Search found 29 matches

by BraveDog
Tue Mar 25, 2008 9:09 pm
Forum: PS2 Development
Topic: help with compile errors
Replies: 3
Views: 2901

by BraveDog
Sun Mar 16, 2008 12:34 pm
Forum: PS2 Development
Topic: PVCS Reloaded 0.1 released + sound issues
Replies: 7
Views: 11162

Awesome work bootsector_!
Thank you for reviving (with style) this lost project of mine. :)
-bd
by BraveDog
Sat Feb 25, 2006 1:13 am
Forum: PS2 Development
Topic: PS2Link
Replies: 14
Views: 4984

Drakonite,
This is what you helped me with. I believe todi1856 is using an older version of uLaunchELF. This happened to me until I started using 3.46 or newer. So just use a newer version of uLaunchELF.
by BraveDog
Wed Feb 08, 2006 11:25 pm
Forum: PS2 Development
Topic: GCC Building Issue
Replies: 31
Views: 39862

Yes,
The cygwin 1.5.19-4 should be at 1.5.18-1.
The two most important packages to have at the right version are coreutils and cygwin.
by BraveDog
Wed Feb 08, 2006 8:43 am
Forum: PS2 Development
Topic: GCC Building Issue
Replies: 31
Views: 39862

Here is most of the info from 'cygcheck -svr'. At the time I posted before I had not yet completed the toolchain build, but it finished just fine for me. I run ./toolchain.pl PS2, so I am not building the PSP stuff. Hopefully we can get this figured out. Mine is working great for me. Cygwin Configur...
by BraveDog
Wed Feb 08, 2006 5:08 am
Forum: PSP Development
Topic: Help test the newtoolchain script.
Replies: 38
Views: 12151

Ah, ok. Well then I guess I need to unset this variable. Then all should work fine.
by BraveDog
Wed Feb 08, 2006 2:24 am
Forum: PSP Development
Topic: Help test the newtoolchain script.
Replies: 38
Views: 12151

Well, it was in the old toolchain.sh. ## Check out the latest source. cvs -d $CVSROOT checkout ps2sdk ## Enter the source directory. cd ps2sdk ## Configure the source. export PS2SDKSRC="`pwd`" ## Build the source. $MAKE clean; $MAKE || { echo "ERROR BUILDING PS2SDK"; exi...
by BraveDog
Wed Feb 08, 2006 12:27 am
Forum: PSP Development
Topic: Help test the newtoolchain script.
Replies: 38
Views: 12151

ooPo,
Great job on the script, can I suggest that in the PS2 section to have it set PS2SDKSRC to the place where it does the svn checkout?
ie. export PS2SDKSRC=`pwd`/ps2sdk or something similar.
by BraveDog
Tue Feb 07, 2006 11:25 pm
Forum: PS2 Development
Topic: GCC Building Issue
Replies: 31
Views: 39862

You use the setup program just like you are about to install a new package. Then at the point where you 'Select Packages'. Click the 'Keep' catagory (this will stop cygwin from upgrading packages to the default 'Curr'. Then expand 'Base' and look for the packages named above. Click the New column an...
by BraveDog
Tue Feb 07, 2006 12:08 pm
Forum: PS2 Development
Topic: GCC Building Issue
Replies: 31
Views: 39862

evilo, It seems to be related to some new cygwin packages that are on the "Curr" catagory or (recommended list). Oobles helped me out by posting what he is using. I downgraded the following packages: * cygwin : from 1.5.19-4 to 1.5.18-1 * coreutils : from 5.93-3 to 5.3.0-9 * findutils: fro...
by BraveDog
Tue Feb 07, 2006 3:27 am
Forum: PS2 Development
Topic: usb_mass driver no longer compiles do to new PS2SDK changes
Replies: 2
Views: 3162

It is not compiling because UsbOpenBulkEndpoint is not available in the export table. int UsbOpenBulkEndpoint(int devID, UsbEndpointDescriptor *epDesc); #define I_UsbOpenBulkEndpoint DECLARE_IMPORT(12,UsbOpenBulkEndpoint) Maybe this function is now called 'UsbOpenEndp...
by BraveDog
Mon Jan 30, 2006 11:09 pm
Forum: PSP Development
Topic: Help test the newtoolchain script.
Replies: 38
Views: 12151

Ok, I have done much more tests. I have been only working with builing the PS2 toolchain. I have reinstalled cygwin twice and tried building it with two versions of gcc (3.4.4 and 3.3.2). They all errored on the build of libstdc++ on locale-inst.cc. However when I tried my Mandrake 10.0 box it compi...
by BraveDog
Sun Jan 29, 2006 5:16 am
Forum: PSP Development
Topic: Help test the newtoolchain script.
Replies: 38
Views: 12151

building: ee: Done! iop: Done! dvp: Done! Step 2 of 6: gcc-3.2.2 (C) downloading: Done! unpacking: Done! patching: Done! building: ee: Done! iop: Done! Step 3 of 6: newlib-1.10.0 download...
by BraveDog
Sun Jan 29, 2006 1:02 am
Forum: PS2 Development
Topic: ERROR BUILDING GCC (gcc-3.2.2 ee C++)
Replies: 8
Views: 5082

/tmp/ps2dev/gcc-3.2.2/build-ee-c++/ee/libstdc++-v3/include/bits/locale_facets.tcc&#58; In member function `_InIter std&#58;&#58;money_get<_CharT, _InIter>&#58;&#58;do_get&#40;_InIter, _InIter, bool, std&#58;&#58;ios_base&, std&#58;&#58;_Ios_Iostate&, ...
by BraveDog
Tue Jun 21, 2005 4:39 am
Forum: PS2 Development
Topic: Problem compiling ps2ftpd with latest IOP compiler
Replies: 11
Views: 6872

You can browse through the newer released versions of gcc and look for Optimization bugs that were fixed. Example: http://gcc.gnu.org/gcc-3.3/changes.html Here is a bug that has 'incorrect code for inlining of memcpy under -O2' http://gcc.gnu.org/PR8634 EDIT Also found one that is MIPS-specific: htt...
by BraveDog
Sat May 21, 2005 10:42 am
Forum: PS2 Development
Topic: ps2 saves via cd-r
Replies: 13
Views: 6048

Actually a program called LaunchElf can do this. It can read from a cdr in an un-modded ps2? Are ya sure? Would you be willing to stake your reputation on it?! ;) boomint, 50 cents and my reputation might buy a cup of coffee. :P I took a guess that he had a chip because I thought he was the same al...
by BraveDog
Sat May 21, 2005 12:44 am
Forum: PS2 Development
Topic: ps2 saves via cd-r
Replies: 13
Views: 6048

Actually a program called LaunchElf can do this.
Go to ps2-scene.org for more info on this.
People talk developement here.
by BraveDog
Wed Apr 27, 2005 3:47 am
Forum: PS2 Development
Topic: What am I doing wrong? (ps2atad)
Replies: 16
Views: 7700

Ok, I can give that a try. I am also wondering how to handle the call to fileXioInit(). It seems like this call should just return if it is already inited. I'll have to double check to see if it was hanging here. If it was I guess I only call fileXioInit() if iomanx needs to be loaded. I am just sur...
by BraveDog
Wed Apr 27, 2005 1:16 am
Forum: PS2 Development
Topic: What am I doing wrong? (ps2atad)
Replies: 16
Views: 7700

Ok, hate to dig up old topics, but I got bit by this just recently. I used to debug with naplink, now I switched to ps2link. I had problems with my code hanging becuase these irx's are already loaded. So is there a better solution than commenting out code to do debuging? Should I write code to see i...
by BraveDog
Tue Apr 26, 2005 1:27 am
Forum: PS2 Development
Topic: Announcing audsrv 0.75
Replies: 15
Views: 9902

Works great in the emu I am working on.
Thank you gawd!
by BraveDog
Fri Apr 22, 2005 8:17 am
Forum: PS2 Development
Topic: Patch to libhdd.c
Replies: 32
Views: 13441

Well, staying out of the warez discussion, how about this. Have hddGetFilesystemList() stay the same and add two new functons. hddGetFilesystemNames(char names[], int maxEntries) 'just returns a list of the valid partition names' hddGetFilesystemInfo(char *name, t_hddFilesystem *fs) 'Pass in the fil...
by BraveDog
Tue Apr 19, 2005 11:12 am
Forum: PS2 Development
Topic: C++ problem
Replies: 14
Views: 5941

Pixel,
I moved $PS2SDK/ee/include/time.h to a junk filename.
Then tried to compile and yes it is moving along with no problems now.
by BraveDog
Tue Apr 19, 2005 6:25 am
Forum: PS2 Development
Topic: C++ problem
Replies: 14
Views: 5941

Yes, something changed in the toolchain, becuase I was able to compile Stella at one time. Now I get this. In file included from /usr/local/ps2dev/ee/include/c++/3.2.2/cwchar&#58;51, from /usr/local/ps2dev/ee/include/c++/3.2.2/bits/fpos.h&#58;45, from /usr/local/ps2dev/ee/include/c++/3.2.2/i...
by BraveDog
Fri Apr 15, 2005 9:50 pm
Forum: PS2 Development
Topic: How's SDL doing?
Replies: 6
Views: 3178

I have been using Stella 1.4.1 (atari 2600 emu) to test the current SDL. I had to get pal/ntsc detection working (I submitted a patch to blackdroid for this). Next Stella uses SDL_getTicks() so I compiled with ENABLE_TIMERS and pasted in timer code from ps2bor. I looked a little into finishing up th...
by BraveDog
Thu Jan 27, 2005 1:40 am
Forum: PS2 Development
Topic: Getting g++ to work
Replies: 30
Views: 10910

I have had this problem with libc functions as well. As a work around I added '-lc' in again at the end of libraries to be linked in.
Seemed to get rid of the problem.
-bd
by BraveDog
Tue Jan 11, 2005 10:15 pm
Forum: PS2 Development
Topic: not able to compile usb_mass
Replies: 6
Views: 3488

If you are using ps2sdk 1.2. Then do this. You need to change this line. The first list is the original, the second is what it should be changed to. The btns are no longer an array. < paddata = 0xffff ^ &#40;&#40;buttons.btns&#91;0&#93; << 8&#41; | < buttons.btns&#91;1&#9...
by BraveDog
Sat Jan 08, 2005 7:55 am
Forum: PS2 Development
Topic: Compiling PS2MENU
Replies: 5
Views: 5929

Sorry, don't know the full details.
Google is a great search tool. Try:
"relocation truncated to fit" MIPS

and do some reading. :)
Like here:
http://www.linux-mips.org/archives/linu ... 00133.html
-BD
by BraveDog
Sat Jan 08, 2005 5:53 am
Forum: PS2 Development
Topic: Compiling PS2MENU
Replies: 5
Views: 5929

Try adding '-G0' to the EE_CFLAGS.
You might have to recompile libito with that as well.
by BraveDog
Thu Dec 30, 2004 3:01 am
Forum: PS2 Development
Topic: ps2sdk pad left_p/right_p
Replies: 22
Views: 15528

radad wrote:I get the feeling that most agree with the change so I have updated cvs with the changes. I will take the blame if anyone complains.
Hehe, I'm not complaining. Just glad I found this thread.
I updated my emulator to work with this.
-BraveDog