Search found 14 matches
- Fri Mar 09, 2007 3:29 am
- Forum: PS3 Development
- Topic: European PS3 may have one less CPU
- Replies: 15
- Views: 14475
- Sat Feb 24, 2007 9:03 am
- Forum: PSP Development
- Topic: Keep freezing on exit
- Replies: 14
- Views: 5940
- Thu Feb 22, 2007 9:43 pm
- Forum: PSP Development
- Topic: Keep freezing on exit
- Replies: 14
- Views: 5940
Ok, now this is complete voodoo magic... I compiled the code you posted with the 'weird extra code' commented out, and as I expected, because that was the code I began with, it didn't quit when I ran the elf binary from within File Assistant++. I then tried to run the program as an EBOOT.PBP and aga...
- Thu Feb 22, 2007 12:32 am
- Forum: PS3 Linux Development
- Topic: For the curious...
- Replies: 9
- Views: 9060
You are right in saying that older PPC processors also did not have very complicated instruction windows and branch predicition, but the rest of the core is very much modelled after more recent PPCs. People interested in these kinds of things should read the Ars Technica articles on the Emotion Engi...
- Wed Feb 21, 2007 10:23 am
- Forum: PS3 Linux Development
- Topic: For the curious...
- Replies: 9
- Views: 9060
The PPC core in the CBE is very very different from the PPC in a Mac. The most important difference is that the PPC core in the CBE does not have an instruction window and only very limited bracnh prediction. The instruction window of a processor looks at the the next n instructions to be executed a...
- Wed Feb 21, 2007 9:44 am
- Forum: PSP Development
- Topic: psptoolchain on FreeBSD
- Replies: 0
- Views: 996
psptoolchain on FreeBSD
Is it possible to compile and use the psptoolchain in a FreeBSD environment? Anybody using such a setup?
- Wed Feb 21, 2007 9:37 am
- Forum: PSP Development
- Topic: Keep freezing on exit
- Replies: 14
- Views: 5940
Ok, apparently I am not clear enough. The 'weird extra code' in my example program, aka deinit_callbacks, is most definately not the cause of my problem. I encountered the problem way before I added the whole deinit_callbacks function. I added deinit_callbacks after I encountered the problem in an a...
- Tue Feb 20, 2007 9:57 pm
- Forum: PSP Development
- Topic: Keep freezing on exit
- Replies: 14
- Views: 5940
- Tue Feb 20, 2007 1:06 am
- Forum: PSP Development
- Topic: Keep freezing on exit
- Replies: 14
- Views: 5940
- Tue Feb 20, 2007 12:49 am
- Forum: PSP Development
- Topic: Keep freezing on exit
- Replies: 14
- Views: 5940
- Mon Feb 19, 2007 11:43 pm
- Forum: PSP Development
- Topic: Keep freezing on exit
- Replies: 14
- Views: 5940
- Mon Feb 19, 2007 8:52 pm
- Forum: PSP Development
- Topic: Keep freezing on exit
- Replies: 14
- Views: 5940
Keep freezing on exit
Hi people, I keep having problems with my app hanging on exit, I get the "Please wait..." screen and it just never quits. I am running 3.03OE-C and FileAssistant++ to launch my elf binary. When I press the start button to quit everything works fine, though I get a screen with some white ve...
- Mon Feb 19, 2007 3:15 am
- Forum: PSP Development
- Topic: Keep hanging on exit
- Replies: 0
- Views: 971
Keep hanging on exit
Hi people, I keep having problems with my app hanging on exit, I get the "Please wait..." screen and it just never quits. I have tried adding the sceKernelDisplayWaitVblankStart() and sceKernelDelayThread(0) before and after sceKernelExitGame() but that didn't change anything. I've tried p...
- Wed Feb 14, 2007 6:29 am
- Forum: PSP Development
- Topic: SDL_ttf : TTF_RenderUTF8_Blended giving garbled output
- Replies: 0
- Views: 1314
SDL_ttf : TTF_RenderUTF8_Blended giving garbled output
Hi people, I'm using SDL with SDL_ttf to produce some text in my application, but it seems that something is going wrong and I haven't the slightest idea as to what could be going wrong. Below is the function I am currently using (surf here is the primary video surface): inline void drawtext(...