Search found 36 matches
- Sun Dec 30, 2007 12:38 am
- Forum: PS3 Development
- Topic: Decryption by Plaintext Attack
- Replies: 19
- Views: 20729
- Mon Sep 17, 2007 10:48 pm
- Forum: PSP Development
- Topic: 8002013C by loading kernel prx in user mode app
- Replies: 15
- Views: 11604
Remember to always use only kernel libraries in the kernel prx. Use user libraries in the kernel prx is one of the main reasons you got that 8002013C error. Anyways in 3.71 you will probably have more problems, since Sony has changed some kernel nids (they can't change the user ones that game use), ...
- Sat Sep 15, 2007 1:21 am
- Forum: PSP Development
- Topic: Now that PSP Slim CFW is out.... devin' on it....
- Replies: 30
- Views: 27310
Thanks kururin. Currently I am testing on a PSP1006 (the Fat one) with CFW3.52M33-4. So the usb mass storage pid may not be the problem. So what is CFW SDK? is it included in PSPSDK? I can not found the GetModel function or kuKernelLoadModule by search the PSPSDK header files. Or, I need my PSPSDK ...
- Fri Sep 14, 2007 8:31 pm
- Forum: PSP Development
- Topic: Correct usage of usbmass to avoid MS corruption
- Replies: 6
- Views: 3224
- Fri Sep 14, 2007 8:18 pm
- Forum: PSP Development
- Topic: PSP Slim RAM partitions
- Replies: 38
- Views: 28080
maybe have an option in recovery mode to enable it :P Yeah, patch the firmware to disable the cache and map the mem contiguously. I'd rather have 56MB of contiguous user mem than a UMD cache. I talked to the guys, and they say they will avoid umdcache module loading when executing homebrew in a fut...
- Fri Sep 14, 2007 7:40 pm
- Forum: PSP Development
- Topic: Now that PSP Slim CFW is out.... devin' on it....
- Replies: 30
- Views: 27310
I just digged into my code. I find pspSdkLoadStartModule returns 8002013C (library not found) when loading usbstorms.prx and usbstorboot.prx. But I checked the f0:, they exist. And even in this way. both sceUsbStart call returned succeeded. and also does sceUsbActivate(0x1c8); However, USB Mass str...
- Thu Sep 13, 2007 2:56 am
- Forum: PSP Development
- Topic: Now that PSP Slim CFW is out.... devin' on it....
- Replies: 30
- Views: 27310
- Wed Sep 12, 2007 5:02 pm
- Forum: PSP Development
- Topic: Now that PSP Slim CFW is out.... devin' on it....
- Replies: 30
- Views: 27310
- Wed Sep 12, 2007 2:44 am
- Forum: PSP Development
- Topic: Now that PSP Slim CFW is out.... devin' on it....
- Replies: 30
- Views: 27310
I am using “make kxploit” to build my PSP application before. So it is supposed to be for FW1.50. Now I am shifting to PSP slim. jimparis: Have you just tried your configuation yet? Does it work? I found it doesn't.Is there anything I missed? I change the header of main.cpp to: /* Define the module...
- Tue Sep 11, 2007 7:19 pm
- Forum: PSP Development
- Topic: Now that PSP Slim CFW is out.... devin' on it....
- Replies: 30
- Views: 27310
- Tue Sep 11, 2007 8:28 am
- Forum: PSP Development
- Topic: PSP Slim RAM partitions
- Replies: 38
- Views: 28080
PSP Slim RAM partitions
A quick bruteforce using sceKernelQueryMemoryPartitionInfo gave this: partition 1 (kernel high) topaddr = 0x88000000, size = 0x300000 (3 MB), attr = 0x0C partition 2: (user) topaddr = 0x08800000, size = 0x1800000 (24 MB), attr = 0x0F partition 3: (mirror of partition 1) partition 4: (kernel low) top...
- Sun Aug 26, 2007 8:56 am
- Forum: PSP Development
- Topic: header pspsystimer.h
- Replies: 16
- Views: 6348
You forgot about http://www.scedev.net I am quite sure that the people hosting that place will love to help test30, he should just send them a mail or two :)
- Sat Aug 25, 2007 10:33 pm
- Forum: PSP Development
- Topic: header pspsystimer.h
- Replies: 16
- Views: 6348
- Fri Aug 24, 2007 8:44 am
- Forum: PSP Development
- Topic: Invoke Exit game screen?
- Replies: 20
- Views: 8253
Why don't you try the impose api? All home things is related to that module.
http://silverspring.lan.st/3.50/kd/impose.html
Of course they are all undocumented, but you can try to reverse its use.
http://silverspring.lan.st/3.50/kd/impose.html
Of course they are all undocumented, but you can try to reverse its use.
- Sat Aug 18, 2007 12:45 am
- Forum: PSP Development
- Topic: PS2DIS experts?
- Replies: 5
- Views: 2760
- Thu Aug 16, 2007 3:37 pm
- Forum: PSP Development
- Topic: How to identify custom firmware
- Replies: 2
- Views: 1857
- Sun Aug 12, 2007 9:55 am
- Forum: PSP Development
- Topic: (plugin) sceRtcGetCurrentClockLocalTime problem
- Replies: 4
- Views: 2214
- Sat Aug 11, 2007 8:21 pm
- Forum: PSP Development
- Topic: Problem in digging sys API..
- Replies: 28
- Views: 10479
visualizer_plugin.prx doesn't export any nid's (I'm pretty sure). does that mean its completely unusable? it would be cool to use it in my own media player. Most xxxx_plugin.prx don't export anything, e.g. they don't act as libraries at all, they just do their stuff, and no modules can use their fu...
- Sat Aug 11, 2007 7:35 am
- Forum: PSP Development
- Topic: empty
- Replies: 3
- Views: 2108
- Thu Aug 02, 2007 9:05 pm
- Forum: PSP Development
- Topic: pspbtcnf.txt?
- Replies: 3
- Views: 2164
- Thu Aug 02, 2007 8:48 pm
- Forum: PSP Development
- Topic: psplinkusb and the 3.52 m33 firmware
- Replies: 3
- Views: 3153
- Wed Jul 18, 2007 2:09 am
- Forum: PSP Development
- Topic: Getting simple framebuffer going
- Replies: 18
- Views: 7617
Re: Getting simple framebuffer going
I've just got my PSP development environment up and running, and I'm trying to do some really basic things like getting a simple framebuffer to work. However the only thing I get is a black screen. Can anyone spot any obvious mistakes: #include <pspkernel.h> #include <pspdisplay.h> PSP_MODULE_INFO&...
- Sun Jul 15, 2007 2:27 am
- Forum: PSP Development
- Topic: Full Ram installing toolchain
- Replies: 3
- Views: 2755
- Sat Jul 14, 2007 6:51 pm
- Forum: PSP Development
- Topic: Accessing the extra 4Megs of RAM on 1.5+
- Replies: 18
- Views: 23814
I saw these images in some forums, i don't know original source though.Anti-QJ wrote:Link?
Please...
http://i202.photobucket.com/albums/aa11 ... SPSPEC.jpg
Nothing is said about the flash, but maybe it will have 64 (well, 66) MB too.
- Thu Jul 12, 2007 9:33 am
- Forum: PSP Development
- Topic: Hi TyRaNiD,how to send psp movie to pc like remotejoy
- Replies: 4
- Views: 2383
- Thu Jul 12, 2007 9:29 am
- Forum: PSP Development
- Topic: Bug? Can´t read an wav header
- Replies: 2
- Views: 1790
Re: Bug? Can´t read an wav header
Hello! I have one wav file need to read. The header has 44 bytes: 37-40 bytes contains "data" and 41-44 contains the size of data chunk. So: int fp = sceIoOpen(segmentoElegido, PSP_O_RDONLY, 0777); sceIoRead(fp,dheader,36); char data[5]; sce...
- Wed Jul 11, 2007 5:15 pm
- Forum: PSP Development
- Topic: Need some advice for a filesystem project
- Replies: 16
- Views: 9414
hi, i'm having a bit of problems with my fileystem and i feel i'm missing something. I'm loading my code as a custom firmware plugin, so in XMB i got correct filesystem size, but if i try to select for example PHOTO, i only get a request for /DCIM, which is not present, so i return 0x80010002 (no s...
- Tue Jul 10, 2007 10:39 am
- Forum: PSP Development
- Topic: Chotto Cam accessing
- Replies: 45
- Views: 33147
Two new samples. - sceUsbCam_1E958148: it is referenced by camera_plugin.prx, but the function that uses it is never called (there is neither jal to it, nor a pointer to it). The code sets first parameter to 0xC0000003, and the second parameter seems a pointer to an integer that receives something....
- Tue Jul 10, 2007 5:46 am
- Forum: PSP Development
- Topic: Chotto Cam accessing
- Replies: 45
- Views: 33147
Two new samples. First one is a correction of the previous one. Video was correct, but when you took photos, the image was reversed from left to right if the camera looked to you, and reversed from up-down and left-right when looking to the other side. It seems that the sceUsbCamAutoImageReverseSW(1...
- Tue Jul 10, 2007 3:59 am
- Forum: PSP Development
- Topic: Chotto Cam accessing
- Replies: 45
- Views: 33147
That's it, I want one (I guess the Go! Cam is the exact same thing?) :) But I can't find it in the stores in Zurich... Any idea where to order one cheaply to Switzerland? Or should I just order a Chotto Cam from playasia? Yeah slightly OT, sorry about that... Yeah the Go Cam is same thing. I guess ...