Search found 14 matches

by wich
Fri Mar 09, 2007 3:29 am
Forum: PS3 Development
Topic: European PS3 may have one less CPU
Replies: 15
Views: 14475

I don't think you need the EE to download a movie. Doesn't the hypervisor continue to run while running a game? I bet it could also run a process for a download, I would think it's more a matter of firmware than anything else. A simple download uses next to no resources on the processor.
by wich
Sat Feb 24, 2007 9:03 am
Forum: PSP Development
Topic: Keep freezing on exit
Replies: 14
Views: 5940

No, No-umd mode is not enabled.
by wich
Thu Feb 22, 2007 9:43 pm
Forum: PSP Development
Topic: Keep freezing on exit
Replies: 14
Views: 5940

Ok, now this is complete voodoo magic... I compiled the code you posted with the 'weird extra code' commented out, and as I expected, because that was the code I began with, it didn't quit when I ran the elf binary from within File Assistant++. I then tried to run the program as an EBOOT.PBP and aga...
by wich
Thu Feb 22, 2007 12:32 am
Forum: PS3 Linux Development
Topic: For the curious...
Replies: 9
Views: 9060

You are right in saying that older PPC processors also did not have very complicated instruction windows and branch predicition, but the rest of the core is very much modelled after more recent PPCs. People interested in these kinds of things should read the Ars Technica articles on the Emotion Engi...
by wich
Wed Feb 21, 2007 10:23 am
Forum: PS3 Linux Development
Topic: For the curious...
Replies: 9
Views: 9060

The PPC core in the CBE is very very different from the PPC in a Mac. The most important difference is that the PPC core in the CBE does not have an instruction window and only very limited bracnh prediction. The instruction window of a processor looks at the the next n instructions to be executed a...
by wich
Wed Feb 21, 2007 9:44 am
Forum: PSP Development
Topic: psptoolchain on FreeBSD
Replies: 0
Views: 996

psptoolchain on FreeBSD

Is it possible to compile and use the psptoolchain in a FreeBSD environment? Anybody using such a setup?
by wich
Wed Feb 21, 2007 9:37 am
Forum: PSP Development
Topic: Keep freezing on exit
Replies: 14
Views: 5940

Ok, apparently I am not clear enough. The 'weird extra code' in my example program, aka deinit_callbacks, is most definately not the cause of my problem. I encountered the problem way before I added the whole deinit_callbacks function. I added deinit_callbacks after I encountered the problem in an a...
by wich
Tue Feb 20, 2007 9:57 pm
Forum: PSP Development
Topic: Keep freezing on exit
Replies: 14
Views: 5940

Again, I added that in an attempt to resolve the problem, it didn't work without it, it didn't work with it.
by wich
Tue Feb 20, 2007 1:06 am
Forum: PSP Development
Topic: Keep freezing on exit
Replies: 14
Views: 5940

Ah I found the problem. When I compile with debugging symbols (-g in CFLAGS) it quits properly, without debugging symbols it keeps hanging at the "Please wait..." screen.
by wich
Tue Feb 20, 2007 12:49 am
Forum: PSP Development
Topic: Keep freezing on exit
Replies: 14
Views: 5940

I am sure the sceKernelExitGame() was there and that was the only function there. I based this code on Jason Owens' Random Dot Generator code. When I compile that it doesn't properly exit either, it doesn't freeze however, it crashes.
by wich
Mon Feb 19, 2007 11:43 pm
Forum: PSP Development
Topic: Keep freezing on exit
Replies: 14
Views: 5940

I did, that's what I started with, only after I found that the program kept freezing in the "Please wait..." screen did I try and add them in an attempt to resolve it.
by wich
Mon Feb 19, 2007 8:52 pm
Forum: PSP Development
Topic: Keep freezing on exit
Replies: 14
Views: 5940

Keep freezing on exit

Hi people, I keep having problems with my app hanging on exit, I get the "Please wait..." screen and it just never quits. I am running 3.03OE-C and FileAssistant++ to launch my elf binary. When I press the start button to quit everything works fine, though I get a screen with some white ve...
by wich
Mon Feb 19, 2007 3:15 am
Forum: PSP Development
Topic: Keep hanging on exit
Replies: 0
Views: 971

Keep hanging on exit

Hi people, I keep having problems with my app hanging on exit, I get the "Please wait..." screen and it just never quits. I have tried adding the sceKernelDisplayWaitVblankStart() and sceKernelDelayThread(0) before and after sceKernelExitGame() but that didn't change anything. I've tried p...
by wich
Wed Feb 14, 2007 6:29 am
Forum: PSP Development
Topic: SDL_ttf : TTF_RenderUTF8_Blended giving garbled output
Replies: 0
Views: 1314

SDL_ttf : TTF_RenderUTF8_Blended giving garbled output

Hi people, I'm using SDL with SDL_ttf to produce some text in my application, but it seems that something is going wrong and I haven't the slightest idea as to what could be going wrong. Below is the function I am currently using (surf here is the primary video surface): inline void drawtext&#40...