Search found 25 matches

by 7oby
Mon Nov 26, 2007 4:01 am
Forum: PSP Development
Topic: PSPLink + RemoteJoy on PSP Slim 3.711m33-2 prob
Replies: 10
Views: 12610

I also do not have a clue. Maybe update to the latest 3.71 M33-3 (this works here). Otherwise check plugins twice. Maybe some old version made its way to SEPlugins: remotejoy.prx 10702 bytes 27.09.2007 usbhostfs.prs 18298 bytes 27.09.2007 screenshotbmp.prx 4586 bytes 27.09.2007 Last but not least re...
by 7oby
Fri Nov 23, 2007 8:46 am
Forum: PSP Development
Topic: PSPLink + RemoteJoy on PSP Slim 3.711m33-2 prob
Replies: 10
Views: 12610

Okay, let's see: 1. Download 14684_remotejoy_and_screenshot.rar from the above mentioned link. 2. Copy {remotejoy.prx|screenshotbmp.prx|usbhostfs.prx} to ms0:/SEPlugins with ms0: being the PSP root directory 3. create two files vsh.txt and game.txt both with the following content: ms0:/seplu...
by 7oby
Fri Nov 23, 2007 8:28 am
Forum: PSP Development
Topic: I'm working on Quake again, requesting some advice
Replies: 137
Views: 71145

Excellent work ! And as far as I remember the first application that makes use of Slim's 64MB !

I quickly testet the Slim version and it runs on the Slim, but does not on the Phat (as expected).
by 7oby
Thu Nov 22, 2007 12:08 am
Forum: PSP Development
Topic: PSPLink + RemoteJoy on PSP Slim 3.711m33-2 prob
Replies: 10
Views: 12610

I suspect the RemoteJoySDL package that you are using is not compatible with 3.71 M33. Get this one, which is fixed for 3.71 M33-2 and also runs on my 3.71 M33-3 perfectly: http://dl.qj.net/General-Apps/pg/12/fid/14684/catid/151 However the installation and usage is different. The latter one only wo...
by 7oby
Mon Aug 27, 2007 7:21 pm
Forum: PSP Development
Topic: PMP VLC 0.0.9 Player
Replies: 578
Views: 1021079

but looks like thats need some cahe or somthin else.. i have DSL 1MB and i have some problems for data lag.. I suggested the same here: http://forums.ps2dev.org/viewtopic.php?p=55709#55709 But did not get an answer yet. . Is PMPVLC already facilitating some kind of cache? If yes, which size? . How ...
by 7oby
Tue Jul 24, 2007 11:42 pm
Forum: PSP Development
Topic: PMP VLC 0.0.9 Player
Replies: 578
Views: 1021079

Re: vlc for linux with x264/AVC support

I compiled it with x264 support but AVC playback using PMP vlc is not working for me. Maybe I missed some options during compling process. Can someone provide me a ./configure options for vlc, which should be used to compile it successfully. I would like to pick up on this one. Anyone successfully ...
by 7oby
Tue Jul 24, 2007 6:24 pm
Forum: PSP Development
Topic: uClinux on the PSP
Replies: 151
Views: 150724

What is the status with this project? For this project to really take off drivers for utilizing the memory stick and W-Lan are very desirable: The memory stick for persistent storage - right now all modifcations you do while running linux vanish upon reboot. You have to put everything you need up f...
by 7oby
Sat Jul 07, 2007 11:27 pm
Forum: PSP Development
Topic: PMP VLC 0.0.9 Player
Replies: 578
Views: 1021079

Re: determine integer value of the WiFi connection

how do i determine integer value of the WiFi connection? i have more than 50 wifi connections lol because i travel around frequently Count them. The first one is number "1" (and not "0") counting from top to bottom. When streaming through internet, I discover lags and stutter. I...
by 7oby
Wed Jun 27, 2007 8:30 pm
Forum: PS3 Development
Topic: H.264 codec
Replies: 11
Views: 12948

Re: H.264 codec

has anybody seen an h.264 codec for cell? this is required to watch hdtv video on ps3. I guess you would like to have the CELL SPEs do the task instead of the inferior PowerPC part of the CELL core. This is one solution of distributing the work among the SPEs: http://www.hotchips.org/archives/hc17/...
by 7oby
Thu May 31, 2007 3:45 am
Forum: PSP Development
Topic: uClinux on the PSP
Replies: 151
Views: 150724

daisuke0kun wrote:Hrm... I was going to try your Debian Sarge toolchain environment, 7oby, but the download link is not valid anymore.
Done and link above updated.

Sorry for the inconvenience. The server is pretty fast, but only allows me to serve for 30 days.
by 7oby
Sat Apr 21, 2007 5:55 am
Forum: PSP Development
Topic: uClinux on the PSP
Replies: 151
Views: 150724

clicked wrong button - can't delete post. Thanx for this inconvencience.
by 7oby
Fri Apr 20, 2007 10:56 pm
Forum: PSP Development
Topic: uClinux on the PSP
Replies: 151
Views: 150724

I started some work on a live CD and would like to have some feedback. Actually I did not follow the idea of a live CD, but instead used coLinux , which is a Linux kernel that can run in parallel with Windows. Advantages . no need to reboot Windows . fairly fast . persistent storage in a Windows fil...
by 7oby
Fri Mar 30, 2007 7:56 pm
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8856259

The latest PSP firmware supports 720x480 resolution via AVC! If Dark Alex cracks the firmware so a homebrew PSP can use it, does this rnean that PMP MOD finally becomes obselete? If you read the release notes of Dark Alex custom firmware carefully: 3.03 OE-B . Patched the firmware to allow decrypte...
by 7oby
Wed Mar 07, 2007 8:35 am
Forum: PSP Development
Topic: uClinux on the PSP
Replies: 151
Views: 150724

elf2flt is already in the "build/elf2flt/" directory of the toolchain installer. Thanks a lot! This again explains clean: @echo "Cleaning everything up..." #rm -rf $(BUILD_DIR) Since I was trying different gcc versions and machines, I had to do quite some...
by 7oby
Tue Mar 06, 2007 2:01 am
Forum: PSP Development
Topic: uClinux on the PSP
Replies: 151
Views: 150724

I'm trying to get the kernel toolchain to build. Building the cross compiler and binutils seems to work. But I'm missing elf2flt sources or binaries. This location seems to be commented out by purpose: #ELF2FLT_SITE:=ftp://www.uclibc.org/uClibc/toolchain/ #ELF2FLT_SOURCE:=elf...
by 7oby
Mon Dec 04, 2006 5:29 am
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8856259

Re: recent patches of x264

I patched a very recent version of x264. The speed increase was only 2,5-3,5%. However the resulting clips crash rather fast on the PSP. Either I oversaw something adapting the [pictiming-]patch to the new code base or there are some changes to the x264, which require to rewrite the pict_timing and...
by 7oby
Wed Nov 15, 2006 7:09 pm
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8856259

Re: recent patches of x264

I was wondering whether somebody has patches to the more recent versions of x264 available. I patched a very recent version of x264. The speed increase was only 2,5-3,5%. However the resulting clips crash rather fast on the PSP. Either I oversaw something adapting the [pictiming-]patch to the new c...
by 7oby
Tue Nov 14, 2006 1:21 am
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8856259

... if you need more information to the why you are free to use the search function. Let me start with the second part: I think I'm to stupid to use the search function. At least I have not figured out how to search a single thread (this one) and get the answer: <Your search string can be found on ...
by 7oby
Tue Nov 14, 2006 12:59 am
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8856259

be aware that using more threads break compatibility with the internal psp decoder (the stream generated can't be decoded because frames are internally divided in slices) Thanx a lot! I wasn't aware that using multi threaded encoding actually has an impact to the actual output stream. I had the imp...
by 7oby
Mon Nov 13, 2006 6:55 pm
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8856259

recent patches of x264

I was wondering whether somebody has patches to the more recent versions of x264 available. The old ones don't match the current code anymore. Just wanted to ask before I try to manually edit the source files. Wanted to play with the encoder on some multi core machines and see whether more recent ve...
by 7oby
Mon Jun 19, 2006 7:48 am
Forum: General Discussion
Topic: PMP Mod v2.02b & PMP Mod AVC v1.02M subtitle mod+FW2.0+
Replies: 100
Views: 439152

jonny wrote:@pegasus21:
this seems to me the usual problem with the psp lcd (search in this forums, there is already some discussion about this), raise the luminosity to make this less noticeable
Thanks a lot! Helps instantly!
by 7oby
Fri Jun 16, 2006 6:50 pm
Forum: General Discussion
Topic: PMP Mod v2.02b & PMP Mod AVC v1.02M subtitle mod+FW2.0+
Replies: 100
Views: 439152

I did verify/test PMP Mod on a FW 2.50 GTA exploited PSP. My test video sequence had the following parameters: . 480x272 resolution @24fps . 768kbit/s video stream rate . MP3 128 kbit CBR Trans- and encoded using VirtualDub/BeLight/XviD-Codec as described in the various PMP MOD Encoding guides. I w...
by 7oby
Tue Jun 13, 2006 11:40 pm
Forum: General Discussion
Topic: PMP Mod v2.02b & PMP Mod AVC v1.02M subtitle mod+FW2.0+
Replies: 100
Views: 439152

you can see great in 768 kbps, don't you think so? Compared to the memory stick restrictions of the Sony build in video player: . e.g. max 368x208 in 16:9 upscaled to 480x272 . only fixed 15 or 29.7 fps encodings (other rates will stutter, since some frames are displayed twice when upscaling: e.g. ...
by 7oby
Tue Jun 13, 2006 11:14 pm
Forum: General Discussion
Topic: PMP Mod v2.02b & PMP Mod AVC v1.02M subtitle mod+FW2.0+
Replies: 100
Views: 439152

I finally managed to get PMP Mod running on 2.0+ Firmware with the GTA exploit. I did verify/test PMP Mod on a FW 2.50 GTA exploited PSP. My test video sequence had the following parameters: . 480x272 resolution @24fps . 768kbit/s video stream rate . MP3 128 kbit CBR Trans- and encoded using Virtua...
by 7oby
Fri Jun 09, 2006 2:30 am
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8856259

the ME will probably always remain for the 1.5 firmware version (i doubt a vfpu path for the idct will be faster) I'm stuck with FW 2.01+ and as far as I understood the ME part is the only remaining reason, why PMP MOD currently won't run on FW 2.01+. My questions: . I assume ME refers to VME (Virt...