Search found 9 matches

by BigNastyCurve
Sun May 20, 2007 12:11 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 162995

The PSP, like every other sensible OS in creation, uses forward slashes for the path, not back slashes. Damn DOS... A relative path would be like "data/datafile" while an absolute path would be like "ms0:/data/datafile". Interestingly, the graphics.c/.h packages in the "sta...
by BigNastyCurve
Sat May 19, 2007 10:40 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 162995

question about 1.0: This works: intro = oslLoadImageFile("splash_32.png", OSL_IN_RAM, OSL_PF_8888); This doesn't work: intro = oslLoadImageFile(".\\images\\splash_32.png", OSL_IN_RAM, OSL_PF_8888); The file is in both locations. I was extremely puzzled at first because I couldn't...
by BigNastyCurve
Thu May 17, 2007 11:26 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 162995

Is the zip file in the first post still his latest version? Just checking, as I'd really like to use this lib.
by BigNastyCurve
Mon May 14, 2007 10:18 pm
Forum: PSP Development
Topic: Message Dialog SDK samples locking up my PSP...
Replies: 7
Views: 2977

Ok, got it. I tried the OSK examples with the same result...lockups. I'll just have to roll my own dialogs and OSK equivalent or find something out there like it.
by BigNastyCurve
Mon May 14, 2007 11:52 am
Forum: PSP Development
Topic: Message Dialog SDK samples locking up my PSP...
Replies: 7
Views: 2977

Wait, as I mentioned I'm kinda new to this...why isn't the VSH there? Did he need the space? Does that mean the OSK and savedata dialogs won't work either? How about things like Ad-hoc connections, etc? EDIT: nm about the ad-hoc question part, as I just got those working. I am, though, still concern...
by BigNastyCurve
Sun May 13, 2007 1:13 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 162995

Hmmm, yah I did that (which is why it prompted me for drivers to begin with) but it still wouldn't take. In any case, the guide listed in my link helped me solve it (albet it took longer). Thanks, though!
by BigNastyCurve
Sun May 13, 2007 12:44 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 162995

This is a little off-topic, but when I install psplink and get to the windows driver installation part, after I choose the driver in /PC/driver I'm told that "The hardware was not installed because the wizard could not find the necessary software". Does anyone have any idea why it won't ac...
by BigNastyCurve
Sun May 13, 2007 12:05 pm
Forum: PSP Development
Topic: Message Dialog SDK samples locking up my PSP...
Replies: 7
Views: 2977

Yep, that's what I saw as well. Technically I'm running on 1.50 since I'm kxploiting, correct? So nothing should have changed even though I'm running 3.30 OE-A'? EDIT: As a follow-up, I have a dump of the crash from psplink. I'm new to psp development, so it doesn't make much sense yet: s0:/psp/game...
by BigNastyCurve
Sun May 13, 2007 5:39 am
Forum: PSP Development
Topic: Message Dialog SDK samples locking up my PSP...
Replies: 7
Views: 2977

Message Dialog SDK samples locking up my PSP...

I've been trying to get message dialogs working in my game off and on for some time now, but when I tried to init them they always froze my PSP. Never fear, there are samples in the SDK, right? Well they freeze, too, presumably during the for(;;) status loop because I'm able to actually see the cube...