Search found 1469 matches
- Fri Jan 14, 2022 11:27 am
- Forum: General Discussion
- Topic: Some Enchancements to do in the forum
- Replies: 5
- Views: 36720
Re: Some Enchancements to do in the forum
Hey Oobles! @jbit, @Drakonite, and myself have been working on cleaning and blocking the spam that appears to have started in earnest last October. Today we discussed updating to latest phpBB but it's only behind by a patch. Anyway, I'm up for taking on ops to tackle the items you've listed. This sh...
- Thu Sep 10, 2009 9:11 am
- Forum: General Discussion
- Topic: Remember...
- Replies: 2
- Views: 19347
Remember...
...your roots.
Happy 10th birthday, Dreamcast!
http://www.flickr.com/photos/21301447@N ... 323441350/
Happy 10th birthday, Dreamcast!
http://www.flickr.com/photos/21301447@N ... 323441350/
- Thu Sep 03, 2009 5:05 am
- Forum: PSP Development
- Topic: Why memalign?
- Replies: 13
- Views: 7405
- Thu Sep 03, 2009 4:24 am
- Forum: PSP Development
- Topic: Why memalign?
- Replies: 13
- Views: 7405
thanks for you reply. so i must understand that i always have to use memalign(16, whatever) instead of new/malloc? Yes. If I remember correctly, the most you can count on for newlib is the largest natural type the CPU handles - for most CPUs, that's double, but on the PSP, it's just long/single. So...
- Tue Aug 18, 2009 8:23 am
- Forum: PSP Development
- Topic: Is SDL port active
- Replies: 12
- Views: 6237
- Thu Jul 02, 2009 4:31 pm
- Forum: PS2 Development
- Topic: Loading IRX From Buffer
- Replies: 5
- Views: 4724
- Thu Jul 02, 2009 3:10 pm
- Forum: PS2 Development
- Topic: Loading IRX From Buffer
- Replies: 5
- Views: 4724
- Thu Jun 11, 2009 5:20 am
- Forum: PS3 Development
- Topic: Is there a ps3sdk?
- Replies: 14
- Views: 16685
- Thu Jun 11, 2009 5:10 am
- Forum: General Discussion
- Topic: Mirror of http://mc.pp.se/?
- Replies: 6
- Views: 33110
- Thu Jun 11, 2009 2:16 am
- Forum: General Discussion
- Topic: Mirror of http://mc.pp.se/?
- Replies: 6
- Views: 33110
Mirror of http://mc.pp.se/?
A bit off-topic, but is there a mirror of Marcus Comstedt's site or software? I get timeouts or resets whenever I try to access it. Thanks.
- Thu Jun 11, 2009 2:13 am
- Forum: PS3 Development
- Topic: Is there a ps3sdk?
- Replies: 14
- Views: 16685
Is there a ps3sdk?
I've seen mention of ps3sdk in the forums, but I don't see anything in SVN. Does it exist somewhere public? Thanks.
- Sun Jan 08, 2006 12:02 am
- Forum: PSP Development
- Topic: Way to detect RAM usage?
- Replies: 8
- Views: 7236
- Sat Jan 07, 2006 1:56 pm
- Forum: PSP Development
- Topic: I need help compiling SDL_mixer!
- Replies: 7
- Views: 5196
- Sat Jan 07, 2006 1:52 pm
- Forum: PSP Development
- Topic: PSP USB Facts.
- Replies: 18
- Views: 13949
For Christ's sake BlackPaladin start contributing something useful to these threads or start finding your posts shortened. All of the speculative crap you've posted in other threads has been beaten to death as others have politely pointed out. Either come with some new or useful information about ho...
- Sat Jan 07, 2006 1:48 pm
- Forum: PSP Development
- Topic: PSP as USB master (the Killer App)
- Replies: 11
- Views: 11508
- Sat Jan 07, 2006 9:13 am
- Forum: PSP Development
- Topic: I need help compiling SDL_mixer!
- Replies: 7
- Views: 5196
- Thu Jan 05, 2006 1:56 pm
- Forum: General Discussion
- Topic: Gamepark GP2X
- Replies: 10
- Views: 8205
It's a 200Mhz ARM machine running Linux with SDL as the primary SDK. It doesn't even have 2D hardware acceleration... you'd be better off making sure your code runs on any x86-based Linux platform, as it doesn't get much more portable than that :). The USB 2.0 port (ports?) and NTSC TV out are prett...
- Wed Jan 04, 2006 12:12 am
- Forum: PSP Development
- Topic: fread weirdness with larger files
- Replies: 10
- Views: 6022
I just spent 4 hours working through other file read related hang problems. You may want to try changing your Makefile to compile with -O1 instead of -O2. -O1 will do less optimization. However, -O2 seems to cause my app to hang the PSP if I change a line of code from time to time (I think gcc's op...
- Tue Jan 03, 2006 1:20 am
- Forum: PSP Development
- Topic: Common errors and Solutions
- Replies: 8
- Views: 12554
- Tue Jan 03, 2006 1:16 am
- Forum: PSP Development
- Topic: Problem with compiler
- Replies: 3
- Views: 3188
- Mon Jan 02, 2006 6:48 am
- Forum: PSP Development
- Topic: Possible 2.01 downgrade?
- Replies: 3
- Views: 4893
- Mon Jan 02, 2006 6:46 am
- Forum: PSP Development
- Topic: Zelda Classic
- Replies: 1
- Views: 2858
- Mon Jan 02, 2006 5:30 am
- Forum: PS2 Development
- Topic: mobile battery
- Replies: 3
- Views: 3524
- Sun Jan 01, 2006 12:36 pm
- Forum: PSP Development
- Topic: C Question
- Replies: 2
- Views: 3086
- Sun Jan 01, 2006 7:48 am
- Forum: PSP Development
- Topic: PSPGL CPP in jsgf version
- Replies: 11
- Views: 7974
- Sun Jan 01, 2006 2:11 am
- Forum: PSP Development
- Topic: Please Help Me out on this
- Replies: 1
- Views: 2590
We can't condone someone creating or distributing programs that will potentially brick someone else's PSP. Besides, if you bother to search the forums you will find many examples of writing to flash. But there are also no software requests (that is, asking the board to write software for you). Respe...
- Sun Jan 01, 2006 2:00 am
- Forum: PSP Development
- Topic: Flash Writer
- Replies: 1
- Views: 2737
- Fri Dec 30, 2005 8:43 pm
- Forum: PSP Development
- Topic: pspgl Revision 1639
- Replies: 2
- Views: 3570
- Thu Dec 29, 2005 8:10 am
- Forum: PSP Development
- Topic: Code Instrumentation
- Replies: 9
- Views: 8743
Do alarms not interrupt execution, do they not have high enough resolution or is there no way to get the previously running thread PC? Right, I couldn't figure out how to get the PC of the current thread. The stupid thread status struct gives you everything except that. I didn't see an easy way to ...
- Wed Dec 28, 2005 1:04 pm
- Forum: PSP Development
- Topic: Code Instrumentation
- Replies: 9
- Views: 8743