Search found 79 matches
- Tue May 17, 2005 4:11 pm
- Forum: General Discussion
- Topic: PS3 looks insane
- Replies: 5
- Views: 3736
I do hope it's possible to run the controllers plugged in so they don't have to be recharged once or twice a week (assuming adult amounts of use; if I were 16 and on summer vacation I'd drain those 24-hour batteries every other day). I do hope there's a pair of memory card slots hiding under a door ...
- Wed May 04, 2005 8:42 pm
- Forum: PS2 Development
- Topic: SDL Port? and how to download?
- Replies: 19
- Views: 7044
- Tue May 03, 2005 6:52 pm
- Forum: PS2 Development
- Topic: Testing Homebrew on Emulator
- Replies: 18
- Views: 6777
- Tue May 03, 2005 2:15 pm
- Forum: PS2 Development
- Topic: Testing Homebrew on Emulator
- Replies: 18
- Views: 6777
There's nothing non-serious about the new playstations in terms of development. In fact, it comes with the most important thing for development: the network interface. The only things you can't do with it is install a hard disk or boot your own code without modification. So, if you're big on an unmo...
- Thu Apr 28, 2005 6:17 am
- Forum: General Discussion
- Topic: [SPLIT] Discussion on legality and stuff.
- Replies: 13
- Views: 5874
- Wed Apr 27, 2005 7:30 pm
- Forum: General Discussion
- Topic: [SPLIT] Discussion on legality and stuff.
- Replies: 13
- Views: 5874
- Wed Apr 27, 2005 4:57 am
- Forum: General Discussion
- Topic: [SPLIT] Discussion on legality and stuff.
- Replies: 13
- Views: 5874
Well, I have a modified lid on my slim model, which enables me to use [brand name redacted] to boot Japanese releases and my ps2link CDR. This method has the distinct honor of being bashed equally by ps2-scene and ps2dev, the former for making illegal copies too hard to use, the latter for making th...
- Tue Apr 26, 2005 2:08 pm
- Forum: PS2 Development
- Topic: Efnet is apparently the suck, move #ps2dev to freenode?
- Replies: 13
- Views: 4166
- Tue Apr 26, 2005 4:20 am
- Forum: General Discussion
- Topic: PS3 - distributed tasks
- Replies: 6
- Views: 3856
Surely if the attack was known in Square, then the Rijndael creators and/or the AES committee added enough rounds to the AES spec to defeat the attack? Ah, I see. 256 blocks of chosen plaintext. Definitely practical in some circumstances against broken cryptographic implementations. NOT useful in th...
- Tue Apr 26, 2005 4:16 am
- Forum: General Discussion
- Topic: [SPLIT] Discussion on legality and stuff.
- Replies: 13
- Views: 5874
- Mon Apr 25, 2005 5:20 am
- Forum: General Discussion
- Topic: PS3 - distributed tasks
- Replies: 6
- Views: 3856
- Mon Apr 25, 2005 5:19 am
- Forum: PS2 Development
- Topic: AFL is GPL incompatible, yatta.
- Replies: 24
- Views: 8209
Can objects be dynamically loaded on the PS2? People who really, really want to re-use GPL code in a ps2sdk app could look to that as a solution, if it's possible. I mean, they can't complain if you never distribute GPL code linked with AFL code, if only you make sure your little interface between t...
- Sun Apr 24, 2005 2:00 pm
- Forum: PSP Development
- Topic: Testing Broadband speed via PSP brings interesting results..
- Replies: 4
- Views: 4110
- Sat Apr 23, 2005 12:18 pm
- Forum: PS2 Development
- Topic: Compiling stepmania/anyotherdancesimulater on PS2?
- Replies: 4
- Views: 2195
- Sat Apr 23, 2005 7:53 am
- Forum: PS2 Development
- Topic: Compiling stepmania/anyotherdancesimulater on PS2?
- Replies: 4
- Views: 2195
- Sat Apr 23, 2005 6:57 am
- Forum: PS2 Development
- Topic: bios
- Replies: 6
- Views: 2661
- Fri Apr 22, 2005 4:33 pm
- Forum: PS2 Development
- Topic: AFL is GPL incompatible, yatta.
- Replies: 24
- Views: 8209
- Fri Apr 22, 2005 4:27 pm
- Forum: PS2 Development
- Topic: AFL is GPL incompatible, yatta.
- Replies: 24
- Views: 8209
I say: tell people who ask that question to contact a lawyer competent in their jurisdiction's copyright law. Just don't give legal advice. This community is international, and there really is no straight answer to that. If there is a concern about binaries distributed *here* being illegal, as I sug...
- Fri Apr 22, 2005 4:16 pm
- Forum: PS2 Development
- Topic: AFL is GPL incompatible, yatta.
- Replies: 24
- Views: 8209
You caught me, oopo. I *am* using the FSF interpretation of 'mere aggregation' in saying that source-only distribution of GPL-covered code that uses AFL-covered libraries is no problem. I'm inclined to believe them on that, because this isn't a case where they're trying to make a political point, bu...
- Fri Apr 22, 2005 2:56 pm
- Forum: PS2 Development
- Topic: AFL is GPL incompatible, yatta.
- Replies: 24
- Views: 8209
Perhaps you would like to elaborate on how KDE vs Debian is relevant Pixel seems to be suggesting that it's somehow bad if Debian-type people complain about ps2sdk licensing. I'm countering with an example of a similar effort that thrived in the face of vehement Debian complaints and refusal to pac...
- Fri Apr 22, 2005 1:14 pm
- Forum: PS2 Development
- Topic: AFL is GPL incompatible, yatta.
- Replies: 24
- Views: 8209
- Fri Apr 22, 2005 11:52 am
- Forum: PS2 Development
- Topic: AFL is GPL incompatible, yatta.
- Replies: 24
- Views: 8209
Don't put too much faith in what the FSF says about licenses. They have a political agenda after all. They can't even be trusted to maintain honestly their own licenses against that agenda; see the treatment of the LGPL as an example. Your best bet is to get your own lawyer if you want to settle the...
- Thu Apr 21, 2005 6:40 am
- Forum: PS2 Development
- Topic: Patch to libhdd.c
- Replies: 32
- Views: 13480
- Wed Apr 20, 2005 3:03 am
- Forum: PS2 Development
- Topic: Efnet is apparently the suck, move #ps2dev to freenode?
- Replies: 13
- Views: 4166
- Tue Apr 19, 2005 4:10 am
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 28154
- Sun Apr 17, 2005 2:50 am
- Forum: PSP Development
- Topic: But... where is the key used with AES?
- Replies: 28
- Views: 15033
- Sun Apr 17, 2005 1:06 am
- Forum: PSP Development
- Topic: But... where is the key used with AES?
- Replies: 28
- Views: 15033
- Sat Apr 16, 2005 10:36 pm
- Forum: PSP Development
- Topic: PSP AES CAN BE CRACKED
- Replies: 9
- Views: 7853
Oh, I just remembered another attack: Sometimes the radio emissions of computers while decrypting will give clues about the key used. That one might be applicable, but if I recall correctly it works better with cpus running at higher clock rates, so it might not work so well with the PSP either, sin...
- Sat Apr 16, 2005 11:04 am
- Forum: PSP Development
- Topic: PSP AES CAN BE CRACKED
- Replies: 9
- Views: 7853
- Fri Apr 15, 2005 11:50 pm
- Forum: PS2 Development
- Topic: What type of models can Ps2 handel? and about DreamGL
- Replies: 8
- Views: 3462
The biggest limitation in DreamGL that I saw when I tried it is that GL_TRIANGLES doesn't exist. You have to use quads, so any code using triangles has to be modified. or GL_QUADS doesn't exist and you have to use triangles...? and adding it is pretty easy... if I recall correctly, just add this to...