Search found 307 matches
- Mon Feb 15, 2010 3:49 am
- Forum: Patch Submissions
- Topic: [PS2] Fix for debug library for proper video mode selection
- Replies: 0
- Views: 5311
[PS2] Fix for debug library for proper video mode selection
This fixes debug lib for proper PAL/NTSC screen mode initialization. It's just what gsKit currently uses that works equally well at PS2 fat and slim models. Index: src/scr_printf.c =================================================================== --- src/scr_printf.c (revision 1664...
- Mon Feb 08, 2010 8:42 am
- Forum: PS2 Development
- Topic: Let's correct FCEUltra screen aspect ratio?
- Replies: 9
- Views: 10976
As for threas, that is way beyond my free time to investigate, so I'll have to live with it. My only real problem in PS2 front is that when I do a loop to read user input, the sound is choppy, as I am not using threads at this time (it make harder to code the parts I am really interested in). So it...
- Mon Feb 08, 2010 2:57 am
- Forum: PS2 Development
- Topic: GDB on PS2
- Replies: 7
- Views: 58238
Hello Cosmito, are you still there ... ? What is the status of your patches on ps2gdb ? Does it still work with the latest ps2sdk ? Hi, I haven't done no more modifications since the last. I sort of gave up using gdb since it's too little user-friendly and very slow due to the network performance o...
- Sun Jan 31, 2010 9:42 am
- Forum: PS2 Development
- Topic: How to run from elf and load files anywhere?
- Replies: 8
- Views: 10827
You saved my sanity! I was looking for cdvd.irx for more than a hour now :) EDIT: Funny enought, if I run my elf from mass, and force all files to load from cdfs, it works. If I just boot the same elf from the cdrom, it freezes in the loading of files. Looks like I'll have to buy a lot of CDs tomor...
- Sun Jan 31, 2010 2:14 am
- Forum: PS2 Development
- Topic: How to run from elf and load files anywhere?
- Replies: 8
- Views: 10827
Just a quick question. I was looking at the forum for answers, but did not something more clear about running from CD. Is there a way to access cdrom: like I do for mass:? Once I did an quick example on how to load files from cdrom: device and put it into my 4shared folder (http://www.4shared.com/d...
- Tue Jan 26, 2010 12:42 am
- Forum: PS2 Development
- Topic: Ps2 programming help
- Replies: 8
- Views: 10159
If you want to code multi-platform games, I suggest you to learn SDL, a kind of directx for multiple systems (www.libsdl.org). You can port a SDL app to PS2 without *much* problems (there are some tricks such as a maximum of 4 file handlers open at same time). SDL can be used to port your game to W...
- Wed Jan 20, 2010 9:17 am
- Forum: PS2 Development
- Topic: help getting started
- Replies: 3
- Views: 7271
- Tue Jan 05, 2010 12:39 am
- Forum: PS2 Development
- Topic: SDL/PS2 screen flickering - need help
- Replies: 15
- Views: 17330
Will you amends give a general boost of performances when using SDL on the PS2? That would be great :) I do not think so, what would give SDL a performance boost, is having a better SDK, that I hope, will happen when ragnarok finishes his new libdraw. But then, we´ll have to port SDL to use it inst...
- Sun Dec 20, 2009 8:53 am
- Forum: PS2 Development
- Topic: PSX software emulator on PS2
- Replies: 9
- Views: 12375
maybe because there is not many accomplished ps2 developer left? i think in this forum in early times there was alot very knowledgeable people like mr.brown, gustavo and herben and some other, but they all move on long time ago, no? if you look at old threads you will find very many interesting one...
- Thu Dec 17, 2009 9:49 am
- Forum: PS2 Development
- Topic: SDL/PS2 screen flickering - need help
- Replies: 15
- Views: 17330
- Tue Dec 15, 2009 9:51 am
- Forum: PS2 Development
- Topic: PSX software emulator on PS2
- Replies: 9
- Views: 12375
- Mon Dec 07, 2009 1:43 am
- Forum: PS2 Development
- Topic: Introducing Rockbot - a Megaman clone
- Replies: 7
- Views: 10920
I'll post a PS2 build once I find out how to load files independently from the place (CD, DVD, HD, MC or MASS) you run the elf. You can parse the argv[0] path/filename string to figure out from which device your program was started. For the HDD case, the things are trickier, since it's reported as ...
- Wed Dec 02, 2009 8:14 pm
- Forum: PS2 Development
- Topic: Run ELF within an ELF?
- Replies: 6
- Views: 10237
- Mon Nov 09, 2009 7:24 pm
- Forum: PS2 Development
- Topic: error with ps2-packer
- Replies: 2
- Views: 3003
- Wed Oct 28, 2009 8:58 am
- Forum: General Discussion
- Topic: Dosbox Help
- Replies: 3
- Views: 22655
- Sun Oct 25, 2009 9:11 am
- Forum: PS2 Development
- Topic: Handling Files on PS2
- Replies: 21
- Views: 14430
Next step is to use SDL_ttf so debugging the program will be WAY easier, and setting a subversion to store the code so other people can use or research. Yes that would be handy, at least for me as I'm starting using SDL at the PS2 and I'd prefer not to go through the same issues as you did. Current...
- Sun Oct 25, 2009 9:05 am
- Forum: PS2 Development
- Topic: Handling Files on PS2
- Replies: 21
- Views: 14430
- Thu Oct 15, 2009 9:07 am
- Forum: PS2 Development
- Topic: I might be breaking things..
- Replies: 33
- Views: 27222
- Wed Oct 14, 2009 7:14 am
- Forum: PS2 Development
- Topic: I might be breaking things..
- Replies: 33
- Views: 27222
- Sat Sep 19, 2009 11:02 pm
- Forum: PS2 Development
- Topic: Network Driver ps2smap for Slim PTwo v16+ (SCPH-79001)
- Replies: 16
- Views: 9184
- Sun Sep 13, 2009 8:23 pm
- Forum: PS2 Development
- Topic: ps2 linux on usb memory
- Replies: 420
- Views: 300183
- Fri Sep 11, 2009 8:11 am
- Forum: PSP Development
- Topic: Cygwin: building libraries, fopen
- Replies: 8
- Views: 8923
- Wed Aug 26, 2009 2:57 am
- Forum: PS2 Development
- Topic: fileXioOpen() issue
- Replies: 2
- Views: 2995
- Sun Aug 16, 2009 1:55 am
- Forum: PS2 Development
- Topic: apascan - Handy tool for Linux
- Replies: 11
- Views: 12239
- Mon Aug 03, 2009 5:01 am
- Forum: PS2 Development
- Topic: ps2 linux on usb memory
- Replies: 420
- Views: 300183
Unfornunably I cannot fix it for you but the "Patch Submissions" section (http://forums.ps2dev.org/viewforum.php?f=31) is the official place for patches.
- Sat Jul 25, 2009 7:54 am
- Forum: PS2 Development
- Topic: Ifcaro's Tetris for PlayStation 2 version 1.3b
- Replies: 7
- Views: 8699
- Wed Jul 08, 2009 8:03 am
- Forum: PS2 Development
- Topic: Running multiple processes concurrently (also threads)
- Replies: 22
- Views: 18277
- Mon Jul 06, 2009 8:42 am
- Forum: PS2 Development
- Topic: Running multiple processes concurrently (also threads)
- Replies: 22
- Views: 18277
I've been trying the code listed here and applying EEUG suggestions to do a modified small example where an alarm timer increments a counter besides taking care of thread switching and a thread checks it's value to tell the main thread about its value. It seems there's something wrong with it, and I...
- Sun Jun 21, 2009 11:23 pm
- Forum: PS2 Development
- Topic: PS2 Swap Trick Question
- Replies: 14
- Views: 10810
- Thu May 14, 2009 9:23 am
- Forum: PS2 Development
- Topic: ps2 linux on usb memory
- Replies: 420
- Views: 300183