Properly building the PS2SDK
Posted: Tue Apr 15, 2008 5:28 pm
I'm attempting to get into PS2 development, however resources regarding how to build the SDK are varied.
Basically, I'd like to build, under MinGW, a fully functioning PS2 Dev environment, including all the libraries most commonly used in development... but with so many different sources regarding information, it can get really confusing for the beginner to know where to start or if they have all the tools necessary to get started.
I've gotten as far as installing the toolchain following the information and using the files posted in this tutorial http://lukasz.dk/playstation-2-programm ... -tutorial/ [trying to bypass the problems with installing the toolchain in CYGWIN, which I also have installed for the PSPSDK]
... then went into the /local/build/ directory using the cd command, found the directory for the ps2sdk in there, cd ps2sdk, then ls, saw the makefile was in there... entered the make command... and it ended saying the PS2SDK was successfully built. Sure enough I went back [cd /local/] and there it was - a brand new directory labeled PS2SDK.
So to test it out, I wanted to try compiling some code...
And decided I'd look into doing it with pgen-source...
It lists gslib as one of libraries needed by it....
Googled... led me to PS2DEV.org...
Downloaded the gslib, decompressed the folder to the same directory the PS2SDK was in [/local/PS2SDK], cd gslib, make then ENTER...
Returns an error...
I'm simply wondering what an optimal configuration would consist of?
Which libraries are absolute "musts" if one is to get anywhere with starting development?
I know it's probably the oldest and most annoying question asked by new people... but I hope anyone with the know-how can place themselves objectively in the shoes of an interested newcomer and understand that the question merely derives from the desire to broaden their horizons into something new & useful.
Basically, I'd like to build, under MinGW, a fully functioning PS2 Dev environment, including all the libraries most commonly used in development... but with so many different sources regarding information, it can get really confusing for the beginner to know where to start or if they have all the tools necessary to get started.
I've gotten as far as installing the toolchain following the information and using the files posted in this tutorial http://lukasz.dk/playstation-2-programm ... -tutorial/ [trying to bypass the problems with installing the toolchain in CYGWIN, which I also have installed for the PSPSDK]
... then went into the /local/build/ directory using the cd command, found the directory for the ps2sdk in there, cd ps2sdk, then ls, saw the makefile was in there... entered the make command... and it ended saying the PS2SDK was successfully built. Sure enough I went back [cd /local/] and there it was - a brand new directory labeled PS2SDK.
So to test it out, I wanted to try compiling some code...
And decided I'd look into doing it with pgen-source...
It lists gslib as one of libraries needed by it....
Googled... led me to PS2DEV.org...
Downloaded the gslib, decompressed the folder to the same directory the PS2SDK was in [/local/PS2SDK], cd gslib, make then ENTER...
Returns an error...
I'm simply wondering what an optimal configuration would consist of?
Which libraries are absolute "musts" if one is to get anywhere with starting development?
I know it's probably the oldest and most annoying question asked by new people... but I hope anyone with the know-how can place themselves objectively in the shoes of an interested newcomer and understand that the question merely derives from the desire to broaden their horizons into something new & useful.