Search found 8 matches

by Tydude4Christ
Mon Feb 16, 2009 2:15 pm
Forum: PSP Development
Topic: Questions of multi-threading
Replies: 8
Views: 3862

Ok, I figured it out. I just needed a sceKernelDelayThread(); in my main while loop. Thanks for the help guys.
by Tydude4Christ
Mon Feb 16, 2009 10:34 am
Forum: PSP Development
Topic: Questions of multi-threading
Replies: 8
Views: 3862

Indeed, you were correct. I did need it to be in a loop. But my audio thread is still never being executed. Do I need to tell it in my main while function to go to my audio thread, or do I need to make the main while function a thread also. I'm sorry but I'm new to threads and coding for the PSP. Th...
by Tydude4Christ
Mon Feb 16, 2009 8:08 am
Forum: PSP Development
Topic: Questions of multi-threading
Replies: 8
Views: 3862

Thanks, I tried it and got it to compile with no errors but I'm not getting any sound. Here's my code. #include <pspkernel.h> #include <pspdebug.h> #include <pspctrl.h> #include <pspdisplay.h> #include <stdio.h> #include <pspaudio.h> #include <pspmp3.h> #include <psputility.h> #define MP3FILE "...
by Tydude4Christ
Mon Feb 16, 2009 5:15 am
Forum: PSP Development
Topic: Questions of multi-threading
Replies: 8
Views: 3862

Questions of multi-threading

Hello all, I'm creating a homebrew game and I'm trying to add sound to it. I've got it working with the mp3 sample in the sdk, but it is in my main thread so it slows down my game significantly. I was wondering if there was a sample in the sdk that deals with multi-threading or any homebrew that use...
by Tydude4Christ
Wed Jan 21, 2009 11:50 am
Forum: PSP Development
Topic: Problem with graphics.c
Replies: 6
Views: 2764

It appears sceDisplayWaitVblankStart() was my problem all along. It now works even when my background is not at (0,0). Thanks for the help.
by Tydude4Christ
Wed Jan 21, 2009 11:37 am
Forum: PSP Development
Topic: Problem with graphics.c
Replies: 6
Views: 2764

The background image is actually just temporary. Currently, I'm just testing my character's movement. Eventually, I'll create a tile engine. I was just wondering whether the scanning problem would occur then. Thanks for the reply.
by Tydude4Christ
Wed Jan 21, 2009 10:35 am
Forum: PSP Development
Topic: Problem with graphics.c
Replies: 6
Views: 2764

Problem with graphics.c

I'm currently using this lib to display a background and then my character sprite. When I move the character, which actually is moving my background pic, I see that the bottom half of my screen is getting "refreshed" faster than the top half of my screen. Here's what I am doing. clearScree...
by Tydude4Christ
Thu Aug 24, 2006 12:42 pm
Forum: PSP Development
Topic: AVItoPMP (1.2.0): advanced tool for pmp video
Replies: 252
Views: 1163072

Unbelievable

I've used many pmp encoding programs and this by far is the easiest and noob-friendliest program that makes incredible quality movies. @uNn99 thank you for this great program. I have one question/suggestion for you. You know how the program tells you how audio and video is off when you are done enco...