Hello, ps2dev people!
I am making a program that wil use TCP/IP to transfer files between different platforms.
I was wondering if it would be possible to make this program to the ps2 too.
Well, probably yes, but I need to know some little things to start on the ps2.
I am planing to make this program to run on Windows, Linux, and on the PS2.
For this, I will make some questions:
1) the ps2sdk provides socket-based tcp/ip programing?
2) the ps2sdk will support dhcp, or only fixed IP?
3) If it's socket-based, there is any guide/sample/tutorial on how to use its sockets?
Thanks!
ps.: it isn't a great project, (for now, at least) if you want to use a great file transfer program, use the uLaunchelf ;)
Heya, thx, friend!
I've found the ps2ip.h, it have almost all of the functions of the winsock.h, but... What can I do to use an asynchronous mode? And the DHCP, the ps2sdk already supports DHCP?
Hey, thx for the help!
I've searched a little more on my own and found that the SDL port provides multithreading, and I will use this to make my server then.
Thx for the help!