ended up with results pretty much identical an hour ago.

However, I do have a few straight-forward questions I would like to ask, and I would really appreciate it if you were kind enough to help me.


What is the best alternative to the "knife" method, where you use "brute force"?

What can I do to get started? Then what?


Thanks for taking your time. I would really appreciate it if you could help. :)

-Jack
vulcan
Posts: 3
Joined: Sat Jul 14, 2007 5:15 pm
Location: Geneva, Switzerland

Post by vulcan »

What is the best alternative to the "knife" method, where you use "brute force"?
The PS2 Independence exploit or a modchip. Personally, I'd go for the exploit.
What can I do to get started? Then what?
http://ps2dev.org/ps2/Tutorials
I strongly advise you to read and understand Dreamtime's tutorials, they _really_ help!
I'm a C++ programmer and own a PS2. One day, the thought stumbled upon me: "Why not program for the PS2?"(...)I'm really eager to do this, so I kept reading more and exploring the site. However, I ended up with results pretty much identical an hour ago.
I was stuck in the same place. With a little help from the guys at the ps2dev IRC channel, I learnt two things:
1) Use gsKit (there's a similar library for C++, gsLib ,but it's very outdated, and you will have trouble compiling it, consequently I was forced to learn C, but seeing it's quite similar to C++, it's not a real problem)
2) Read other people's source code, example code provided on this site and the examples provided in both gsKit(if you decide to use it) and ps2sdk to get an idea of what does what, this is particularly important because you won't find that much documentation, just like you noticed...
NoodlePowa
Posts: 5
Joined: Wed Aug 01, 2007 9:24 pm
Location: California

Post by NoodlePowa »

Thank you so much for your reply!

:D


I still don't really have an idea of what to do... :(
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