I've got it working now (with Windows). This is awesome!
Is there a source repository somewhere that I can get updates from?
Search found 252 matches
- Fri Jun 30, 2006 5:11 pm
- Forum: PSP Development
- Topic: PMP VLC 0.0.9 Player
- Replies: 578
- Views: 1021178
- Thu Jun 29, 2006 9:43 pm
- Forum: PSP Development
- Topic: PMP VLC 0.0.9 Player
- Replies: 578
- Views: 1021178
In pmp.ini try with /Volumes/Csi5 instead of g: for your dvd That seems to start the streaming. I also noticed in the playlist that the path that works is ~/Movies/Csi5.avi. So I added that to the end of pspfiles.html, and that also starts the streaming. Problem is, now I'm getting 'unknown format'...
- Thu Jun 29, 2006 7:52 pm
- Forum: PSP Development
- Topic: PMP VLC 0.0.9 Player
- Replies: 578
- Views: 1021178
But did streaming work? Not yet... I had a corrupt pmp.ini. And then it took me a while to figure out the right 'con' value (802.11b sometimes doesn't work for me first go). I've got it browsing the network list from the psp. When I select something, it starts loading but never goes anywhere. This ...
- Wed Jun 28, 2006 11:53 pm
- Forum: PSP Development
- Topic: PMP VLC 0.0.9 Player
- Replies: 578
- Views: 1021178
I'm just tinkering with OSX VLC 0.8.5.
I couldn't get files in the directory to display until I took the following if statement out of pspfiles.html:
I couldn't get files in the directory to display until I took the following if statement out of pspfiles.html:
Code: Select all
<vlc id="if" param1="file.type value 'directory' strcmp 1 =" />...<vlc id="end" />
- Wed Feb 01, 2006 7:15 pm
- Forum: PSP Development
- Topic: Anyone had success with >8bpp indexed textures?
- Replies: 13
- Views: 7281
- Thu Jan 19, 2006 10:37 am
- Forum: PSP Development
- Topic: Abrick now works
- Replies: 3
- Views: 2445
- Sat Jan 14, 2006 4:00 pm
- Forum: PSP Development
- Topic: Ogg Vorbis sample
- Replies: 1
- Views: 1528
- Sat Jan 14, 2006 3:46 pm
- Forum: PSP Development
- Topic: [ANN] Python for PSP
- Replies: 22
- Views: 11422
- Sun Jan 01, 2006 10:45 pm
- Forum: PSP Development
- Topic: Arbitrary code crashing PSP
- Replies: 4
- Views: 2652
- Sun Jan 01, 2006 7:23 pm
- Forum: PSP Development
- Topic: Make things easier for potential developers
- Replies: 4
- Views: 3320
There is the toolchain.sh script. How to use this script is stickied at the top of this forum: http://forums.ps2dev.org/viewtopic.php?t=2478 I have run the script on Windows, Linux and OSX and found them all to be very simple. Linux would have to be the simplest - as it tends to already have develop...
- Wed Dec 21, 2005 4:09 pm
- Forum: PSP Lua Player Development
- Topic: Why the 512 limit on images
- Replies: 6
- Views: 7345
sceGuTexImage seems to have problems with images bigger than 512x512. The only way around this that I could see is to specify a smaller image to sceGuTexImage, with the appropriate memaligned x/y offset. SDL compensates for images greater than 512x512 at the cost of some extra complexity. LuaPlayer ...
- Mon Dec 19, 2005 4:14 pm
- Forum: PSP Development
- Topic: Preparing Mac OS X for PSPSDK
- Replies: 29
- Views: 25418
- Sat Dec 17, 2005 6:18 pm
- Forum: PS2 Development
- Topic: Firewire HD connection
- Replies: 13
- Views: 97993
- Fri Dec 16, 2005 7:44 pm
- Forum: PSP Development
- Topic: Porting a 256 colors game to PSP
- Replies: 5
- Views: 3072
- Tue Dec 13, 2005 6:52 pm
- Forum: PSP Development
- Topic: Cursor Problem (SDL)
- Replies: 3
- Views: 2268
- Thu Dec 08, 2005 6:47 pm
- Forum: PSP Development
- Topic: Image Scaling Algorithm with pg.c/.h?
- Replies: 10
- Views: 3632
- Sun Dec 04, 2005 8:53 am
- Forum: PSP Development
- Topic: Textures in VRAM
- Replies: 2
- Views: 3762
Perhaps one of these will help you out: - sync your tex with sceGuTexSync - lose the color variable (and of course GU_COLOR_5551) - sceKernelDcacheWritebackAll before the sceGuCopyImage - pass swizzled_pixels to sceGuTexImage, not the drawbuffer (render the drawbuffer to the drawbuffer?!?) otherwise...
- Sat Dec 03, 2005 1:52 pm
- Forum: Help Wanted Requests
- Topic: FPS/RPG (PC) needs programmer(s)
- Replies: 8
- Views: 8199
- Thu Dec 01, 2005 1:26 pm
- Forum: General Discussion
- Topic: multi-console development
- Replies: 4
- Views: 3351
- Sun Nov 27, 2005 2:13 am
- Forum: PS2 Development
- Topic: Linux PS2 Kit for Sale (North America)
- Replies: 3
- Views: 2639
The kit doesn't help much with ps2dev, except for the hardware pdf's, network card and alternate boot method (a more time consuming method to prepare). Ps2linux is generally bleah. Doesn't Sony sell the kit with the condition that it cannot be resold? It's probably more legitimate to sell modded ps2...
- Sun Nov 27, 2005 12:50 am
- Forum: PSP Development
- Topic: Parsing jpegs
- Replies: 14
- Views: 5142
- Tue Nov 22, 2005 1:55 pm
- Forum: PSP Development
- Topic: SDL - Loading/Displaying Small Images
- Replies: 1
- Views: 1592
- Fri Nov 18, 2005 3:39 pm
- Forum: PSP Development
- Topic: JakX / Daxter / USB
- Replies: 27
- Views: 12010
- Thu Nov 17, 2005 10:52 pm
- Forum: PSP Development
- Topic: SDL & Alpha Blending
- Replies: 6
- Views: 3303
- Thu Nov 17, 2005 4:27 pm
- Forum: PSP Development
- Topic: SDL & Alpha Blending
- Replies: 6
- Views: 3303
The current hw_blit probably fails to support alpha blits (both per pixel and per surface). I had a quick glance at the source and it would appear to be difficult to support both 5650 and 4444. Neither VideoInit or SetVideoMode seem to provide an interface to request one or the other. It would be ni...
- Wed Nov 16, 2005 5:44 pm
- Forum: PSP Development
- Topic: toolchain error: operation not permitted
- Replies: 4
- Views: 2340
- Sat Nov 12, 2005 2:30 pm
- Forum: PS2 Development
- Topic: graphics library that takes advantage of vu0 + vu1
- Replies: 2
- Views: 3322
Several graphics libraries take advantage of vu0 in macromode. I personally prefer libplanar (requires lalib). If you want maximum performance you'd be best off constructing your own GS packets. To do this you may wish to investigate libgraph, which is a part of ps2sdk. It really depends on what goa...
- Sat Nov 12, 2005 10:59 am
- Forum: PSP Development
- Topic: Gu Functions Help
- Replies: 14
- Views: 6870
- Sat Nov 12, 2005 10:30 am
- Forum: PS2 Development
- Topic: programming USB controller : Buzz! on PC or PS2 ?
- Replies: 6
- Views: 7235
A cross platform program similar to lsusb is test_libhid from the libhid library. Here is a quote from test_libhid.c: /* How to write to and read from a device: * * Writing to a device requires the HID usage path, a buffer, and the length * of the latter. You must also know the exact length of a pac...
- Thu Nov 10, 2005 4:30 pm
- Forum: PSP Development
- Topic: aalib broke svn
- Replies: 1
- Views: 2653
aalib broke svn
I've been getting this error for the past couple of weeks:
I don't really want aalib, but I do want to update psp/trunk/. Could someone please fix the repository?$ svn update psp/trunk/
svn: Failed to add file 'psp/trunk/aalib/src/Font.c': object of the same name already exists