Search found 9 matches
- Sun May 20, 2007 12:11 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162995
- Sat May 19, 2007 10:40 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162995
- Thu May 17, 2007 11:26 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162995
- Mon May 14, 2007 10:18 pm
- Forum: PSP Development
- Topic: Message Dialog SDK samples locking up my PSP...
- Replies: 7
- Views: 2977
- Mon May 14, 2007 11:52 am
- Forum: PSP Development
- Topic: Message Dialog SDK samples locking up my PSP...
- Replies: 7
- Views: 2977
Wait, as I mentioned I'm kinda new to this...why isn't the VSH there? Did he need the space? Does that mean the OSK and savedata dialogs won't work either? How about things like Ad-hoc connections, etc? EDIT: nm about the ad-hoc question part, as I just got those working. I am, though, still concern...
- Sun May 13, 2007 1:13 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162995
- Sun May 13, 2007 12:44 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162995
- Sun May 13, 2007 12:05 pm
- Forum: PSP Development
- Topic: Message Dialog SDK samples locking up my PSP...
- Replies: 7
- Views: 2977
Yep, that's what I saw as well. Technically I'm running on 1.50 since I'm kxploiting, correct? So nothing should have changed even though I'm running 3.30 OE-A'? EDIT: As a follow-up, I have a dump of the crash from psplink. I'm new to psp development, so it doesn't make much sense yet: s0:/psp/game...
- Sun May 13, 2007 5:39 am
- Forum: PSP Development
- Topic: Message Dialog SDK samples locking up my PSP...
- Replies: 7
- Views: 2977
Message Dialog SDK samples locking up my PSP...
I've been trying to get message dialogs working in my game off and on for some time now, but when I tried to init them they always froze my PSP. Never fear, there are samples in the SDK, right? Well they freeze, too, presumably during the for(;;) status loop because I'm able to actually see the cube...