Will OpenGL Compile and Run Properly on PS2?
Posted: Thu Aug 28, 2008 12:45 pm
Hello,
I was reading some of the tutorials, and I believe one of them was about 3d graphics programming on the ps2. The code looked extremely similar to that of the opengl code I used to work with. The triangle function and the way you drew on the screen. So, my question is, can you include the opengl libraries with your game and just link to them when you go to compile? If not, it doesn't seem that hard to implement a little opengl api thing, seeing as the code is so similar.
I was reading some of the tutorials, and I believe one of them was about 3d graphics programming on the ps2. The code looked extremely similar to that of the opengl code I used to work with. The triangle function and the way you drew on the screen. So, my question is, can you include the opengl libraries with your game and just link to them when you go to compile? If not, it doesn't seem that hard to implement a little opengl api thing, seeing as the code is so similar.