Search found 35 matches
- Sat Jun 25, 2005 3:21 am
- Forum: PS2 Development
- Topic: Want to start...
- Replies: 5
- Views: 4151
- Wed Jun 22, 2005 10:34 am
- Forum: PSP Development
- Topic: WANTED:GCC 4.0 Toolchain for windows (supporting C++, float)
- Replies: 37
- Views: 19929
I've not actually built gcc 4.0 under minGW, but this may provide some clues for those who are trying.
https://sourceforge.net/forum/forum.php ... _id=286529
If enough people want it, I'll try to make it build and provide some binaries.
https://sourceforge.net/forum/forum.php ... _id=286529
If enough people want it, I'll try to make it build and provide some binaries.
- Wed Jun 22, 2005 2:52 am
- Forum: PSP Development
- Topic: psp-gcc vs PSPE
- Replies: 22
- Views: 13154
- Wed Jun 22, 2005 2:05 am
- Forum: PS2 Development
- Topic: Problem compiling ps2ftpd with latest IOP compiler
- Replies: 11
- Views: 7129
Hi Dlanor, Welcome to the toolchain hacking club. http://gcc.gnu.org/onlinedocs/gcc-3.3.1/gcc/Optimize-Options.html#Optimize%20Options Should be very applicable to 3.2.2. Enjoy. If you isolate the function that gets miscompiled, you can get GCC to output RTL (register transfer language) at each stag...
- Sat Jun 18, 2005 10:17 pm
- Forum: PS2 Development
- Topic: fioRemove
- Replies: 5
- Views: 3153
- Sat Jun 18, 2005 5:04 pm
- Forum: PS2 Development
- Topic: Hooking up ps2
- Replies: 3
- Views: 2776
- Sat Jun 18, 2005 9:12 am
- Forum: PSP Development
- Topic: what language to start learning to code for psp?
- Replies: 18
- Views: 8120
- Sat Jun 18, 2005 4:38 am
- Forum: PSP Development
- Topic: WANTED:GCC 4.0 Toolchain for windows (supporting C++, float)
- Replies: 37
- Views: 19929
- Sat Jun 18, 2005 4:35 am
- Forum: PSP Development
- Topic: what language to start learning to code for psp?
- Replies: 18
- Views: 8120
- Fri Jun 17, 2005 11:40 pm
- Forum: PSP Development
- Topic: what language to start learning to code for psp?
- Replies: 18
- Views: 8120
- Thu Jun 16, 2005 10:54 am
- Forum: PSP Development
- Topic: building hello world on osx, startup.s error
- Replies: 11
- Views: 6381
- Thu Jun 16, 2005 10:51 am
- Forum: PSP Development
- Topic: comparison of 1.00 and 1.50 flash0
- Replies: 20
- Views: 12820
- Thu May 19, 2005 9:32 pm
- Forum: PSP Development
- Topic: Wipeout Browser.
- Replies: 24
- Views: 11413
- Thu May 12, 2005 8:54 pm
- Forum: General Discussion
- Topic: Nintendo DS
- Replies: 13
- Views: 6353
NDSLIB has an OpenGL-like 3d engine:-
http://www.drunkencoders.com/tools/DS/ndslib.zip
Giving up on PSP already?
http://www.drunkencoders.com/tools/DS/ndslib.zip
Giving up on PSP already?
- Thu May 12, 2005 11:46 am
- Forum: PS2 Development
- Topic: ps2dev reference?
- Replies: 6
- Views: 3922
- Thu May 12, 2005 10:49 am
- Forum: PS2 Development
- Topic: ps2dev reference?
- Replies: 6
- Views: 3922
Ez. The functions live in the libraries; the major library is ps2sdk. There's some stuff that's auto-generated from the ps2sdk source code which should be browseable at docs.ps2dev.org, but it doesn't seem to be very complete, infact, reading the source itself will give more than is listed there. Re...
- Fri Mar 18, 2005 6:25 am
- Forum: PS2 Development
- Topic: dvp-objdump disassembly
- Replies: 16
- Views: 10993
- Wed Mar 09, 2005 10:42 pm
- Forum: PS2 Development
- Topic: dvp-objdump disassembly
- Replies: 16
- Views: 10993
- Fri Jan 28, 2005 1:03 am
- Forum: PS2 Development
- Topic: LuaGL binary for PS2
- Replies: 7
- Views: 8952
- Thu Jan 20, 2005 2:04 am
- Forum: General Discussion
- Topic: "Geometry Wars" clone for PS2
- Replies: 5
- Views: 5010
- Sun Jan 09, 2005 6:12 am
- Forum: PS2 Development
- Topic: mips64r5900-sf-elf-gdb debugger question.
- Replies: 1
- Views: 1497
Yeah, it does something... However, it was very slow due to ps2ip and stuff when I last looked, I've not tried it in ages with newer ps2ip. SIO is the way to go anyway. You need to compile the ps2gdb stub into your program and call the init function near the top of main, then you should be able to c...
- Fri Dec 10, 2004 2:20 am
- Forum: PS2 Development
- Topic: Can someone explain more about the "break" op-code
- Replies: 4
- Views: 3239
- Fri Dec 03, 2004 12:04 pm
- Forum: PS2 Development
- Topic: Making an emulator to run on ps2
- Replies: 3
- Views: 1991
- Fri Dec 03, 2004 5:41 am
- Forum: PS2 Development
- Topic: Development Environment
- Replies: 15
- Views: 5982
You wont get conflicts when using linux (or cygwin) because the ps2 compilers use prefixes (ee-gcc, iop-gcc) to avoid this. Regarding your Cygwin problems, just just go to www.cygwin.com and download a later version if you want to persist with the Win32 method. Oopo's got a toolchain script that you...
- Sat Nov 20, 2004 6:56 pm
- Forum: PS2 Development
- Topic: VRAM dump
- Replies: 10
- Views: 3679
- Thu Nov 18, 2004 4:42 am
- Forum: PS2 Development
- Topic: newbie wants 3d help
- Replies: 7
- Views: 3459
- Sun Nov 14, 2004 11:16 am
- Forum: PS2 Development
- Topic: mplayer
- Replies: 6
- Views: 3898
- Fri Nov 12, 2004 10:25 pm
- Forum: PS2 Development
- Topic: i need some help please
- Replies: 7
- Views: 3303
- Fri Nov 12, 2004 1:59 am
- Forum: General Discussion
- Topic: What happened to linux...
- Replies: 6
- Views: 6239
- Mon Nov 08, 2004 9:22 am
- Forum: PS2 Development
- Topic: Alignment fix/workaround for gcc 3.2.2
- Replies: 13
- Views: 8052