So does anyone know what exactly makes the Terrain Demo hang?
I didn't check too deeply into it yet but it doesn't seem to throw a exception... :-/
Search found 97 matches
- Sat Mar 06, 2010 5:16 am
- Forum: PSP Development
- Topic: LTE game engine on psp slim and light
- Replies: 14
- Views: 19709
- Sat Feb 20, 2010 11:04 am
- Forum: PSP Development
- Topic: paths
- Replies: 35
- Views: 57028
I just wanna note that relying on argv[0] for boot path checks isn't a clever idea as the OFW isn't providing anything of the sort when loading modules (the argument isnt given!). So if you rely on argv[0] to get your path you will run into trouble if you run your module from flash0 using pspbtcnf l...
- Sat Feb 20, 2010 11:00 am
- Forum: PSP Development
- Topic: Spoofing module version
- Replies: 5
- Views: 9062
Well I noticed that the Adhoc Library (Net Libraries in general...) have been changed on the jump from 5.00 to 5.50... They remained the same from 5.50 till 6.20 though... ;) Version 1.3 is on use on 5.00 while Version 1.4 is the latest one at the time of writing this article and is used up to 6.20....
- Sat Feb 20, 2010 4:59 am
- Forum: PSP Development
- Topic: About releasing MoHH eloader source code
- Replies: 58
- Views: 59216
Well, considered that you can just reverse the sceKernelQuerySystemCall function to figure out how its done... its not surprising a fella figured it out sooner or later... But as I said I'm more interested with the overall manual loading of a application and fixing the imports. One way or another, r...
- Fri Feb 19, 2010 2:03 am
- Forum: PSP Development
- Topic: About releasing MoHH eloader source code
- Replies: 58
- Views: 59216
- Thu Feb 18, 2010 11:02 am
- Forum: PSP Development
- Topic: Error 80020190 on loading Usermodule
- Replies: 1
- Views: 5825
- Thu Feb 18, 2010 10:50 am
- Forum: PSP Development
- Topic: Error 80020190 on loading Usermodule
- Replies: 1
- Views: 5825
Error 80020190 on loading Usermodule
I wanted to do it like TyRaNiD and load a little usermodule to circumvent some user / kernel limitations and import some of my kernel module exports... Sounds nice in theory, that's what happens when I try to turn it into reality. Kernel Loader Start Module Loader patched. Adhoc -> Infra. ms0...
- Thu Feb 18, 2010 7:02 am
- Forum: PSP Development
- Topic: Try to understand eventing on PSP (sceKernelWaitEventFlag)
- Replies: 6
- Views: 19475
You could achieve the same thing you want using Semaphores / Mutexes. (Mutexes aren't documented in the PSPSDK... but the PSP is capable of producing and using them via undocumented functions, so stick to Semaphores...) I must admit I never touched Event Flags myself, I only triggered some using som...
- Thu Feb 18, 2010 6:56 am
- Forum: PSP Development
- Topic: Spoofing module version
- Replies: 5
- Views: 9062
- Wed Feb 17, 2010 7:35 am
- Forum: PSP Development
- Topic: Spoofing module version
- Replies: 5
- Views: 9062
- Thu Jan 28, 2010 8:39 am
- Forum: PSP Development
- Topic: Mobility
- Replies: 2
- Views: 2435
- Thu Jan 28, 2010 7:24 am
- Forum: PSP Development
- Topic: Loading a usermode PRX from a kernelmode PRX
- Replies: 6
- Views: 6587
Yes I can explain. You are probably trying to compile your Kernel Module using newlib, doing so results in Permission Errors on loading modules... To remedy that you will have to rely on the smaller kernel lib... So make sure your makefile contains the following 2 lines... USE_KERNEL_LIBC = 1 USE_KE...
- Thu Jan 28, 2010 7:15 am
- Forum: PSP Development
- Topic: Execute a function with user privilege when kernel mode
- Replies: 15
- Views: 14920
It isn't pointless. In fact I think it's what the PSP is missing, built in TRUE infrastructure with every multiplayer game. The reason Xlink Kai is such a pain in the butt is its limitations and hardware requirements... Namely - HAVING TO BE WIRED (the PC) TO GET A GOOD PING - and of course requirin...
- Thu Jan 28, 2010 7:13 am
- Forum: PSP Development
- Topic: Weird behaviour with SceModule struct
- Replies: 2
- Views: 2568
- Thu Jan 28, 2010 7:09 am
- Forum: PSP Development
- Topic: HELP: sceKernelCreateThread: error 80020190
- Replies: 9
- Views: 6214
- Wed Jan 20, 2010 3:36 am
- Forum: PSP Development
- Topic: Execute a function with user privilege when kernel mode
- Replies: 15
- Views: 14920
I do need a module as I want to implement the features all inside a .prx plugin for custom firmwares. I've tried several methods to tunnel adhoc traffic directly on PSP over infrastructure. This time around using some even more dirtier hacks than before... New hooking methods, game code scanning, et...
- Tue Jan 19, 2010 4:54 am
- Forum: PSP Development
- Topic: Execute a function with user privilege when kernel mode
- Replies: 15
- Views: 14920
So what's your suggestion on the matter Torch? I need to get this sorted out... no matter what it involves. I thought about using a combination of kernel module (for patching) and user module (for execution)... Do you think that might be a acceptable solution? With syscalls exported from the kernel ...
- Tue Jan 19, 2010 12:03 am
- Forum: PSP Development
- Topic: Execute a function with user privilege when kernel mode
- Replies: 15
- Views: 14920
I've tried capturing some values by live debugging. K1 inside the sceUtilityLoadNetModule function, if called normally from userspace is 0x130000 - inside the function it gets 16bit shifted to the right resulting in 0x13. User Level of the calling thread is 0. Based on those values I tried to mimic ...
- Mon Jan 18, 2010 7:27 am
- Forum: PSP Development
- Topic: Execute a function with user privilege when kernel mode
- Replies: 15
- Views: 14920
The mayor problem at hand is the following... I hooked my way into the Utility modules, namely the sceUtilityLoadModule and sceUtilityLoadNetModule functions... I want to force them to load infrastructure modules whenever it request a adhoc module... as its a part of my new adhoc tunnel hack. The pr...
- Mon Jan 18, 2010 7:23 am
- Forum: PSP Development
- Topic: Hooking net modules
- Replies: 7
- Views: 7612
- Mon Jan 18, 2010 12:31 am
- Forum: PSP Development
- Topic: Hooking net modules
- Replies: 7
- Views: 7612
- Sun Jan 17, 2010 11:44 pm
- Forum: PSP Development
- Topic: Hooking net modules
- Replies: 7
- Views: 7612
Might not be the best spot to write that but~ My hooking sample, while still being the best sample out so far, isn't up 2 date anymore... 1. it relies on the m33 sdk... which isn't really a good idea, especially with gen firmwares taking over the place right now... it does work linking it in but i r...
- Sun Jan 17, 2010 11:30 pm
- Forum: PSP Development
- Topic: Execute a function with user privilege when kernel mode
- Replies: 15
- Views: 14920
- Sun Jan 17, 2010 11:08 pm
- Forum: PSP Development
- Topic: SOLVED Access UMD Main Thread Imports Stubs
- Replies: 0
- Views: 2001
SOLVED Access UMD Main Thread Imports Stubs
Hello guys, as always I'm working on some leet ninja shit stuff... whatever. Long story short, I need to access a UMD games import stubs. (those 8byte stubs that usually get filled upon loading a module into memory...) The reason I need to access them is because my hack prevents certain modules from...
- Sun Dec 20, 2009 11:46 pm
- Forum: PSP Development
- Topic: Project StarGatePSP
- Replies: 1
- Views: 3489
- Thu Oct 15, 2009 12:37 am
- Forum: PSP Development
- Topic: Dummying PRX Modules [SOLVED]
- Replies: 8
- Views: 11951
Sorry for my late response... The reason why I'm doing this is to prevent the adhoc modules from initializing the WiFi Hardware in adhoc mode aswell as to dummy the Adhoc Functions for tunneling it through a Infrastructure Connection. I must admit though I added the solved tag to this topic a bit to...
- Fri Sep 25, 2009 10:28 pm
- Forum: PSP Development
- Topic: Dummying PRX Modules [SOLVED]
- Replies: 8
- Views: 11951
- Fri Sep 25, 2009 7:18 am
- Forum: PSP Development
- Topic: Dummying PRX Modules [SOLVED]
- Replies: 8
- Views: 11951
- Fri Sep 25, 2009 1:21 am
- Forum: PSP Development
- Topic: Dummying PRX Modules [SOLVED]
- Replies: 8
- Views: 11951
Sorry for the doublepost but I gotta catch some attention here because Im asking for something different now. Because obviously noone has a idea how to do that with PSPSDK means - which makes me believe that there is no PSPSDK way to do this without recoding the exporter... I wanted to ask whether s...
- Fri Sep 25, 2009 1:19 am
- Forum: PSP Development
- Topic: Routine works on PC, crashes on PSP.. Why?
- Replies: 10
- Views: 17389