Search found 67 matches
- Fri Jun 20, 2008 7:29 am
- Forum: PSP Development
- Topic: [C Help] Graphics Confusion
- Replies: 10
- Views: 4968
- Sun Jun 15, 2008 12:12 am
- Forum: PSP Development
- Topic: [C Help] Graphics Confusion
- Replies: 10
- Views: 4968
- Thu Jun 12, 2008 11:48 am
- Forum: PSP Development
- Topic: Yup!
- Replies: 6
- Views: 3474
- Mon Jun 02, 2008 2:14 am
- Forum: PSP Development
- Topic: psp c++ dev.
- Replies: 30
- Views: 9461
- Fri May 30, 2008 6:15 am
- Forum: PSP Development
- Topic: psp c++ dev.
- Replies: 30
- Views: 9461
- Tue Apr 29, 2008 9:59 am
- Forum: PSP Development
- Topic: psp go cam into pc webcamera
- Replies: 3
- Views: 2071
- Fri Apr 25, 2008 12:48 pm
- Forum: PSP Development
- Topic: Adjust alpha values in an image
- Replies: 11
- Views: 4371
- Fri Apr 25, 2008 12:44 pm
- Forum: PSP Development
- Topic: Files in eboot for single file programs
- Replies: 25
- Views: 10705
- Sat Mar 22, 2008 12:05 am
- Forum: PSP Development
- Topic: Executing PBP's - some do not work
- Replies: 22
- Views: 5045
- Mon Mar 03, 2008 2:09 pm
- Forum: PSP Development
- Topic: Load Iso's/Cso's
- Replies: 24
- Views: 13779
- Thu Feb 21, 2008 9:20 am
- Forum: PSP Development
- Topic: RemoteJoy SDL + Widescreen + ATi graficsdriver = Problem
- Replies: 20
- Views: 9123
- Thu Feb 07, 2008 12:23 pm
- Forum: PSP Development
- Topic: NT-kernel on PSP
- Replies: 11
- Views: 6187
- Sat Feb 02, 2008 11:41 am
- Forum: PSP Development
- Topic: Converting to Eboot
- Replies: 5
- Views: 3001
There's a function with a name like the one for printf, that clears the screen, I think. You should read the docs in the SDK to see all of these functions. The Makefile you write in a text editor... :) Use one of the samples in the PSPSDK to get started. As I said, you usually get text input via som...
- Sat Feb 02, 2008 8:08 am
- Forum: PSP Development
- Topic: Converting to Eboot
- Replies: 5
- Views: 3001
You basically don't have cin, scanf or any of that in the PSP, but there are stuff like Danzeff's OSK (on screen keyboard) that are specially made for the PSP. I believe you can also use the built-in text entry screen (the onw that the XMB uses, eg. in the browser). For that matter, there's also not...
- Thu Jan 31, 2008 11:09 pm
- Forum: PSP Development
- Topic: Cygwin has not HOME
- Replies: 5
- Views: 2266
I remember the instructions said exactly what to check during the cygwin install, at the time I did it. Maybe you're looking in the wrong place :) Best you'd do is probably find some tutorial or something which lists all of the needed packages (basically, most of the devel ones, plus svn, wget and s...
- Thu Jan 31, 2008 8:43 pm
- Forum: PSP Development
- Topic: Cygwin has not HOME
- Replies: 5
- Views: 2266
- Fri Jan 18, 2008 10:44 am
- Forum: PSP Development
- Topic: uClinux for psp problem
- Replies: 7
- Views: 4008
- Wed Nov 28, 2007 10:24 am
- Forum: PSP Development
- Topic: Howto set text higher, for each messange (like afkim) ?
- Replies: 10
- Views: 4383
The way you are thinking of doing it shows very obviously that you don't understand the very logic of programming (ie: stuff is sequential). Unless, of course, you're doing that inside a loop that clears the screen and redraws every frame, when that then makes sense. I'd rather use a queue with the ...
- Wed Nov 28, 2007 8:01 am
- Forum: PSP Development
- Topic: sceGu Documentation
- Replies: 3
- Views: 2263
- Thu Sep 27, 2007 10:50 am
- Forum: PSP Development
- Topic: having truoble with errors compiling
- Replies: 11
- Views: 5165
- Fri Aug 24, 2007 6:04 am
- Forum: PSP Development
- Topic: Invoke Exit game screen?
- Replies: 20
- Views: 8252
- Mon Apr 23, 2007 10:23 pm
- Forum: PSP Development
- Topic: Calling for ideas about builing image thumbnails
- Replies: 14
- Views: 6005
- Sat Apr 14, 2007 7:28 am
- Forum: PSP Development
- Topic: Simple C++ Animation Class Not Working!
- Replies: 9
- Views: 4469
- Sat Apr 14, 2007 7:12 am
- Forum: PSP Development
- Topic: PSP Icon Set
- Replies: 7
- Views: 3970
- Mon Apr 09, 2007 12:56 am
- Forum: PSP Development
- Topic: PSPE Emulator bug
- Replies: 8
- Views: 4339
- Wed Mar 21, 2007 1:38 am
- Forum: PSP Development
- Topic: Weird GU behavior
- Replies: 6
- Views: 3259
- Mon Feb 05, 2007 9:48 am
- Forum: PSP Development
- Topic: Program Crash on Variable Assignment
- Replies: 27
- Views: 17975
Also, please stop bumping threads 1 hour after you last post, that's useless and annoying. haha if you look carefully its actually about 12 hours in between posts cause 12pm doesnt just turn into 1 am anyways Yes, sorry about that :p But my point is still valid... bumping is bad, especially for a r...
- Sat Feb 03, 2007 6:03 am
- Forum: PSP Development
- Topic: Program Crash on Variable Assignment
- Replies: 27
- Views: 17975
using global variables was one of the easiest ways i could think of having the variables because i needed access to most of them in alot of diffferent functions and didnt want to have to pass stuff through to the functions all, but with your struct suggestion, your talking about my global variables...
- Thu Feb 01, 2007 9:45 pm
- Forum: PSP Development
- Topic: Program Crash on Variable Assignment
- Replies: 27
- Views: 17975
almost every variable used within my program is global, but i can post them if you think that would help That's already bad in itself... You could, for example, do a tree structure with them using structs (app_data.notes.author for example instead of authornotes). I'm also under the impression that...
- Thu Feb 01, 2007 9:23 pm
- Forum: PSP Development
- Topic: Interrupt Controller
- Replies: 21
- Views: 11043