thanks
thats because there is a whole lot more vu0 funtions needed to see a increase in speed.
i been busy lately but i will try to work on adding more functions soon to take advantage of the ps2's 3D power
Search found 61 matches
- Thu Jan 28, 2010 9:13 pm
- Forum: PS2 Development
- Topic: 3D Reflection Demo.
- Replies: 3
- Views: 8916
- Mon Sep 07, 2009 11:19 am
- Forum: PS2 Development
- Topic: New Demo/Sample code (GuileSmash)
- Replies: 10
- Views: 8307
- Sat Aug 29, 2009 4:39 pm
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 98335
- Wed Aug 05, 2009 12:36 pm
- Forum: PS2 Development
- Topic: New Demo/Sample code (GuileSmash)
- Replies: 10
- Views: 8307
- Fri Jun 19, 2009 11:15 pm
- Forum: PS2 Development
- Topic: New Demo/Sample code (GuileSmash)
- Replies: 10
- Views: 8307
- Tue May 26, 2009 7:35 am
- Forum: PS2 Development
- Topic: 3D Reflection Demo.
- Replies: 3
- Views: 8916
3D Reflection Demo.
with libgs and libvux there is now excuse why people are aren't doing much on ps2. I created this sample to show how reflection is done on the cars in Gran Turismo 1,2,... this example use Libgs and Libvux included in the ps2sdk. it should compile with no problem, you might only need to update your ...
- Sun May 24, 2009 8:17 am
- Forum: PS3 Development
- Topic: boot homebrew another way.
- Replies: 28
- Views: 24865
- Thu May 21, 2009 6:59 pm
- Forum: PS3 Development
- Topic: boot homebrew another way.
- Replies: 28
- Views: 24865
- Mon May 18, 2009 7:54 am
- Forum: PS3 Development
- Topic: boot homebrew another way.
- Replies: 28
- Views: 24865
sorry
o, sorry. i tried otheros demo 1.1 which uses the RSX. i just tried 1.0 and it boots on latest firmware.
so there is a way to boot, just no 3d calc/rsx
so there is a way to boot, just no 3d calc/rsx
- Sun May 17, 2009 2:59 pm
- Forum: PS3 Development
- Topic: boot homebrew another way.
- Replies: 28
- Views: 24865
boot homebrew another way.
dont mean to be a punk, but. is there anyway to boot homebrew on latest version of firmware ? (keep in mind i already know that you can with otheros+old-firmware ). if not, homebrew on ps3 seem hopeless unless someone find a way to decrypt hdd data. or something like a exploit. just picked up a new ...
- Wed May 06, 2009 5:33 am
- Forum: PS2 Development
- Topic: Camra problem
- Replies: 4
- Views: 3166
ok, after you compile libjpg and include it to you project, this is how you convert the jpeg image to rgb buffer: the data in jpg_buffer is 100% a jpeg file. to convet it to rgb: after you extract the frame with: ret = PS2CamExtractFrame(devid, jpg_buffer, 500512); 'ret' is the size of the file. you...
- Tue May 05, 2009 12:03 pm
- Forum: PS2 Development
- Topic: Taking screenshots with ps2link
- Replies: 10
- Views: 7840
- Tue May 05, 2009 5:15 am
- Forum: PS2 Development
- Topic: Taking screenshots with ps2link
- Replies: 10
- Views: 7840
- Tue May 05, 2009 5:06 am
- Forum: PS2 Development
- Topic: Camra problem
- Replies: 4
- Views: 3166
- Tue Apr 28, 2009 9:05 am
- Forum: PS2 Development
- Topic: Need some work done / Anyone can help ?
- Replies: 2
- Views: 2867
- Wed Apr 22, 2009 5:19 pm
- Forum: Patch Submissions
- Topic: [PS2] libmc patch to fix some rpc cmd errors
- Replies: 3
- Views: 7892
- Sun Apr 19, 2009 5:37 am
- Forum: PS2 Development
- Topic: New Demo/Sample code (GuileSmash)
- Replies: 10
- Views: 8307
yes i know. the reason why that happen is because im using the same frame counter to play all the animation. so if you release x while the animation is at about frame 6, it then try to play anther animation that have less than 6 frames which cause the glitch. it can be fixed by adding somthing like:...
- Sat Apr 18, 2009 3:29 am
- Forum: PS2 Development
- Topic: 3d world float to screen float
- Replies: 3
- Views: 3791
nice and simple :) you are right: if i have a float value of 123.45 then: 123.45 * 16.0 = 1975 (bin:11110110111) if you cut off the last 4 bit you get : '1111011' which brings us back to the whole number of '123' and if you check the last 4 bits that we cut off is == 7 witch is about 0.45 THIS IS TO...
- Fri Apr 17, 2009 5:58 pm
- Forum: PS2 Development
- Topic: 3d world float to screen float
- Replies: 3
- Views: 3791
ok, lets work it out. 4bits holds 16 digits: 0-15 the GS says '15' = '.9375' so '0001' = .9375 / 15 so '0001' = '.625' now let do the float: we divide 1.0f into 15 parts so 1.0 / 15 = 0.066666666666666666666666666666667 lets just say 0.066 so when the worldscreen float have a decimal of '.066' then ...
- Fri Apr 17, 2009 4:47 pm
- Forum: PS2 Development
- Topic: 3d world float to screen float
- Replies: 3
- Views: 3791
3d world float to screen float
can someone point me to a formula to quickly convert a float decimal vlaue to the screen's 4-bit decimal value. it should make things move smoother onscreen. i guess its kind of complex, because it depends how precise the decimal is.
float
to
GS_XYZ->x
float
to
GS_XYZ->x
- Wed Apr 15, 2009 2:16 pm
- Forum: PS2 Development
- Topic: New Demo/Sample code (GuileSmash)
- Replies: 10
- Views: 8307
New Demo/Sample code (GuileSmash)
I decided to create a simple game demo to wake people up. i created it using the new lib in ps2sdk called "libgs" and "libpad". because 'libgs' is a 2d GS lib i decide to create a 2d demo. it demonstrates: transparency, semi transparency, double buffering. ... DEMO & SOURCE &...
- Fri Apr 03, 2009 1:29 am
- Forum: PS2 Development
- Topic: friction/sliding physique
- Replies: 1
- Views: 2523
friction/sliding physique
see, im writing a game like assault rigs (a ps1 game), im having truble imitating the way the tank slides out of controll or continue to slide in the direction that the tank was going before you make a turn. i think is velocity or momentum check this http://www.youtube.com/watch?v=66mlLwwTkuQ&fe...
- Mon Mar 30, 2009 6:07 am
- Forum: PS2 Development
- Topic: A New PS2 SDK Graphics Lib.
- Replies: 2
- Views: 2731
A New PS2 SDK Graphics Lib.
Some how im unsatisfied with the graphics libs that are included in the ps2sdk. i just dont think you can use them much. they just look like code to draw text on screen. i want to write a simple demo example and release the code but im hopeing to jus post the code and anyone that have ps2sdk instlle...
- Sun Mar 22, 2009 9:47 am
- Forum: PS2 Development
- Topic: PS2 Game Development?
- Replies: 2
- Views: 3566
looking at you qusestions i can tell that you dont even know c or c++, but thats ok. first fo all check ps2dev.org for tool that can help you boot a copy of ps2link cd (not dvd) on your ps2. you will also need a network adapter for your ps2 (if fat version) so you can hook up you ps2 to your router ...
- Sun Mar 22, 2009 9:32 am
- Forum: Other Development
- Topic: PS1 Textures
- Replies: 7
- Views: 12852
- Tue Feb 10, 2009 4:13 pm
- Forum: General Discussion
- Topic: Fire in Australia
- Replies: 6
- Views: 34321
- Mon Feb 09, 2009 2:09 pm
- Forum: General Discussion
- Topic: Fire in Australia
- Replies: 6
- Views: 34321
Fire in Australia
i know this is none related, but. i just saw in the news that fire distroyed houses near Melbourne. Melbourne is where OObles is from. I just want to discuss how bad it is or if anyone here get caught it it. I just wanted to show my/our concerns and im sorry to hear such bad news. :( http://www.guar...
- Thu Jan 29, 2009 3:45 am
- Forum: PSP Lua Player Development
- Topic: How to read the line in file which u need (little problem)
- Replies: 1
- Views: 7348
- Mon Jan 19, 2009 2:44 am
- Forum: PS2 Development
- Topic: Elf to Irx
- Replies: 1
- Views: 2408
- Sun Jan 18, 2009 7:43 pm
- Forum: PS2 Development
- Topic: dns.irx argument
- Replies: 7
- Views: 4733