Search found 107 matches

by willow :--)
Wed Feb 24, 2010 10:48 am
Forum: PSP Development
Topic: About releasing MoHH eloader source code
Replies: 58
Views: 59216

True. but reading MIPS takes more time than reading C. And time is money for companies. In the PSP section of sony, for 10 people than can read C, maybe they have 5 that can read mips. In these five guys, maybe only 1 has the spare time to disassemble the code of a tool that never got publicly used....
by willow :--)
Wed Feb 24, 2010 10:30 am
Forum: PSP Development
Topic: About releasing MoHH eloader source code
Replies: 58
Views: 59216

It slightly reduces the number of people who can understand it, which is the main goal here I think.
by willow :--)
Wed Feb 03, 2010 11:36 am
Forum: PSP Development
Topic: Loading the MP3 Files
Replies: 4
Views: 5823

Cyborg wrote: But it doesnt show how to play all of your mp3 songs.
This is a PSP programming site, so all you should need is a sample to play one mp3.
For basic programming tasks such as a recursive loop in a folder, google is your friend...
by willow :--)
Sun Jan 31, 2010 5:58 pm
Forum: PSP Development
Topic: the fastest 2d hardware accelerated library
Replies: 7
Views: 4748

I never tried SDL, but at 15fps I'd assume there's something else you're doing wrong.
I'm not saying it's not SDL, but have you considered other root causes ? I've seen so many games that reload their textures at every frame, for example...
by willow :--)
Wed Jan 06, 2010 12:44 pm
Forum: PSP Development
Topic: Putting my hw to sleep
Replies: 16
Views: 9736

john_he wrote: (commented in Japanese)
That's doesn't look like Japanese, I believe it's Chinese

Sorry for the OffTopic....
by willow :--)
Mon Jan 04, 2010 1:51 pm
Forum: PSP Development
Topic: VLF bugged?
Replies: 11
Views: 16973

How about some "Yagni" in your switch ? switch (lang){ case 2: resources_error = "Impossible de charger des ressources!"; break; case 3: resources_error = "No se puede cargar los recursos!"; break; case 4: resources_error...
by willow :--)
Fri Jan 01, 2010 11:11 pm
Forum: PSP Development
Topic: PSP decompiler
Replies: 57
Views: 48180

Thanks, I'll check the asm file. (Note, other functions in the file actually contain things, but a few of them are, like this one, empty)
by willow :--)
Fri Jan 01, 2010 5:52 pm
Forum: PSP Development
Topic: PSP decompiler
Replies: 57
Views: 48180

Is there some central repository where people post their reverted C code? Assuming someone starts working on reversing a prx, it sounds like a waste of effort if somebody else already reverted it... Or is it the kind of stuff people are reluctant to share? Or is it illegal maybe? Also, I'm quite new...
by willow :--)
Thu Dec 31, 2009 12:10 pm
Forum: PSP Development
Topic: PSP go - File data corrupt in 'firmware 6.20'
Replies: 6
Views: 4459

They are based off of e/o, but MHUspeed seems to work better. I know they work the same, but I prefer to classify them differently b/c ChickHen fails too often. Be careful not to say things you can't back up with proof on these forums. For all I know, MHUSpeed is ChickHEN with different images, whi...
by willow :--)
Tue Dec 29, 2009 5:00 pm
Forum: PSP Development
Topic: Last used AP connection
Replies: 3
Views: 3264

by willow :--)
Mon Dec 21, 2009 11:23 am
Forum: PSP Development
Topic: Is there a XML parser like expat in PSP?
Replies: 5
Views: 3521

couldn't find it in the svn either, but there's a version of it in JGE (never tried it):
http://code.google.com/p/wagic/source/b ... c/tinyxml/
by willow :--)
Fri Dec 11, 2009 5:09 pm
Forum: PSP Development
Topic: Volume SFX Control
Replies: 4
Views: 3035

Hey Yeshua, here's a quick review seeing the chunks of code here. Your design doesn't look good to me and I believe there has been a misunderstanding when I told you what I think should be done. Goal: we want independent control of the volume of SFX and Music. The Jmp3 class in JGE is made to handle...
by willow :--)
Wed Dec 09, 2009 10:00 am
Forum: PSP Development
Topic: About releasing MoHH eloader source code
Replies: 58
Views: 59216

Haha, yeah, I believe m0skit0 was replying to "mohh eloader" as well :D
by willow :--)
Tue Dec 08, 2009 10:02 am
Forum: PSP Development
Topic: About releasing MoHH eloader source code
Replies: 58
Views: 59216

Do we ban people here? If so, I think we have a good candidate...
by willow :--)
Tue Dec 08, 2009 9:59 am
Forum: PSP Development
Topic: Weird screen behavior
Replies: 38
Views: 21087

The PSP SDK changes very often.
What changed around that time was JGE. It went from version 0.2 to version 1.0.
That's far in my memory, and I didn't know PSP programming at all at that time, so I don't know what changed exactly.
by willow :--)
Mon Dec 07, 2009 9:49 pm
Forum: PSP Development
Topic: Weird screen behavior
Replies: 38
Views: 21087

At least I'm glad I could help you get rid of that nasty bug :) Yes, thank you very much! This bug has actually plagued my game (and, probably, other JGE related games) for more than one year now (I posted a screenshot of the PSD on my blog on the 15th of august 2008 !) I confirmed adding the call ...
by willow :--)
Mon Dec 07, 2009 10:42 am
Forum: PSP Development
Topic: Weird screen behavior
Replies: 38
Views: 21087

I took a look into JGE render setup and everything that happens in the hello world sample. Thanks a lot for that! Some things I found: - The initial render setup is very rudimentary, a lot of modes aren't set explicitly. These include: * GU_CULL_FACE and GU_CLIP_PLANES not disabled in 2D mode (but ...
by willow :--)
Sun Dec 06, 2009 11:04 pm
Forum: PSP Development
Topic: SDK ADD: VRAM MMU (valloc/vfree)
Replies: 13
Views: 11947

Sorry to revive an old thread, I have a question about the usage of these libs. If I initialize my display buffers like this: fbp0 = ( u32* ) vrelptr ( valloc ( FRAME_BUFFER_SIZE ) ); fbp1 = ( u32* ) vrelptr ( valloc ( FRAME_BUFFER_SIZE ) ); Assuming I want to free them at some point, is it correct ...
by willow :--)
Sat Dec 05, 2009 11:47 am
Forum: PSP Development
Topic: Weird screen behavior
Replies: 38
Views: 21087

Just to give a few precisions: there is no known way to reproduce the bug 100% of the time with the Hello World. The only proof I have right now that the hello world (link provided above by AlphaDingDong) has the issue is a screenshot by a user I trust. I also agree with AlphaDingDong: a mis-alignem...
by willow :--)
Fri Dec 04, 2009 11:25 pm
Forum: PSP Development
Topic: Weird screen behavior
Replies: 38
Views: 21087

Raphael, thanks a lot for the precious info. Given the randomness of the bug there is no way I can go back to a revision that works...because as far as I know, they all have the bug. I believe the bug lies in the library I use (JGE++), as one of our devs (Yeshua) was able to reproduce the issue with...
by willow :--)
Fri Dec 04, 2009 8:07 pm
Forum: PSP Development
Topic: sceGuGetMemory and alignement
Replies: 2
Views: 2501

I printed the result of sceGuGetMeMory (the pointer).

But it was actually correct, I was expecting it to be 32bytes aligned instead of 4bytes.

Thanks for the answer :)
by willow :--)
Thu Dec 03, 2009 3:06 pm
Forum: PSP Development
Topic: sceGuClear and alpha
Replies: 2
Views: 2574

Thanks!
by willow :--)
Wed Dec 02, 2009 6:47 pm
Forum: PSP Development
Topic: sceGuGetMemory and alignement
Replies: 2
Views: 2501

sceGuGetMemory and alignement

short version of the question: assuming my display list is 32bits aligned, will calls to sceGuGetMemory return 32bits aligned data ? Long version: I am experiencing weird screen issues described in that thread: http://forums.ps2dev.org/viewtopic.php?t=12187 recent tests seem to show that my calls to...
by willow :--)
Wed Dec 02, 2009 3:47 pm
Forum: PSP Development
Topic: sceGuClear and alpha
Replies: 2
Views: 2574

sceGuClear and alpha

This is probably a weird question, but... is there a difference between: sceGuClearColor(0xff000000); sceGuClearColor(0xaa000000); and sceGuClearColor(0x00000000); Assuming we call sceGuClear(); after that of course... In other words, can we use an alpha value in the "clear" color so that ...
by willow :--)
Sat Nov 14, 2009 9:32 pm
Forum: PSP Development
Topic: About releasing MoHH eloader source code
Replies: 58
Views: 59216

People should stop being paranoid. When Sony change their code, other vulnerabilities will be found. How fun would it be for hackers if the same vulnerability existed for years ?
by willow :--)
Fri Nov 13, 2009 12:08 pm
Forum: PSP Development
Topic: About releasing MoHH eloader source code
Replies: 58
Views: 59216

+1 for open source eLoader. I'm not one of the "experienced developers" in terms of firmwares and code reverse, but I think sharing this eloader's source is a good idea. As far as "fighting custom firmware" goes, I believe Sony already have more sources than they need. After all,...
by willow :--)
Mon Nov 09, 2009 12:22 pm
Forum: PSP Development
Topic: Profiling on PSP
Replies: 4
Views: 3143

Thanks :)
by willow :--)
Mon Nov 02, 2009 4:49 pm
Forum: PSP Development
Topic: PSPLink + 3000
Replies: 5
Views: 5479

Hmm, you're right.
I'll give it a try myself. I had no issues running psplink on the 3000, but never tried to actually call reset vsh
by willow :--)
Mon Nov 02, 2009 2:49 pm
Forum: PSP Development
Topic: PSPLink + 3000
Replies: 5
Views: 5479

Well I think his issue is exactly what he said it was: he types "reset vsh" and at that point he loses the HEN.
he didn't mention anything regarding launching a homebrew...
by willow :--)
Thu Oct 29, 2009 11:17 pm
Forum: PSP Development
Topic: what version of psplink to use?
Replies: 3
Views: 2520

You should use the latest version PSPLink 3 OE. The version (compiled for Windows) I use is integrated in Heimdall's Minpspw http://minpspw.sourceforge.net/ But you can also use the one from the SVN and compile it, I guess. You should upgrade your PSPs to a more recent CFW, and stop using old 1.50 a...