Search found 6 matches
- Mon Oct 29, 2007 7:53 pm
- Forum: PSP Development
- Topic: How to disasm /kd/audio.prx
- Replies: 4
- Views: 3123
- Mon Oct 29, 2007 7:53 pm
- Forum: PSP Development
- Topic: How to disasm /kd/audio.prx
- Replies: 4
- Views: 3123
- Wed Oct 24, 2007 6:34 pm
- Forum: PSP Development
- Topic: How to disasm /kd/audio.prx
- Replies: 4
- Views: 3123
How to disasm /kd/audio.prx
I have a prxtool for windows that downloadded here. It could work on any other prx files except which was placed in flash0:/kd or kn directories.
What can i do to disasm these files?
What can i do to disasm these files?
- Tue Oct 23, 2007 10:58 am
- Forum: PSP Development
- Topic: How to make system call ?
- Replies: 5
- Views: 2995
- Mon Oct 22, 2007 7:46 pm
- Forum: PSP Development
- Topic: How to make system call ?
- Replies: 5
- Views: 2995
Yeah, there's some sort of magic going on :) The macro adds the import to .lib.stub, .rodata.scenid, ... sections, which basically give information to the PSP kernel about what functions to import into the application on loading... Thanks for your answer. ^.^ i have another question.Can i get the p...
- Sat Oct 20, 2007 3:26 pm
- Forum: PSP Development
- Topic: How to make system call ?
- Replies: 5
- Views: 2995
How to make system call ?
Hi, everybody.I have a question about IMPORT modules. I found that in the xxx_driver.s,there would be IMPORT_START, IMPORT_FUNC macro to generate the stub function. When i read the IMPORT_START and IMPORT_FUNC macro in "pspimport.s", i was puzzled.It seems these macroes set some data struc...