The hardware is called SPE(s) ;)Torch wrote:The PS3 must have dedicated H264 decoding hardware too. There's no way a crappy 3.2GHz CPU that's not half as powerful as a desktop 3.2GHz CPU can decode 1080p. My old 3200+ couldn't.
Search found 29 matches
- Sat Feb 14, 2009 4:32 am
- Forum: PSP Development
- Topic: Media Engine and Mp3 decoding
- Replies: 23
- Views: 26268
- Fri Aug 15, 2008 4:56 pm
- Forum: PSP Development
- Topic: Dynamic Recompilation Question
- Replies: 4
- Views: 1755
- Mon May 12, 2008 11:06 pm
- Forum: PS3 Linux Development
- Topic: two for loops very low frame rate
- Replies: 27
- Views: 18508
- Thu Jan 17, 2008 4:31 am
- Forum: PSP Development
- Topic: How to write a Hex value in a file...
- Replies: 11
- Views: 3814
- Sat Dec 29, 2007 11:06 pm
- Forum: PSP Development
- Topic: HOME button doesn't work on custom firmware... Why ?
- Replies: 14
- Views: 6628
- Tue Dec 04, 2007 5:29 pm
- Forum: PS3 Development
- Topic: Playstation Eye
- Replies: 133
- Views: 321986
- Sun Dec 02, 2007 10:48 pm
- Forum: PS3 Development
- Topic: Playstation Eye
- Replies: 133
- Views: 321986
- Sun Nov 11, 2007 9:37 pm
- Forum: PS3 Linux Development
- Topic: Reset text console?
- Replies: 4
- Views: 5160
- Sun Nov 11, 2007 10:06 am
- Forum: PS3 Linux Development
- Topic: Reset text console?
- Replies: 4
- Views: 5160
Reset text console?
I have the problem that after a program crash my program returns to the console but I can't see anything. That means my program switched to graphics mode, crashed and the screen looks like it's frozen but I know that I'm back on the console as I can type commands and stuff. So my question is: is the...
- Sat Oct 27, 2007 9:51 pm
- Forum: PS2 Development
- Topic: Questions about mips asm/inline asm and other stuff
- Replies: 4
- Views: 3366
- Tue Oct 02, 2007 3:23 am
- Forum: PS3 Development
- Topic: Machine Code doc
- Replies: 4
- Views: 4936
Or are you interested in SPU Instruction Set Architecture? ;)
- Thu Sep 20, 2007 4:44 pm
- Forum: PSP Development
- Topic: How create a microphone homemade without original headset?
- Replies: 6
- Views: 2879
If you took the picture from this thread and you read that thread, then you should know that the microphone input doesn't really work. There's still something missing.
- Thu Sep 20, 2007 2:34 am
- Forum: PSP Development
- Topic: psp slim outputting 1080p
- Replies: 22
- Views: 11582
Re: psp slim outputting 1080p
Or better yet, fill up the 1920x1080p in blocks. Should not take more than 4 passes to fill up the 1920x1080 (480x4=1920 and 272x4=1088). Just time it right and you get about 15fps with 4 flickers per frame. Can you explain that once more in detail? My math must be a little rusty ;P (maybe explain ...
- Tue Aug 28, 2007 3:45 am
- Forum: PSP Development
- Topic: Need help with assembler for PSP
- Replies: 18
- Views: 6889
- Tue Aug 28, 2007 3:27 am
- Forum: PSP Development
- Topic: Need help with assembler for PSP
- Replies: 18
- Views: 6889
- Tue Aug 28, 2007 2:18 am
- Forum: PSP Development
- Topic: Need help with assembler for PSP
- Replies: 18
- Views: 6889
I think that comes the closest to what you want (if you want assembly only):
TyRaNiDs Minifire
TyRaNiDs Minifire
- Tue Aug 14, 2007 10:41 pm
- Forum: PSP Development
- Topic: Loading data from 'current directory'
- Replies: 3
- Views: 2745
- Mon Aug 13, 2007 6:04 am
- Forum: PS2 Development
- Topic: Including asm in C source
- Replies: 5
- Views: 3748
I'm not sure, but are you looking for something like this?
Code: Select all
void* ptr = specificMemoryAddress;
asm __volatile__(
"jalr $ra,%0\n"
"nop\n"
:
: "r"(ptr)
:
);
- Fri Aug 10, 2007 1:21 am
- Forum: PSP Development
- Topic: Trouble with libmad
- Replies: 15
- Views: 8342
- Thu Aug 09, 2007 11:09 pm
- Forum: PSP Development
- Topic: Trouble with libmad
- Replies: 15
- Views: 8342
- Tue Aug 07, 2007 6:33 pm
- Forum: PS2 Development
- Topic: __asm("text:"); Function. Where is it defined?
- Replies: 14
- Views: 6896
- Fri Jul 27, 2007 5:00 pm
- Forum: PS3 Development
- Topic: Fastest way to test quadword equality on SPU?
- Replies: 5
- Views: 6729
If you're looking for a method without "other subsequent operations", then I believe there is none.
But this should be the shortest way I think:
or something like that (didn't test).
But this should be the shortest way I think:
Code: Select all
ceq $5, $3, $4 # compare words
gb $6, $5 # gather bits from words
ceqi $7, $6, 15
# then branch or selb
- Mon Jul 09, 2007 2:46 am
- Forum: PSP Development
- Topic: Chotto Cam accessing
- Replies: 45
- Views: 33139
- Mon Jul 02, 2007 4:21 pm
- Forum: General Discussion
- Topic: Special .irx's for PS3?
- Replies: 1
- Views: 3009
- Sat Jun 09, 2007 8:54 pm
- Forum: PSP Development
- Topic: now,we can use libaudiocodec to decode mp3 and aac
- Replies: 36
- Views: 59678
I didn't test it yet, so how exactly does this work? Is sceAudiocodecDecode a blocking function that decodes and plays the samples directly? Or does it just decode the data and put the samples into the mp3_mix_buffer? I would prefer the second one ;) because I would like to use it to just decode an ...
- Thu Jun 07, 2007 9:29 pm
- Forum: PSP Development
- Topic: we can use "sceAudioSetFrequency" to change AudioF
- Replies: 11
- Views: 10108
- Fri Jun 01, 2007 4:14 am
- Forum: PSP Development
- Topic: Listing a directory
- Replies: 12
- Views: 4864
- Tue May 01, 2007 7:51 pm
- Forum: PSP Development
- Topic: sceIoDopen
- Replies: 5
- Views: 4638
Actually it would have been sufficient to just memset the structure to 0 (see this thread).
- Wed Apr 04, 2007 10:42 pm
- Forum: PSP Development
- Topic: Homebrew crash random?
- Replies: 1
- Views: 1839
Exception - Address load/inst fetch ... BadVAddr - 0000084A Looks like an alignment problem(?). You're trying to access an array or variable which is not aligned (0000084A is halfword / 16bit aligned and your program is probably trying to read/write a word / 32bit). Or maybe another problem: I don'...