Search found 68 matches
- Sat Mar 25, 2006 3:45 pm
- Forum: PSP Development
- Topic: Some generic questions on homebrew
- Replies: 2
- Views: 1902
- Sat Mar 25, 2006 1:28 am
- Forum: PSP Development
- Topic: Some generic questions on homebrew
- Replies: 2
- Views: 1902
Some generic questions on homebrew
I installed the toolchain and began to learn homebrew several days ago. I've read the tutorials here and had some question. http://www.scriptscribbler.com/psp/ For small homebrew programs, these questions may be insignificant. But I always like to get the bottom level software mechanism cleared befo...
- Sat Mar 04, 2006 3:54 pm
- Forum: PSP Development
- Topic: What does PSP do when exiting a program?
- Replies: 2
- Views: 1421
What does PSP do when exiting a program?
After confirming exit in the menu(home button associated), usually PSP takes several seconds to exit to the XMB system. During this period, the memory stick access lamp keeps flickering. What does the PSP do to access the memory stick? The homebrew code saves config data to ms? In most case the conf...
- Thu Jun 23, 2005 10:51 pm
- Forum: PSP Development
- Topic: psp-dev have released their exploit for ver. 1.5
- Replies: 126
- Views: 78635
the logic behind it is that there's a bug in the path parsing somewhere. I could've found this if I tried to experiment more with the paths too :P (I bet it'll work with other characters too) if it is a bug in path parsing, I can't imagine how sony made such an obvious and stupid error(Just can't i...
- Wed Jun 22, 2005 11:19 pm
- Forum: PSP Development
- Topic: psp-dev have released their exploit for ver. 1.5
- Replies: 126
- Views: 78635
the logic behind it is that there's a bug in the path parsing somewhere. I could've found this if I tried to experiment more with the paths too :P (I bet it'll work with other characters too) if it is a bug in path parsing, I can't imagine how sony made such an obvious and stupid error(Just can't i...
- Sun Jun 19, 2005 4:26 pm
- Forum: PSP Development
- Topic: SNES9X is frustrating me.
- Replies: 18
- Views: 9987
Its seems you really know what you are talking about right ? Try to do something smarter than a matrix computation per pixel. Floating point operation ? and why not a Cray computer to draw a line... I can do what you are talking about with 3 ADD, 2 SHIFT , 1 ARRAY INDEX access per pixel inside the ...
- Sat Jun 18, 2005 6:56 pm
- Forum: PSP Development
- Topic: SNES9X is frustrating me.
- Replies: 18
- Views: 9987
Snes9x on pc took several years to achieve the fruit today. While for psp, it has been only several months till now and we already have fully functional emulators. It is good. Considering the computation amount for graphic processing. 128 simultaneous spirits, each up to 64*64 size, that is 512k pix...
- Sat Jun 18, 2005 5:22 pm
- Forum: PSP Development
- Topic: SNES9X is frustrating me.
- Replies: 18
- Views: 9987
- Fri Jun 17, 2005 5:44 pm
- Forum: PSP Development
- Topic: 1.5 "swaploit" observations, clues for no-swap boo
- Replies: 21
- Views: 11198
I don't know much about code security, but I've read some basic mechanism somewhere. Pbp on ms 1 packs a sfo and a icon, no code but indicates the pbp as bootable. Pbp 2 has a unsigned elf faked itself as a pbp package. It seems likely(only likely, don't know if it is) the pbp's sfo on ms1 causes so...
- Sun Jun 12, 2005 4:32 pm
- Forum: PSP Development
- Topic: Kernel Memory Dumping Tool
- Replies: 35
- Views: 29000
If sony really uses 128bit AES on elf, and we really take full control of the 1.0 psp. We can give the 1.0 psp an unencrypted elf and tell the psp it is an encrypted file, let psp 'decrypt' the file and write the data to ms for us. So far, just feeding the PSP an encrypted prx to decrypt would be a...
- Sat Jun 11, 2005 11:21 pm
- Forum: PSP Development
- Topic: Kernel Memory Dumping Tool
- Replies: 35
- Views: 29000
If sony really uses 128bit AES on elf, and we really take full control of the 1.0 psp. We can give the 1.0 psp an unencrypted elf and tell the psp it is an encrypted file, let psp 'decrypt' the file and write the data to ms for us. Because encryption and decryption key is the same, 'decrypt' the ori...
- Sat Jun 11, 2005 10:49 pm
- Forum: PSP Development
- Topic: Kernel Memory Dumping Tool
- Replies: 35
- Views: 29000
Of course if you can get the key you can encrypt the file as well, but this is the point we are trying to make and I will only say it once ;) If, as is very very likely, there is hardware in the psp to do the encryption then it is also likely that the key is stored in hardware. Now a simplistic int...
- Sat Jun 11, 2005 10:00 pm
- Forum: PSP Development
- Topic: Kernel Memory Dumping Tool
- Replies: 35
- Views: 29000
edit: I've carefully read the above again. I think I know what you means. But I don't understand why symmetric/asymmetric makes no difference. As the text referenced, is the decryption key also the encryption key? original: I am not an expert on AES encrypt method. But I read some basic matters abou...
- Sat Jun 11, 2005 8:39 pm
- Forum: PSP Development
- Topic: Kernel Memory Dumping Tool
- Replies: 35
- Views: 29000
Re: So PSP's kernel memory content can be dumped now
If really full control over 1.0 is performed, how psp loads and decrypts the 1.5 update pbp will be known, and then the following: 1.5 psp's elf loader. Maybe you are right, a loader could be written, which runs on 1.5 PSP's, but how do you start it? It must be itself an encrypted program and there...
- Sat Jun 11, 2005 4:57 pm
- Forum: PSP Development
- Topic: Kernel Memory Dumping Tool
- Replies: 35
- Views: 29000
Re: So PSP's kernel memory content can be dumped now
Could this mean we can do homebrew on 1.5 soon? Doesn't seem that way to me. Looks more like it will soon be possible to have nearly full control over PSP at 1.0, which is currently hampered by lack of access to kernel mode. If really full control over 1.0 is performed, how psp loads and decrypts t...
- Sat Jun 11, 2005 3:06 pm
- Forum: PSP Development
- Topic: Kernel Memory Dumping Tool
- Replies: 35
- Views: 29000
So PSP's kernel memory content can be dumped now
Could this mean we can do homebrew on 1.5 soon?
- Sat May 28, 2005 3:51 pm
- Forum: PSP Development
- Topic: Some part of the firmware is still hidden!
- Replies: 17
- Views: 6483
- Sat May 28, 2005 3:39 pm
- Forum: PSP Development
- Topic: What is happening at bootup with the memory stick?
- Replies: 14
- Views: 11635
Wouldn't these modules be loaded in readable RAM in the userspace (as they are callable kernel calls)? No, they are loaded in kernel space and protected from read access by the MMU. Could this mean umd games and ms applications must base on the psp os kernel from the firmware and thus can't take fu...
- Sat May 28, 2005 3:29 pm
- Forum: PSP Development
- Topic: What is happening at bootup with the memory stick?
- Replies: 14
- Views: 11635
- Tue May 24, 2005 2:02 am
- Forum: PSP Development
- Topic: Seems 1.0's existence delays psp's hacking
- Replies: 13
- Views: 6781
My thanks to all enthusiastic people above. With the cool psp in hand, files transfering between psp and pc so convenient, but can't run any code on it, seems I am too eager to wait. I see 1.0's existence has greatly encouraged homebrew. Once 1.5 become no problem, there will be many good software f...
- Mon May 23, 2005 4:11 pm
- Forum: PSP Development
- Topic: Seems 1.0's existence delays psp's hacking
- Replies: 13
- Views: 6781
Seems 1.0's existence delays psp's hacking
I've been here for some time. People here who care psp's hacking seems much less since the fact that bare elf can run on 1.0 was found. I ever wondered why sony did not disable bare exe in pbp package. Just disable unencrypted exe in the 1.0 firmware would mean nothing. Maybe sony left this hole jus...
- Thu May 19, 2005 6:17 pm
- Forum: PSP Development
- Topic: Flash after Auth
- Replies: 47
- Views: 29918
- Wed May 11, 2005 2:00 am
- Forum: PSP Development
- Topic: Firmware 1.51 ?
- Replies: 51
- Views: 36174
Ironically making the PSP so secure and adaptable to threats could be the thing that kills it off... I'm not interested about warez in the slightest (I work in the games industry so that would be taking the food from my mouth :-) And no I'm not a tester and I'm not going to try and get a PSP SDK fo...
- Tue May 10, 2005 10:35 pm
- Forum: PSP Development
- Topic: Firmware 1.51 ?
- Replies: 51
- Views: 36174
Maybe they will just allow to run unsigned ELF again... a security problem reversed... (if you run unsigned there's less chance of trying to break the encryption...) If the lock is released in the future, PSP will be an excellent homebrew device. I'll write a midi player that supports dls files for...
- Mon May 09, 2005 3:25 pm
- Forum: PSP Development
- Topic: PSP Dump Firmware files list study
- Replies: 12
- Views: 8837
Re: PSP Dump Firmware files list study
After take a fast look on the file list in the firmware , I have a question. If those library files already existed in the firmware , why game developer include thost files (such as libhttp.prx) again on the umd disk?? What a stupid way , especially when we know true that , reading the umd disk is ...
- Mon May 09, 2005 3:12 pm
- Forum: PSP Development
- Topic: PSP [firmware] Dump [program]
- Replies: 69
- Views: 69068
I guess the 8MB OS kernel(at least most of them, game related) is launched from the game disk other than the firmware. This makes things easy when the low efficiency 8MB huge OS kernel becomes a burden for developers someday. I think some misunderstanging about os kernel. if os kernel is load from ...
- Mon May 09, 2005 2:11 pm
- Forum: PSP Development
- Topic: PSP [firmware] Dump [program]
- Replies: 69
- Views: 69068
- Thu May 05, 2005 5:37 pm
- Forum: PSP Development
- Topic: Hello World for PSP
- Replies: 99
- Views: 175849
- Mon Apr 04, 2005 2:54 pm
- Forum: PSP Development
- Topic: FFmpeg usage problem
- Replies: 2
- Views: 3085
- Sun Apr 03, 2005 4:45 pm
- Forum: PSP Development
- Topic: FFmpeg usage problem
- Replies: 2
- Views: 3085
FFmpeg usage problem
When converting MP4 files for the psp, the ffmpeg program uses '-title' option to write the title tag in the MP4 file, which is displayed by the psp when browsing the file. I noticed that to let the name correctly displayed, the given string must be Shift-JIS encoded(for my JP version psp). My probl...