Search found 79 matches

by Neil Stevens
Tue May 17, 2005 4:11 pm
Forum: General Discussion
Topic: PS3 looks insane
Replies: 5
Views: 3736

I do hope it's possible to run the controllers plugged in so they don't have to be recharged once or twice a week (assuming adult amounts of use; if I were 16 and on summer vacation I'd drain those 24-hour batteries every other day). I do hope there's a pair of memory card slots hiding under a door ...
by Neil Stevens
Wed May 04, 2005 8:42 pm
Forum: PS2 Development
Topic: SDL Port? and how to download?
Replies: 19
Views: 7044

Wouldn't Mesa be way too slow to be of any use?
by Neil Stevens
Tue May 03, 2005 6:52 pm
Forum: PS2 Development
Topic: Testing Homebrew on Emulator
Replies: 18
Views: 6777

rinco wrote:i run homebrew off an 80 gig hard drive plugged into my unmodified v12
(using the sony linux disc).

and from what I read, the swap technique is easier with the v12.
Good to know. I've never been aware of the linux-based boot techniques.
by Neil Stevens
Tue May 03, 2005 2:15 pm
Forum: PS2 Development
Topic: Testing Homebrew on Emulator
Replies: 18
Views: 6777

There's nothing non-serious about the new playstations in terms of development. In fact, it comes with the most important thing for development: the network interface. The only things you can't do with it is install a hard disk or boot your own code without modification. So, if you're big on an unmo...
by Neil Stevens
Thu Apr 28, 2005 6:17 am
Forum: General Discussion
Topic: [SPLIT] Discussion on legality and stuff.
Replies: 13
Views: 5874

I'll try to make this my last post in the tangent:

You could point to the Dreamcast only if Sony didn't have a trail of failed consoles behind it before the Dreamcast.
by Neil Stevens
Wed Apr 27, 2005 7:30 pm
Forum: General Discussion
Topic: [SPLIT] Discussion on legality and stuff.
Replies: 13
Views: 5874

"Economically unviable?" That's not going to happen, not in countries where copyright law is enforced, and definitely not in countries that have various bans on copyright circumvention devices. When I can go to the mall and buy infringing copies of games, and the tools to play them, I'll b...
by Neil Stevens
Wed Apr 27, 2005 4:57 am
Forum: General Discussion
Topic: [SPLIT] Discussion on legality and stuff.
Replies: 13
Views: 5874

Well, I have a modified lid on my slim model, which enables me to use [brand name redacted] to boot Japanese releases and my ps2link CDR. This method has the distinct honor of being bashed equally by ps2-scene and ps2dev, the former for making illegal copies too hard to use, the latter for making th...
by Neil Stevens
Tue Apr 26, 2005 2:08 pm
Forum: PS2 Development
Topic: Efnet is apparently the suck, move #ps2dev to freenode?
Replies: 13
Views: 4166

Why the formality? Why not just let both channels stand, then let people vote with their virtual feet?

As long as people can contact who they need, when they need it, what's the big deal?
by Neil Stevens
Tue Apr 26, 2005 4:20 am
Forum: General Discussion
Topic: PS3 - distributed tasks
Replies: 6
Views: 3856

Surely if the attack was known in Square, then the Rijndael creators and/or the AES committee added enough rounds to the AES spec to defeat the attack? Ah, I see. 256 blocks of chosen plaintext. Definitely practical in some circumstances against broken cryptographic implementations. NOT useful in th...
by Neil Stevens
Tue Apr 26, 2005 4:16 am
Forum: General Discussion
Topic: [SPLIT] Discussion on legality and stuff.
Replies: 13
Views: 5874

pixel wrote:-) booting from memory card straight -- we don't need that to boot homebrew
For the new models you do, unless you want to use other methods of booting that aren't allowed to be discussed here.
by Neil Stevens
Mon Apr 25, 2005 5:20 am
Forum: General Discussion
Topic: PS3 - distributed tasks
Replies: 6
Views: 3856

If all it took to crack 128-bit symmetric encryption was a piece of hardware that can be sold for the mass market, then AES would have been created with a much bigger key.
by Neil Stevens
Mon Apr 25, 2005 5:19 am
Forum: PS2 Development
Topic: AFL is GPL incompatible, yatta.
Replies: 24
Views: 8209

Can objects be dynamically loaded on the PS2? People who really, really want to re-use GPL code in a ps2sdk app could look to that as a solution, if it's possible. I mean, they can't complain if you never distribute GPL code linked with AFL code, if only you make sure your little interface between t...
by Neil Stevens
Sun Apr 24, 2005 2:00 pm
Forum: PSP Development
Topic: Testing Broadband speed via PSP brings interesting results..
Replies: 4
Views: 4110

Maybe POST isn't supported yet, and that's some debug message that was never reachable by the game without the DNS hack?

Nah, people have used forms before... hmm...
by Neil Stevens
Sat Apr 23, 2005 12:18 pm
Forum: PS2 Development
Topic: Compiling stepmania/anyotherdancesimulater on PS2?
Replies: 4
Views: 2195

You up to port python? heh
by Neil Stevens
Sat Apr 23, 2005 7:53 am
Forum: PS2 Development
Topic: Compiling stepmania/anyotherdancesimulater on PS2?
Replies: 4
Views: 2195

It appears to use SDL, and ports of SDL libraries are in progress, so it's worth a shot.

You may be need to be willing to dig in and implement missing portions of the SDL port, though.
by Neil Stevens
Sat Apr 23, 2005 6:57 am
Forum: PS2 Development
Topic: bios
Replies: 6
Views: 2661

Since it's clear that most people asking how to dump the BIOS are not looking to disassemble it for education and fun, perhaps all future requests for help on that should be moved to off-topic at the very least.
by Neil Stevens
Fri Apr 22, 2005 4:33 pm
Forum: PS2 Development
Topic: AFL is GPL incompatible, yatta.
Replies: 24
Views: 8209

And if I sound like a lawyer, it's because I'm a veteran of too many licensing wars, and have closely read the GPL more times than I can count, heh.
by Neil Stevens
Fri Apr 22, 2005 4:27 pm
Forum: PS2 Development
Topic: AFL is GPL incompatible, yatta.
Replies: 24
Views: 8209

I say: tell people who ask that question to contact a lawyer competent in their jurisdiction's copyright law. Just don't give legal advice. This community is international, and there really is no straight answer to that. If there is a concern about binaries distributed *here* being illegal, as I sug...
by Neil Stevens
Fri Apr 22, 2005 4:16 pm
Forum: PS2 Development
Topic: AFL is GPL incompatible, yatta.
Replies: 24
Views: 8209

You caught me, oopo. I *am* using the FSF interpretation of 'mere aggregation' in saying that source-only distribution of GPL-covered code that uses AFL-covered libraries is no problem. I'm inclined to believe them on that, because this isn't a case where they're trying to make a political point, bu...
by Neil Stevens
Fri Apr 22, 2005 2:56 pm
Forum: PS2 Development
Topic: AFL is GPL incompatible, yatta.
Replies: 24
Views: 8209

Perhaps you would like to elaborate on how KDE vs Debian is relevant Pixel seems to be suggesting that it's somehow bad if Debian-type people complain about ps2sdk licensing. I'm countering with an example of a similar effort that thrived in the face of vehement Debian complaints and refusal to pac...
by Neil Stevens
Fri Apr 22, 2005 1:14 pm
Forum: PS2 Development
Topic: AFL is GPL incompatible, yatta.
Replies: 24
Views: 8209

I worked in KDE, which endured years of Debian's slander without having any problems. It *is* possible to ignore those people and still thrive. Besides, I don't see how one "final" answer can even be given. Surely each license involved won't be interpreted in exactly the same way in every ...
by Neil Stevens
Fri Apr 22, 2005 11:52 am
Forum: PS2 Development
Topic: AFL is GPL incompatible, yatta.
Replies: 24
Views: 8209

Don't put too much faith in what the FSF says about licenses. They have a political agenda after all. They can't even be trusted to maintain honestly their own licenses against that agenda; see the treatment of the LGPL as an example. Your best bet is to get your own lawyer if you want to settle the...
by Neil Stevens
Thu Apr 21, 2005 6:40 am
Forum: PS2 Development
Topic: Patch to libhdd.c
Replies: 32
Views: 13480

60 partitions? Sounds like some pretty inefficient software you're using, if you have to create 60 partitions.

Or is this not the PC-style logical partitioning I'm thinking it is?

Surely ps2dev shouldn't add hacks to support broken software, legal or not.
by Neil Stevens
Wed Apr 20, 2005 3:03 am
Forum: PS2 Development
Topic: Efnet is apparently the suck, move #ps2dev to freenode?
Replies: 13
Views: 4166

If the value of the channel is in the ability of people to get quick responses, keeping the channel somewhere with frequent splits is a bad idea.

Getting away from all the 'backup'-oriented channels can only help, too.
by Neil Stevens
Tue Apr 19, 2005 4:10 am
Forum: PSP Development
Topic: How To Crash The PSP
Replies: 51
Views: 28154

Uh, what makes ELF binaries incompatible with a "loader?" How do you think ELF-formatted code gets into memory? Osmosis?
by Neil Stevens
Sun Apr 17, 2005 2:50 am
Forum: PSP Development
Topic: But... where is the key used with AES?
Replies: 28
Views: 15033

There really isn't any way around the DNS thing, unless you want to have no internet features at all. Hard-coding IP addresses is a pretty silly alternative, and even then one could use routing tricks to hack that, too!
by Neil Stevens
Sun Apr 17, 2005 1:06 am
Forum: PSP Development
Topic: But... where is the key used with AES?
Replies: 28
Views: 15033

The "wipeout browser thing" is not a failure of the software. It's not a "buffer overflow" to hijack one's DNS. They couldn't do anything about that.
by Neil Stevens
Sat Apr 16, 2005 10:36 pm
Forum: PSP Development
Topic: PSP AES CAN BE CRACKED
Replies: 9
Views: 7853

Oh, I just remembered another attack: Sometimes the radio emissions of computers while decrypting will give clues about the key used. That one might be applicable, but if I recall correctly it works better with cpus running at higher clock rates, so it might not work so well with the PSP either, sin...
by Neil Stevens
Sat Apr 16, 2005 11:04 am
Forum: PSP Development
Topic: PSP AES CAN BE CRACKED
Replies: 9
Views: 7853

Yeah, it's not AES being cracked here. If you monitor power consumption in cryptographic systems you can narrow down the keys being used, sometimes. From what I've read, though, this has generally been with "smart cards." With everything going on in a PSP that would be causing a continus p...
by Neil Stevens
Fri Apr 15, 2005 11:50 pm
Forum: PS2 Development
Topic: What type of models can Ps2 handel? and about DreamGL
Replies: 8
Views: 3462

The biggest limitation in DreamGL that I saw when I tried it is that GL_TRIANGLES doesn't exist. You have to use quads, so any code using triangles has to be modified. or GL_QUADS doesn't exist and you have to use triangles...? and adding it is pretty easy... if I recall correctly, just add this to...