Search found 61 matches

by LionX
Thu Jan 28, 2010 9:13 pm
Forum: PS2 Development
Topic: 3D Reflection Demo.
Replies: 3
Views: 8916

thanks

thats because there is a whole lot more vu0 funtions needed to see a increase in speed.

i been busy lately but i will try to work on adding more functions soon to take advantage of the ps2's 3D power
by LionX
Mon Sep 07, 2009 11:19 am
Forum: PS2 Development
Topic: New Demo/Sample code (GuileSmash)
Replies: 10
Views: 8307

max must be the max that the DMA can transfer. i dont remember what the exact number but i believe that its more than 32000. there can be advantaged making it lower but there can be disadvantages by not pushing the DMA to the limit.
by LionX
Sat Aug 29, 2009 4:39 pm
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98335

i think this slim version is just for people who just wants to play COD4/COD5 and dont want to pay bug bucks. its not for us devers and people who wants flexibility
by LionX
Wed Aug 05, 2009 12:36 pm
Forum: PS2 Development
Topic: New Demo/Sample code (GuileSmash)
Replies: 10
Views: 8307

one way is to change the alpha value GsSetCRTCSettings(CRTC_SETTINGS_DEFAULT1, 255);


or render all your stuff first then draw a semitransparent sprite over all of that with a fade/alpha value you want. be sure to turn semitransparency on...
by LionX
Fri Jun 19, 2009 11:15 pm
Forum: PS2 Development
Topic: New Demo/Sample code (GuileSmash)
Replies: 10
Views: 8307

yes, its not used in this version, so set it to 0(NULL), its really for future stuff.

so for now you can only enable or disable alpha-blending with arg0.
by LionX
Tue May 26, 2009 7:35 am
Forum: PS2 Development
Topic: 3D Reflection Demo.
Replies: 3
Views: 8916

3D Reflection Demo.

with libgs and libvux there is now excuse why people are aren't doing much on ps2. I created this sample to show how reflection is done on the cars in Gran Turismo 1,2,... this example use Libgs and Libvux included in the ps2sdk. it should compile with no problem, you might only need to update your ...
by LionX
Sun May 24, 2009 8:17 am
Forum: PS3 Development
Topic: boot homebrew another way.
Replies: 28
Views: 24865

don't the ps3 games use the RSX ? if so, removing the RSX will cause compatibly problems.
by LionX
Thu May 21, 2009 6:59 pm
Forum: PS3 Development
Topic: boot homebrew another way.
Replies: 28
Views: 24865

sounds like you hit the nail on the head mate.
by LionX
Mon May 18, 2009 7:54 am
Forum: PS3 Development
Topic: boot homebrew another way.
Replies: 28
Views: 24865

sorry

o, sorry. i tried otheros demo 1.1 which uses the RSX. i just tried 1.0 and it boots on latest firmware.

so there is a way to boot, just no 3d calc/rsx
by LionX
Sun May 17, 2009 2:59 pm
Forum: PS3 Development
Topic: boot homebrew another way.
Replies: 28
Views: 24865

boot homebrew another way.

dont mean to be a punk, but. is there anyway to boot homebrew on latest version of firmware ? (keep in mind i already know that you can with otheros+old-firmware ). if not, homebrew on ps3 seem hopeless unless someone find a way to decrypt hdd data. or something like a exploit. just picked up a new ...
by LionX
Wed May 06, 2009 5:33 am
Forum: PS2 Development
Topic: Camra problem
Replies: 4
Views: 3166

ok, after you compile libjpg and include it to you project, this is how you convert the jpeg image to rgb buffer: the data in jpg_buffer is 100% a jpeg file. to convet it to rgb: after you extract the frame with: ret = PS2CamExtractFrame(devid, jpg_buffer, 500512); 'ret' is the size of the file. you...
by LionX
Tue May 05, 2009 12:03 pm
Forum: PS2 Development
Topic: Taking screenshots with ps2link
Replies: 10
Views: 7840

i could be wrong but i think the apps that crash is using a path to the GS other than path3(ee->gif->gs). or could be dma crash.
by LionX
Tue May 05, 2009 5:15 am
Forum: PS2 Development
Topic: Taking screenshots with ps2link
Replies: 10
Views: 7840

you could make some common default rez and also add custom.

eg:
640x448
320x240
.....
.....
Set Manually
by LionX
Tue May 05, 2009 5:06 am
Forum: PS2 Development
Topic: Camra problem
Replies: 4
Views: 3166

use libjpg: http://svn.ps2dev.org/listing.php?repname=ps2&path=%2Ftrunk%2Flibjpg%2Flibjpg%2F&rev=0&sc=0 I include a sample using libjpg called test0: http://svn.ps2dev.org/listing.php?repname=ps2&path=%2Ftrunk%2Fps2sdk%2Fee%2Frpc%2Fcamera%2F&rev=0&sc=0 note: when you compile ...
by LionX
Tue Apr 28, 2009 9:05 am
Forum: PS2 Development
Topic: Need some work done / Anyone can help ?
Replies: 2
Views: 2867

Try SMS and convert your video to a divx file and put it on a usb memory stick.

Look in ps2dev.org for sms, it's a media player that was created using non-Sony Libs
by LionX
Wed Apr 22, 2009 5:19 pm
Forum: Patch Submissions
Topic: [PS2] libmc patch to fix some rpc cmd errors
Replies: 3
Views: 7892

you suck :)
by LionX
Sun Apr 19, 2009 5:37 am
Forum: PS2 Development
Topic: New Demo/Sample code (GuileSmash)
Replies: 10
Views: 8307

yes i know. the reason why that happen is because im using the same frame counter to play all the animation. so if you release x while the animation is at about frame 6, it then try to play anther animation that have less than 6 frames which cause the glitch. it can be fixed by adding somthing like:...
by LionX
Sat Apr 18, 2009 3:29 am
Forum: PS2 Development
Topic: 3d world float to screen float
Replies: 3
Views: 3791

nice and simple :) you are right: if i have a float value of 123.45 then: 123.45 * 16.0 = 1975 (bin:11110110111) if you cut off the last 4 bit you get : '1111011' which brings us back to the whole number of '123' and if you check the last 4 bits that we cut off is == 7 witch is about 0.45 THIS IS TO...
by LionX
Fri Apr 17, 2009 5:58 pm
Forum: PS2 Development
Topic: 3d world float to screen float
Replies: 3
Views: 3791

ok, lets work it out. 4bits holds 16 digits: 0-15 the GS says '15' = '.9375' so '0001' = .9375 / 15 so '0001' = '.625' now let do the float: we divide 1.0f into 15 parts so 1.0 / 15 = 0.066666666666666666666666666666667 lets just say 0.066 so when the worldscreen float have a decimal of '.066' then ...
by LionX
Fri Apr 17, 2009 4:47 pm
Forum: PS2 Development
Topic: 3d world float to screen float
Replies: 3
Views: 3791

3d world float to screen float

can someone point me to a formula to quickly convert a float decimal vlaue to the screen's 4-bit decimal value. it should make things move smoother onscreen. i guess its kind of complex, because it depends how precise the decimal is.




float

to

GS_XYZ->x
by LionX
Wed Apr 15, 2009 2:16 pm
Forum: PS2 Development
Topic: New Demo/Sample code (GuileSmash)
Replies: 10
Views: 8307

New Demo/Sample code (GuileSmash)

I decided to create a simple game demo to wake people up. i created it using the new lib in ps2sdk called "libgs" and "libpad". because 'libgs' is a 2d GS lib i decide to create a 2d demo. it demonstrates: transparency, semi transparency, double buffering. ... DEMO & SOURCE &...
by LionX
Fri Apr 03, 2009 1:29 am
Forum: PS2 Development
Topic: friction/sliding physique
Replies: 1
Views: 2523

friction/sliding physique

see, im writing a game like assault rigs (a ps1 game), im having truble imitating the way the tank slides out of controll or continue to slide in the direction that the tank was going before you make a turn. i think is velocity or momentum check this http://www.youtube.com/watch?v=66mlLwwTkuQ&fe...
by LionX
Mon Mar 30, 2009 6:07 am
Forum: PS2 Development
Topic: A New PS2 SDK Graphics Lib.
Replies: 2
Views: 2731

A New PS2 SDK Graphics Lib.

Some how im unsatisfied with the graphics libs that are included in the ps2sdk. i just dont think you can use them much. they just look like code to draw text on screen. i want to write a simple demo example and release the code but im hopeing to jus post the code and anyone that have ps2sdk instlle...
by LionX
Sun Mar 22, 2009 9:47 am
Forum: PS2 Development
Topic: PS2 Game Development?
Replies: 2
Views: 3566

looking at you qusestions i can tell that you dont even know c or c++, but thats ok. first fo all check ps2dev.org for tool that can help you boot a copy of ps2link cd (not dvd) on your ps2. you will also need a network adapter for your ps2 (if fat version) so you can hook up you ps2 to your router ...
by LionX
Sun Mar 22, 2009 9:32 am
Forum: Other Development
Topic: PS1 Textures
Replies: 7
Views: 12852

psx has a max texture uv/size of 256x256. if we wanted to draw a 320x240 wallpaper or background then we would have to draw 2 textured sprites. 1: 256x240 and 2: 64x240
by LionX
Tue Feb 10, 2009 4:13 pm
Forum: General Discussion
Topic: Fire in Australia
Replies: 6
Views: 34321

wow !!!
by LionX
Mon Feb 09, 2009 2:09 pm
Forum: General Discussion
Topic: Fire in Australia
Replies: 6
Views: 34321

Fire in Australia

i know this is none related, but. i just saw in the news that fire distroyed houses near Melbourne. Melbourne is where OObles is from. I just want to discuss how bad it is or if anyone here get caught it it. I just wanted to show my/our concerns and im sorry to hear such bad news. :( http://www.guar...
by LionX
Thu Jan 29, 2009 3:45 am
Forum: PSP Lua Player Development
Topic: How to read the line in file which u need (little problem)
Replies: 1
Views: 7348

to read the 1st line:
read 1 byte at a time until you see a byte=='\n'

'\n' is newline (enter key)



if you want to read each item in the line then you would check for spaces byte==' '
by LionX
Mon Jan 19, 2009 2:44 am
Forum: PS2 Development
Topic: Elf to Irx
Replies: 1
Views: 2408

if the '*.elf' / '*.o' was created with the iop gcc tools then you can just 'link' it.

if you are asking to convert a EE elf (lets say ps2menu.elf) to a IOP irx then thats just stupid.

there is a reason why there is 2 different compiler.
by LionX
Sun Jan 18, 2009 7:43 pm
Forum: PS2 Development
Topic: dns.irx argument
Replies: 7
Views: 4733

one more Question: im under widows XP and when i check my network connection iformation it says that my dns server is "10.0.1.1" which is the same as my gateway. so i tried to set dns.irx to the same "10.0.1.1" and it return an error == -2 == DNS_ERROR_CONNECT witch means error c...