Search found 59 matches
- Mon Jan 12, 2009 3:42 am
- Forum: PSP Development
- Topic: [porting suggestion] Quake 3 for PSP-Slim (with 64Mb RAM)?
- Replies: 52
- Views: 206056
MDave, see rep xsellize in Cydia Or here you are app (with Q3 demo paks): http://rapidshare.com/files/172662783/Quake_3__iPhone_.rar.html And this is autoexec.cfg, optimized for iPhone/iPod Touch: //AUTOEXEC.CFG 11/30/2008 //RC3 //QUAKE3 for iPhone //IPHONE AUTOEXEC //By Scramble //scramble@gmail.co...
- Sat Jan 03, 2009 11:43 pm
- Forum: PSP Development
- Topic: [porting suggestion] Quake 3 for PSP-Slim (with 64Mb RAM)?
- Replies: 52
- Views: 206056
If anyone is interested in it, working (i've tested) iPhone/iPod Touch Quake 3 port with src: http://code.google.com/p/quake3-iphone/
- Fri Nov 28, 2008 8:39 pm
- Forum: PSP Development
- Topic: [porting suggestion] Quake 3 for PSP-Slim (with 64Mb RAM)?
- Replies: 52
- Views: 206056
Sadly, but i understand. I hope Zonk will be back with new Q2 release soon as he promiced. Last time in irc he told that he has already implemented color lightmapping and fixed data unloading while changing game level. Yeah Q1 is almost perfect on PSP and you've done impressive work with it's engine...
- Thu Nov 27, 2008 11:30 pm
- Forum: PSP Development
- Topic: [porting idea] Quake-Life for PSP (Half-life mod)?
- Replies: 0
- Views: 2364
[porting idea] Quake-Life for PSP (Half-life mod)?
Hl1 is based on modified Quake1 engine. hl.bsp & hl.mdl (map and model formats) are very similar with Q analogues (e.g. hl.bsp just has different HULLs). Well, here are some interesting experiments with hl.bsp & Quake ports: http://www.quakeone.com/forums/showthread.php?t=3997& http://fo...
- Fri Nov 21, 2008 12:10 am
- Forum: PSP Development
- Topic: [porting suggestion] Quake 3 for PSP-Slim (with 64Mb RAM)?
- Replies: 52
- Views: 206056
ioq3 src may also be useful:
http://www.angstrom-distribution.org/re ... e=ioquake3
http://www.angstrom-distribution.org/re ... quake3-dev
http://www.angstrom-distribution.org/re ... e=ioquake3
http://www.angstrom-distribution.org/re ... quake3-dev
- Thu Nov 20, 2008 8:08 am
- Forum: PSP Development
- Topic: need McZonks quake 2 psp source code
- Replies: 5
- Views: 3807
http://emergencyexit.untergrund.net/2008/0...tunes/#comments
I still can't believe
...
Seems like the last Q2 pic posted by Zonk had some special undertone:
I still can't believe
...
Seems like the last Q2 pic posted by Zonk had some special undertone:
- Thu Nov 20, 2008 7:56 am
- Forum: PSP Development
- Topic: [porting suggestion] Quake 3 for PSP-Slim (with 64Mb RAM)?
- Replies: 52
- Views: 206056
- Wed Jan 23, 2008 1:41 am
- Forum: PSP Development
- Topic: Jump'n'Bump 4 PSP | Awesome and very simple game port idea..
- Replies: 11
- Views: 4702
- Mon Jan 21, 2008 12:55 am
- Forum: PSP Development
- Topic: GPGPU on PSP
- Replies: 23
- Views: 9370
http://forums.ps2dev.org/viewtopic.php?t=8796 - a good example of the psp gu power.
- Fri Jan 18, 2008 3:36 am
- Forum: PSP Development
- Topic: What has changed in coding for the newer firmwares ?
- Replies: 29
- Views: 34840
Also, to build a 3.XX EBOOT, you need to edit pspdev/psp/sdk/lib/build.mak - delete strip_ here:
(I may have an old SDK - November 2006...)
Code: Select all
$(PSP_EBOOT_SND0) strip_$(FINAL_TARGET) $(PSP_EBOOT_PSAR)
- Thu Jan 17, 2008 8:05 pm
- Forum: PSP Development
- Topic: What has changed in coding for the newer firmwares ?
- Replies: 29
- Views: 34840
- Thu Jan 17, 2008 7:47 pm
- Forum: PSP Development
- Topic: What has changed in coding for the newer firmwares ?
- Replies: 29
- Views: 34840
Hmm... As i see, 3.XX hb may be compiled only in user mode, but you may do kernel calls via included kernel libs in KM PRX?Be3f wrote:If hb is compiled for the high fw, eg:-will it work same as kernel app on all 3.XX custom fws, as 3.40 OE?Code: Select all
PSP_FW_VERSION = 371
- Thu Jan 17, 2008 7:19 pm
- Forum: PSP Development
- Topic: What has changed in coding for the newer firmwares ?
- Replies: 29
- Views: 34840
If hb is compiled for the high fw, eg:
-will it work same as kernel app on all 3.XX custom fws, as 3.40 OE?
Code: Select all
PSP_FW_VERSION = 371
- Thu Jan 17, 2008 1:32 am
- Forum: PSP Development
- Topic: Jump'n'Bump 4 PSP | Awesome and very simple game port idea..
- Replies: 11
- Views: 4702
- Thu Jan 17, 2008 1:21 am
- Forum: PSP Development
- Topic: need McZonks quake 2 psp source code
- Replies: 5
- Views: 3807
Zonk has done many optimizations since the latest public beta with src included. 2x faster rendering (and framerate!), better loading code, some small things... So, you'd better ask him for the latest code. Join IRC channel: irc.freenode.org #emergencyexit However, the port is still far from perfect...
- Wed Jan 16, 2008 5:37 am
- Forum: PSP Development
- Topic: Jump'n'Bump 4 PSP | Awesome and very simple game port idea..
- Replies: 11
- Views: 4702
Re: Jump'n'Bump 4 PSP | Awesome and very simple game port id
DELETED (sorry, tried to edit the head and got the new post o_O)
- Wed Jan 16, 2008 5:36 am
- Forum: PSP Development
- Topic: Jump'n'Bump 4 PSP | Awesome and very simple game port idea..
- Replies: 11
- Views: 4702
Re: Jump'n'Bump 4 PSP | Awesome and very simple game port id
DELETED (sorry, tried to edit the head and got the new post o_O)
- Wed Jan 16, 2008 5:34 am
- Forum: PSP Development
- Topic: Jump'n'Bump 4 PSP | Awesome and very simple game port idea..
- Replies: 11
- Views: 4702
Re: Jump'n'Bump 4 PSP | Awesome and very simple game port id
DELETED (sorry, tried to edit the head and got the new post o_O)
- Sun Jan 13, 2008 5:16 am
- Forum: PSP Development
- Topic: Jump'n'Bump 4 PSP | Awesome and very simple game port idea..
- Replies: 11
- Views: 4702
Jump'n'Bump 4 PSP | Awesome and very simple game port idea..
Sorry for posting jast an idia, but i'm too newbie in C++ to create anything more serious, then a calculator or smth... (: BTW, i wanna suggest you - advanced coders - an old but very fan free DOS multiplayer game Jump'n'Bump. Unfortunately, it doesn't run on PSP-DosBox (crashes with the BUS Error),...
- Tue Dec 25, 2007 11:53 pm
- Forum: PSP Development
- Topic: PSP Quake 3 server
- Replies: 5
- Views: 4439
Oh, awesome! But how about trying to port actual quake 3 (client :)) for Slim (http://forums.ps2dev.org/viewtopic.php?t=8935)
Merry XMAS!
Merry XMAS!
- Sat Dec 15, 2007 4:48 am
- Forum: PSP Development
- Topic: [porting suggestion] Quake 3 for PSP-Slim (with 64Mb RAM)?
- Replies: 52
- Views: 206056
- Fri Nov 30, 2007 3:31 am
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 72181
- Sat Nov 24, 2007 7:57 pm
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 72181
Are all textures cashed in the video memory, or in the main RAM? Now there is enough RAM for mipmaps, or even hi-rez textures with mips In PSP-Slim. Can anyone imlement the additional textures support to the Slim version, like almost all modern PCQuake-ports have? With 16 bit color (the best solutio...
- Fri Nov 23, 2007 5:12 pm
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 72181
I've made a new PIC1.PNG (using Quake boxart) and edited ICON0.PNG, added SND0.AT3 (small part of the Metallica - Nothing Else Matters) and recompiled Hardware Kernel EBOOT with no kxploit (single EBOOT, no second dir with %). That's how it's displayed in the PSP XMB: http://img150.imageshack.us/img...
- Fri Nov 23, 2007 5:07 pm
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 72181
- Fri Nov 16, 2007 5:02 pm
- Forum: PSP Development
- Topic: Quake 3 Arena clone on the LTE 2.0 engine?
- Replies: 6
- Views: 7350
Fanally, LTE Game Engine 2.2 Source Code is released!
http://www.ltestudios.com/
http://www.ltestudios.com/
- Mon Nov 12, 2007 8:31 pm
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 72181
http://www.dcemu.co.uk/vbulletin/showthread.php?t=79042 PSP Quake 1 ver. 1.0 Release by jurajstyk This is a port of ID Software's Quake 1 to the PSP. Based on PSP Quake port by Peter Mackay and Chris Swindle. Developed and tested on PSP with firmware version '3.40 OE'. Features -------- Working: - M...
- Sun Oct 14, 2007 2:59 am
- Forum: PSP Development
- Topic: Suicide Barbie demo [Final version]
- Replies: 16
- Views: 12915
Anybody tried this baby on a Slim with M33? Does it work? Doesn't work on my Slim with 3.60 M33. Exits with the following error: The game could not be started. (8002014C) It's 1.50 fw homebrew, it won't run on Slim, until it's compiled for 3.XX core, or Dark_AleX (or someone else) integrates 1.50 f...
- Mon Oct 08, 2007 3:04 am
- Forum: PSP Development
- Topic: Will Homebrew programs work on any PSP ? Or only old ones?
- Replies: 13
- Views: 5796
- Mon Oct 01, 2007 1:23 am
- Forum: PSP Development
- Topic: Tyranid = J.F. ?
- Replies: 9
- Views: 4841