Search found 65 matches
- Fri Feb 19, 2010 9:24 am
- Forum: PSP Development
- Topic: Any one heard of DinoSNES emulator?
- Replies: 0
- Views: 5114
Any one heard of DinoSNES emulator?
Hi i just found DinoSNES the other day, it seems someone is working on a snes emu with a dynamic recompiler for the PSP :). It seems the project hasn´t been updated since last year. So i thought maybe some talented coders out there may want to help the programmer with it, I will try to contact the a...
- Thu Dec 24, 2009 12:59 am
- Forum: PSP Development
- Topic: [QUESTION] How to flush instruction cache?
- Replies: 4
- Views: 10620
- Wed Dec 23, 2009 11:19 am
- Forum: PSP Development
- Topic: [QUESTION] How to flush instruction cache?
- Replies: 4
- Views: 10620
[QUESTION] How to flush instruction cache?
Hi, i am trying to test the psx4all port for Dingoo on the PSP to learn about the mips recompiler it is using. But i found it uses the function cacheflush defined in sys/cachectl.h to flush the instruction cache, and it seems it isn´t available on the pspsdk. I found more about it here cacheflush Is...
- Mon Nov 16, 2009 1:26 pm
- Forum: PSP Development
- Topic: any ideas on how to get libgcov.a working?
- Replies: 3
- Views: 2847
- Mon Nov 09, 2009 1:23 pm
- Forum: PSP Development
- Topic: any ideas on how to get libgcov.a working?
- Replies: 3
- Views: 2847
I posted about this the other day, here in the forums http://forums.ps2dev.org/viewtopic.php?t=12533 but i haven´t got any answer. If you use -fprofile-arcs and -ftest-coverage the code compiles ok, but no gcda files are generated. I tryied to modify the gcda paths in the object files manually but i...
- Thu Oct 22, 2009 11:38 pm
- Forum: PSP Development
- Topic: [QUESTION] Does -fprofile-generate, -fprofile-use works?
- Replies: 0
- Views: 1496
[QUESTION] Does -fprofile-generate, -fprofile-use works?
Hi there, i've been programming for the linux port for a chinnese console called Dingoo A320, and there is a nice tool to optimize code by using the -fprofile-generate and -fprofile-use flags in the gcc compiler. Wich can make some nice optimizations to the code, especially for emulators. Found abou...
- Thu Jun 18, 2009 11:32 am
- Forum: PSP Development
- Topic: Question about GPL licence
- Replies: 5
- Views: 4373
- Thu Jun 18, 2009 2:46 am
- Forum: PSP Development
- Topic: Question about GPL licence
- Replies: 5
- Views: 4373
Question about GPL licence
Hi there, i was reading about open source licences (especially the GPL and LGPL licences) the other day. But there is something a didn't understand quite well, for example if i use the SDL library wich is licenced under LGPL, with no modifications in my app, do i have to release the source code of t...
- Thu Apr 09, 2009 5:35 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 176247
- Wed Apr 08, 2009 9:47 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 176247
- Wed Apr 08, 2009 4:53 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 176247
Yes everything is compiled and linked with -pg. Now just to let you know, I thought gprof was already part of the pspsdk but when i tryied to compile the code there was an error about some undefined reference to _mcount and there was no gprof sample in the pspsdk samples either. So i downloaded this...
- Wed Apr 08, 2009 12:21 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 176247
Need help with gprof
Hi, i'm trying to profile some code (from timidity++) but this is all i'm getting with gprof. Flat profile: Each sample counts as 0.001 seconds. % cumulative self self total time seconds seconds calls Ts/call Ts/call name 0.00 0.00 0.00 7755950 0.00 0.00 sceKernelRegisterExitCallback Call gr...
- Thu Mar 26, 2009 10:48 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 176247
- Thu Mar 26, 2009 7:27 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 176247
Just to let you know, i have compiled successfully the simple cube demo following your tutorial, wich is really nice hope you can continue working on it, specially the debugging part. When i start debugging the app there is some error with the sceDisplayWaitVblankStart function, it complains about s...
- Thu Mar 26, 2009 6:04 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 176247
- Wed Mar 25, 2009 9:12 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 176247
Hi, i´m trying to use minpspw with eclipse, i'm reading the pspeclipse document, but i got stuck in the Makefile Discovery Options -> Discovery Options part because the Discovery profile list is empty so i can't set the Compiler Invocation Command to psp-gcc. I've just installed the c/c++ Developers...
- Sat Nov 29, 2008 12:23 pm
- Forum: PSP Development
- Topic: [HELP] sceImposeGetParam not working in 5.00
- Replies: 0
- Views: 941
[HELP] sceImposeGetParam not working in 5.00
Hi there, I was using this code to call sceImposeGetParam: k1 = pspSdkSetK1(0); int ret = sceImposeGetParam(PSP_IMPOSE_MAIN_VOLUME); pspSdkSetK1(k1); this was working ok with firmwares 3.90 and 4.01 but it doesn't work with the 5.00 m33 firmware. Does ...
- Sat Nov 15, 2008 11:07 am
- Forum: PSP Development
- Topic: SDK Updated with sceMp3 stubs+headers
- Replies: 30
- Views: 23526
- Thu Oct 09, 2008 10:18 am
- Forum: PSP Development
- Topic: SDK Updated with sceMp3 stubs+headers
- Replies: 30
- Views: 23526
- Fri Sep 05, 2008 1:31 pm
- Forum: PSP Development
- Topic: Strange problem porting app.
- Replies: 0
- Views: 1164
Strange problem porting app.
Hi there, i'm trying to port vio2play to the psp. vio2play is a nintendo ds sound format (2sf) player for linux. I've already compiled a library with the vio2sf code and a simple test player. But when i try to run the app in the psp i get an 0x80020148 error, wich means 'Unsupported prx'. This error...
- Fri Jul 25, 2008 3:32 am
- Forum: PSP Development
- Topic: [QUESTION] What is the max heap size of a user prx?
- Replies: 27
- Views: 16426
Hi there, thanks all for the answers. I finally managed to fix the problem. As suggested i found that the plugin prxs were using all the memory left in the app, so first i rebuilt psplink with the MEMSIZE=1 patch and the app worked fine with the extra memory in the slim. But since i want to make the...
- Wed Jul 23, 2008 8:35 am
- Forum: PSP Development
- Topic: [QUESTION] What is the max heap size of a user prx?
- Replies: 27
- Views: 16426
Hi, thanks for the answers. But i guess i need to be more specific about my problem. I have a main app prx wich loads several modules (plugins) in the user memory partition, and everytime it loads a plugin i check how much memory is left in the main app with sceKernelTotalFreeMemSize but even if i s...
- Wed Jul 23, 2008 3:39 am
- Forum: PSP Development
- Topic: [QUESTION] What is the max heap size of a user prx?
- Replies: 27
- Views: 16426
[QUESTION] What is the max heap size of a user prx?
Hi there, just wondering, what is the max heap size of a user mode prx? Cuz i'm trying to set PSP_HEAP_SIZE_KB to 6Mb but i'm getting some errors with malloc and fopen, like i cant open a file larger than 6Kb and cant allocate around 2Mb of memory. Also i checked the free memory with sceKernelTotalF...
- Fri Jul 18, 2008 7:33 am
- Forum: PSP Development
- Topic: Sample Rate Converter (From 44k to 22k, 11k or 8k)
- Replies: 3
- Views: 1542
- Thu Jul 17, 2008 5:43 am
- Forum: PSP Development
- Topic: Sample Rate Converter (From 44k to 22k, 11k or 8k)
- Replies: 3
- Views: 1542
Sample Rate Converter (From 44k to 22k, 11k or 8k)
Hi there, could someone point me to a fast and simple code to resample an audio buffer from 44k to 22k, 11k or 8k?, i have searched for a while and found libraries like libresample but i cant get to make it as fast as i would like. I'm not really interested in high quality so i thought it could be d...
- Fri Jul 04, 2008 7:51 am
- Forum: PSP Development
- Topic: Code for Drop shadow effect?
- Replies: 1
- Views: 1258
Code for Drop shadow effect?
Hi there, could anyone post the code to make a drop shadow effect of an image or sprite please?
Thanks in advance
Thanks in advance
- Sat May 24, 2008 11:24 am
- Forum: PSP Development
- Topic: ME library - a new project for a more elaborate ME library
- Replies: 48
- Views: 16324
- Fri May 16, 2008 12:50 pm
- Forum: PSP Development
- Topic: Anyone interested in porting projectM (Milkdrop clone)?
- Replies: 0
- Views: 1589
Anyone interested in porting projectM (Milkdrop clone)?
Hi there, i have been working on porting projectM ( http://projectm.sourceforge.net/ ) to the PSP, but unfortunately i have to leave the project. So if anyone is interested in continue the project please contact me, and i will send you the code. Currently i have replaced all opengl routines with the...
- Fri May 09, 2008 7:42 am
- Forum: PSP Development
- Topic: Copy screen to texture?
- Replies: 2
- Views: 3137
Copy screen to texture?
Hi there, does anyone knows how to copy the screen to a texture. I'm trying with the pspsdk rendertarget sample and sceGuCopyImage, but with no result. Here is the code /* * PSP Software Development Kit - http://www.pspdev.org * ---------------------------------------------------------------...
- Mon Apr 14, 2008 12:08 pm
- Forum: PSP Development
- Topic: Problem with MODPLUG Code!
- Replies: 5
- Views: 3106
Thanks, i have solved it doing this:
But well i don't know if it's the best solution :)
Code: Select all
UINT nTrack = bswapLE16(ptracks[iPat][iChn*sizeof(USHORT)]);