Search found 28 matches

by gawd
Mon Jul 31, 2006 3:54 am
Forum: PSP Development
Topic: Another World Collector's Edition
Replies: 10
Views: 10572

Heh!

I will try and do some Heart of The Alien PSP version. Will that be okay? ;)
by gawd
Sat Jul 29, 2006 3:08 am
Forum: PSP Development
Topic: Another World Collector's Edition
Replies: 10
Views: 10572

Did you asked Eric Chahi if that was possible? Since the GBA and GP2X versions where allowed for being released, why not yours? Or maybe it's because you used the collector's edition that is recent and not free...? Well. I ported the 3DO version about 3 years ago, and I received an email from Eric ...
by gawd
Fri Jul 28, 2006 11:40 pm
Forum: General Discussion
Topic: Jump 'n Bump PS2 released
Replies: 2
Views: 3075

A good job, is a blow job.

(did I say that?)

-- gawd
by gawd
Fri Jul 28, 2006 11:38 pm
Forum: PSP Development
Topic: Another World Collector's Edition
Replies: 10
Views: 10572

Another World Collector's Edition

Unfortunately, I'm not allowed to release neither the binaries or the sources for this project. So, the only thing I can do, is use my unlimited bragging rights. The game is almost completable (one logic bug left,) and the 16bit sound samples are faulty (but you cant see that from the pictures ;) Th...
by gawd
Fri Jul 28, 2006 7:58 pm
Forum: General Discussion
Topic: Jump 'n Bump PS2 released
Replies: 2
Views: 3075

Jump 'n Bump PS2 released

Hey all,

It is finally out! You can grab it at http://www.megidish.net/jnb/ (cdiso, elf, src).

Featuring a whooping 4-players support with multitap adapter

Image

-- gawd
by gawd
Thu Jul 13, 2006 6:07 am
Forum: PS2 Development
Topic: PS2 Lua Player
Replies: 26
Views: 180710

OMFG!

Congratulations!
Give PS2DEV a kickstarts!

-.... and use audsrv!

:)
by gawd
Wed Nov 09, 2005 5:04 pm
Forum: PS2 Development
Topic: fopen issue
Replies: 7
Views: 4351

I suggest something better. An adapter for all stdio functions. A structure of path prefix and list of hooks to use. Each device will register its prefix and a callback to its functions, so if you're adding hdd support to fopen, I will be able to use the same code to add my romfs to fopen. IO-manage...
by gawd
Wed Nov 09, 2005 4:59 pm
Forum: PS2 Development
Topic: shutup audsrv
Replies: 4
Views: 2478

Hey. I'm in a bit of a hurry, so I'll just bullet my way: 1. if you get stutters, then it means audsrv doesnt have enough audio. You are right that it will play the old buffer again, I thought I took care of that but I dont see the code here. Maybe I did offline and forgot to commit :) Either way, y...
by gawd
Tue Oct 04, 2005 8:51 am
Forum: PS2 Development
Topic: -pg gprof profiling library added to libc
Replies: 2
Views: 3450

-pg gprof profiling library added to libc

Hey, Committed at revision 1222 is my latest patch, -pg profiling. Supports both caller->callee graph profiling, and sampling. In order to get your code profiled, just add -pg to your EE_CFLAGS variable in your Makefile. That's all there's to it. But please read on before using this. Like on any oth...
by gawd
Thu Sep 15, 2005 4:30 am
Forum: PS2 Development
Topic: host transfer speed
Replies: 17
Views: 5827

I started investigating this as well. As I either convert my stuff with bin2c, or just load all datafiles from host0:. I get ~120K when loading the ELF (xp->router->ps2.) And then ~760K when reading from host0 without any seeks. I will further check how much time is wasted at ps2client side, hopeful...
by gawd
Mon Sep 12, 2005 6:55 pm
Forum: PS2 Development
Topic: SDL-- showimage sample no workey....
Replies: 1
Views: 1558

I'm currently reworking on the SDL_Video code; there are many shortcuts in the code, and it's not that good. Expect new version sometime soon.

-- gawd.
by gawd
Mon Sep 12, 2005 6:54 pm
Forum: PS2 Development
Topic: Announcing Software Performance Analyser
Replies: 3
Views: 2065

Thanks!

I find it useful!

I have some work related started, and I was looking for some background information.

kudos!
by gawd
Fri Jun 10, 2005 6:09 pm
Forum: PS2 Development
Topic: Hardware-bug in SDL
Replies: 1
Views: 1225

Thanks for letting me know, I will change that back.

During my trial-and-error to see why I get chunked 8bpp video, I tried adding this, to see if it helps.

Anyway, I will soon commit a fixup.

--gawd.
by gawd
Sat May 28, 2005 9:10 am
Forum: PS2 Development
Topic: Announcing audsrv 0.85
Replies: 8
Views: 3937

... should have mentioned the keywords "female" || "sheep" ...
by gawd
Sat May 28, 2005 4:54 am
Forum: PS2 Development
Topic: Announcing audsrv 0.85
Replies: 8
Views: 3937

A virgin should suffice..
by gawd
Sat May 28, 2005 3:19 am
Forum: PS2 Development
Topic: Announcing audsrv 0.85
Replies: 8
Views: 3937

Announcing audsrv 0.85

Earthlings! A new version of audsrv has been committed to cvs. It features a very clean and documented API, both IOP and EE access and enough samples for newcomers. Features: * demux on IOP side * upsampling on IOP side (11025, 12000, 22050 and 24000 and 44100) * 8->16 bit convertion on IOP side * m...
by gawd
Tue Apr 26, 2005 5:43 pm
Forum: PS2 Development
Topic: Announcing audsrv 0.75
Replies: 15
Views: 9911

Well. All of the functions are synchronous anyway. Even send_audio, which returns the number of bytes queued (just in case you didn't call wait_audio before hand and never know what hit you.) I don't think the speed pentaly for RPC instead of DMA is that big. I mean, for 48k you send between 50-100 ...
by gawd
Mon Apr 25, 2005 3:41 pm
Forum: PS2 Development
Topic: Announcing audsrv 0.75
Replies: 15
Views: 9911

I thought RPC uses DMA. If not, I will implement that, no biggie. How faster will that be? As for the blocking issue. Check out the example, you are supposed to use audsrv_wait_audio(2048), which will block your EE thread, until there's enough space on the ringbuffer. I can implement a threshold cal...
by gawd
Mon Apr 25, 2005 8:39 am
Forum: PS2 Development
Topic: Announcing audsrv 0.75
Replies: 15
Views: 9911

32000 and 44100 already added. will submit all changes soon. any feature requests?
by gawd
Mon Apr 25, 2005 12:28 am
Forum: PS2 Development
Topic: Announcing audsrv 0.75
Replies: 15
Views: 9911

I thought about it. Would you use adpcm for music as well? I thought of adding some primitive mixer, to allow playing voices (adpcm), sound effects (samples) and background music (either another sample, or cdda)
by gawd
Mon Apr 25, 2005 12:20 am
Forum: PS2 Development
Topic: Announcing audsrv 0.75
Replies: 15
Views: 9911

Announcing audsrv 0.75

Greetings! I am very pleased to announce the CVS import of audsrv 0.75. Audsrv comes to replace sjpcm, and provide an easy and stable way to utilize the SPU2. The EE side code is available under /ee/rpc/audsrv, and the IOP side is under /iop/sound/audsrv. A sample is available under /ee/rpc/audsrv/s...
by gawd
Mon Apr 25, 2005 12:12 am
Forum: PS2 Development
Topic: How's SDL doing?
Replies: 6
Views: 3185

SDL status page

Hey.

I finally added an entry to my wiki. I will update it whenever PS2SDL is upgraded.
In the meanwhile, you can check the status at

http://www.megidish.net/wiki/index.php?title=ps2sdl

-- gawd.
by gawd
Tue Apr 19, 2005 4:00 am
Forum: PS2 Development
Topic: Disable the reset buttons from EE??
Replies: 6
Views: 3589

Resetting PS2

I've been looking all over. Is there a way to reset (cold) a PS2 ? I have managed to get back to memory card editor, but that's it.
by gawd
Sun Apr 17, 2005 5:09 am
Forum: PS2 Development
Topic: How's SDL doing?
Replies: 6
Views: 3185

Hey. I've been away for quite a while, and didn't commit any changes for SDL. I am very impressed to see that other people use SDL/PS2 for their own projects. I have three/four projects, 90% done, for PS2 and I hope to get around and finish them soon. As for the post. SDL_Mixer works with modules, w...
by gawd
Thu Feb 24, 2005 12:01 am
Forum: PS2 Development
Topic: About SDL in ps2sdk-ports
Replies: 3
Views: 2195

Hello world! Okay, it goes like this. SDL_Mixer is working. barely. It does indeed load .wav's, .mod's, and .xm's, all of these were tested but I have a serious problem that randomly enough, the pointer to the module being played becomes null. I am trying to debug this, and I've been doing so for fe...
by gawd
Sat Feb 12, 2005 11:39 pm
Forum: PS2 Development
Topic: EE-side SPU library
Replies: 8
Views: 5590

Argh.

Well. I guess I started one myself. It was a good practice writing IRXs. uhm.
always read forums before writing code.
ALWAYS read forums before writing code!
by gawd
Thu Feb 10, 2005 6:47 am
Forum: PS2 Development
Topic: Porting SDL to the PS2
Replies: 9
Views: 4701

that this messiah would be named "Gawd" and lives in Israel... A vision ha! that's a good one! well. I got home from work (10pm), and I thought I'd actually make SDL_Mixer for IOP and write EE rpc stubs. There's no need to run a mikmod on EE, and I'm sure 33mhz is enough for ogg/tremor. I...
by gawd
Wed Feb 09, 2005 10:52 pm
Forum: PS2 Development
Topic: Porting SDL to the PS2
Replies: 9
Views: 4701

I am the messiah

Hey all. Well, yeah. Pixel just told me about this post. I'll just explain my status. A few days ago I started playing with ps2sdk. I made some changes to the library, added a few things, and just hacked my way to see how it works. Then I realized that I could make a PS2 port of my Heart of The Alie...