Search found 258 matches

by dlanor
Tue Feb 02, 2010 8:43 pm
Forum: PS2 Development
Topic: How to run from elf and load files anywhere?
Replies: 8
Views: 10811

Now I am just missing HDD support, that I still need more information, because I do not have one (I own a PS2 slim) and a friend of mine that have one, told me each game is a partition and the filesystem is kind of strange. The PS2 HDD filesystem is split into two separate logical device groups. On...
by dlanor
Fri Jan 29, 2010 8:46 pm
Forum: PS2 Development
Topic: ps2 linux on usb memory
Replies: 420
Views: 297621

From the readme it is noted that the ESR launch was untested so I decided to test it. This is an obvious test to make, but for this case it was probably doomed from the start, as kernel loading is one of the few things that should replace every single system vector throughout the entire system... T...
by dlanor
Sun Jan 24, 2010 12:28 pm
Forum: PS2 Development
Topic: Ps2 programming help
Replies: 8
Views: 10140

Re: Ps2 programming help

I wanted to know were can I get a ussefull tutorial in how to program for PS2. I have searched so many websites and none of them gave me a good understading. I dont have a ps2 but I have a PS3, can I install ps2 linux on PS3? Or can I program with Windows 7? If so plz tell me were can I download or...
by dlanor
Wed Jan 20, 2010 10:15 am
Forum: PS2 Development
Topic: help getting started
Replies: 3
Views: 7260

The infamous toolchain installation :) ---- edited BTW: Search the forums for the installable SDK by LBGSHI if you're using Windows. Another alternative for Windows XP users is the Cygwin+PS2Dev installation package I released a few days ago. This is based on a Cygwin release from january 2006, whi...
by dlanor
Wed Jan 20, 2010 10:00 am
Forum: PS2 Development
Topic: ps2 linux on usb memory
Replies: 420
Views: 297621

Thanks for your report. I think this will help people to decide to use it or not. But at least it is now a DVD and everybody can easily try it, even if there are some restrictions on use or usabilty. Yes, I agree that PS2 Linux is now much more accesible than before, but this also means that many m...
by dlanor
Tue Jan 19, 2010 5:52 am
Forum: PS2 Development
Topic: ps2 linux on usb memory
Replies: 420
Views: 297621

Re: Playstation 2 Linux Live DVD

To get around all the USB problems on the slim PSTwo, I created a Live Linux DVD. I used the files from deba5er to create it. There is no modchip required. I don't know if this works when you have modchip. File: ps2livedvd_v1.zip http://sourceforge.net/projects/kernelloader/files/ I have tested the...
by dlanor
Sun Jan 03, 2010 9:59 pm
Forum: PS2 Development
Topic: PS2 Lua Player
Replies: 26
Views: 180653

i was wondering if ps2 lua player has network support at the moment? also i do likethe idea of connecting ps2 and psp. with network support, is it possible to code a web browser? i relly want a web browser for ps2 and i dont have ps2linux so i cant use one Be aware that you are the first person to ...
by dlanor
Fri Dec 18, 2009 8:53 pm
Forum: PS2 Development
Topic: PSX software emulator on PS2
Replies: 9
Views: 12349

It is indeed true that ffgriever has written an emulator known as PS2PSXe, which as yet is available only to a limited set of handpicked beta testers, including myself. This emulator already has the same level of compatibility as the emulators for PC known as PCSX and ePSXe, which means that nearly ...
by dlanor
Fri Dec 18, 2009 8:32 pm
Forum: PS2 Development
Topic: Why is network speed so very slow on PS2
Replies: 2
Views: 6793

Re: Why is network speed so very slow on PS2

Hello, Why is the transfer speed from PS2 to PC so very slow in program like ftp and also other? is it because of some limitation in PS2 hardware or is it because of unoptimized tcp/ip stack? if so, what is the bottleneck, do you know? In most cases it is due to unoptimized programming, which can b...
by dlanor
Fri Dec 11, 2009 5:35 am
Forum: PS2 Development
Topic: MP4 Player For PS2?
Replies: 12
Views: 91755

Apparently it would not be possible for him to design an H.264 decoder producing both decent resolution and decent frame rate, due to limitations of the PS2 resources. I'm not really qualified to verify that as fact myself, but I'm perfectly willing to rely on EEUG's judgment in such things. What h...
by dlanor
Thu Dec 10, 2009 9:15 pm
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 394707

Version wise, I have no clue. I put a flip top case on it years and years ago (probably going on 8 years now) and tossed the original case out a few years back, unless theres some other way to find out, taking it apart is fine, I usually tear it apart and blow it out a couple times a year, and it's...
by dlanor
Thu Dec 10, 2009 8:55 pm
Forum: PS2 Development
Topic: MP4 Player For PS2?
Replies: 12
Views: 91755

What is the proper way to place music on an Mp4 Player? Yesterday I downloaded a ton of songs and transferred them to my mp4 player. But after I unplugged the player and tried to play the songs I get "Format Error". Was I supposed to use Media Player or some other program to place the son...
by dlanor
Tue Dec 08, 2009 8:33 am
Forum: PS2 Development
Topic: Firewire HD connection
Replies: 13
Views: 97993

EEUG, you could edit the driver without the transfer speed limit and recompile it with ps2sdk About this I'll say three things: 1: It is not a question of any explicit limit that can be removed, but a matter of difficult optimization in order to raise transfer speed of any interface. 2: EEUG has al...
by dlanor
Sun Dec 06, 2009 10:49 am
Forum: PS2 Development
Topic: Interesting Code Conversion Project
Replies: 5
Views: 8473

also, does anyone know how the author is? i tried emailing the webmaster of the site but i got a error mailbox name not found I believe that the site is just as dead as the project, and while the author hopefully is not so, it may still be impossible to reach him based on any info on that page. The...
by dlanor
Sat Dec 05, 2009 8:42 am
Forum: PS2 Development
Topic: Run ELF within an ELF?
Replies: 6
Views: 10229

ok, im not i t much of a c or c++ person but i can program my ps2, havent looked at ulaunchelf source much though i dont need u to do it for me, but could u tell me how? or at least give me a vauge idea? thx If you want the ability to do generic elf launching exactly like uLE, to get the same degre...
by dlanor
Tue Dec 01, 2009 11:46 pm
Forum: PS2 Development
Topic: ps2 linux on usb memory
Replies: 420
Views: 297621

Re: Why do I find Linux

Why do I find Linux so appealing and so difficult to migrate to? I've had a partition with a linux distro on about every computer I've owned. I will install the OS, do the updates, run into some compatibility issues and not bother any longer. How can I solve this? That question is something you wil...
by dlanor
Fri Nov 27, 2009 7:58 am
Forum: PS2 Development
Topic: ps2 linux on usb memory
Replies: 420
Views: 297621

I think it's more or less just coincidence. In order to activate the bug for homebrew: You need a newer pstwo. dev9 enabled prior to enabling usb/spu2 will cause only the last dma channel enabled to work. usb or spu2 enabled prior to dev9, should cause only the last two enabled channels to work. I ...
by dlanor
Fri Nov 27, 2009 7:06 am
Forum: PS2 Development
Topic: ps2 linux on usb memory
Replies: 420
Views: 297621

I took some time and went through all the modules in ps2sdk. The usbd, ahx, and freesd modules seem to be the only modules that use the pcr2 register directly. The ps2dev9 module uses dmacman, though. Here's the list of the bit settings for pcr2 that are in ps2sdk: 1 << 27, 0x08000000 is usb ohci c...
by dlanor
Thu Nov 26, 2009 10:00 am
Forum: PS2 Development
Topic: ps2 linux on usb memory
Replies: 420
Views: 297621

I took some time and went through all the modules in ps2sdk. The usbd, ahx, and freesd modules seem to be the only modules that use the pcr2 register directly. The ps2dev9 module uses dmacman, though. Here's the list of the bit settings for pcr2 that are in ps2sdk: 1 << 27, 0x08000000 is usb ohci c...
by dlanor
Wed Nov 25, 2009 9:02 am
Forum: PS2 Development
Topic: ps2 linux on usb memory
Replies: 420
Views: 297621

I wonder why all these modules didn't use dmacman? But maybe it's bugged in newer ps2's as well... You can try importing dmacman's dmac_get_dpcr2() and see if it returns 0 as well. Hmmm. Actually the fact that this function is NOT bugged might be the reason why no games have been reported to have a...
by dlanor
Tue Nov 24, 2009 7:02 am
Forum: PS2 Development
Topic: ps2 linux on usb memory
Replies: 420
Views: 297621

@Mega Man: @deba5er: I believe that this new discovery Mega Man made, of a previously read_write register now being write_only in newer PSTwo models, warrants both further investigation and a proper fix at a deeper system level. Simply patching a single module or two, so as to add some set bits (by ...
by dlanor
Mon Nov 16, 2009 11:36 am
Forum: PS2 Development
Topic: ps2 linux on usb memory
Replies: 420
Views: 297621

I think it is possible to move the USB driver from Linux to IOP side. The old Wii Linux uses a similar solution. So the ps2sdk usbd.irx can be used. I already did this for network. This may be easier than debugging deadlocks. I agree that this does sound like the best solution, as the current USBD ...
by dlanor
Sat Nov 14, 2009 9:37 pm
Forum: PS2 Development
Topic: ps2 linux on usb memory
Replies: 420
Views: 297621

@dlanor Thanks. It's sort of above my head right now. I dug around the ps2 linux kernel and found the io base address and IRQ which are: from usb-ohci-ps2.c: /* * attach OHCI device */ ret = hc_add_ohci((struct pci_dev *)NULL, IRQ_SBUS_USB, (void *)KSEG1ADDR(0x1f801600), 0, &ps2_ohci, "usb...
by dlanor
Fri Nov 13, 2009 9:52 am
Forum: PS2 Development
Topic: ps2 linux on usb memory
Replies: 420
Views: 297621

@deba5er: I don't have a solution for you, but considering which console models are involved, and that only USB errors are involved, this inescapably reminds me of the problems experienced when using CodeBreaker on these consoles. CodeBreaker does work on both of them, but on a v14 or later model it...
by dlanor
Thu Nov 12, 2009 3:40 am
Forum: PS2 Development
Topic: Running game and ps2dev9.irx + ps2ip.irx simultaneously
Replies: 1
Views: 2610

Re: Running game and ps2dev9.irx + ps2ip.irx simultaneously

Hello. I'm to run TCP/IP server and PS2 game on my PS2 simultaneously. There appears to be a problem: when I reset IOP using an image on cdrom by SifIopReset("rom0:UDNL cdrom0:\\<myiopimg>;1", 0), it can't load ps2dev9.irx. Here you need to realize that ps2dev9.irx is one of the drivers y...
by dlanor
Sat Nov 07, 2009 10:17 pm
Forum: PS2 Development
Topic: I might be breaking things..
Replies: 33
Views: 27134

I, personally, don't believe that legacy functions should be retained indefinitely. While it may make sense to do so in a library that is used commercially or has a large user-base, I feel that it needlessly complicates things for little gain, in this case. Though it was I who raised this backwards...
by dlanor
Fri Nov 06, 2009 9:55 pm
Forum: PS2 Development
Topic: I might be breaking things..
Replies: 33
Views: 27134

Thanks for the confirmations guys. dlanor: Perhaps an "inline" function with the old name that just calls the new GetSyscallHandler is in order. Personally I think it makes more sense to simply update the projects in question. I agree, and for a project this recent it is no big chore. But...
by dlanor
Thu Nov 05, 2009 9:12 pm
Forum: PS2 Development
Topic: I might be breaking things..
Replies: 33
Views: 27134

I can confirm that the fixes for rev 1660 again allow the current PS2SDK to be used for the USBLoader project, except that three references to the GetSyscall function had to be edited to use the new name GetSyscallHandler instead. I agree with the logic behind that rename (considering the other 'Han...
by dlanor
Tue Oct 20, 2009 3:44 am
Forum: PS2 Development
Topic: Issues with kernelloader1.9 on a PSTwo Slim
Replies: 18
Views: 13069

Now I've got the information that "0220EC20060210" is the content of rom0:ROMVER on an Australian SCPH-77002. Maybe "E" only means PAL. Yes, I think that is correct. To my knowledge all PAL regions use the letter "E" in that fifth character of ROMVER, even for non-Euro...
by dlanor
Sun Oct 18, 2009 8:01 pm
Forum: PS2 Development
Topic: Issues with kernelloader1.9 on a PSTwo Slim
Replies: 18
Views: 13069

Now I know that the problem is caused by the file rom0:ROMVER. The content is 0220JC20060210. The "J" is used as region code, so kernelloader will only work on a Japanese console. I assume that they use the same ROM0 on all regions. Kernelloader will also use NTSC. Sony must store the reg...