Search found 5 matches

by Gh0sT
Thu May 24, 2007 8:54 am
Forum: PSP Lua Player Development
Topic: Very new to Lua, need button "if"s
Replies: 2
Views: 4447

pad:up()
pad:down()
pad:left()
pad:right()
pad:triangle()
pad:circle()
pad:cross()
pad:square()
pad:l()
pad:r()
pad:analogX()
pad:analogY()
pad:note()
pad:home()
pad:start()
pad:select()
...

Maybe more, dunno. :)

Greets,
Gh0sT
by Gh0sT
Thu May 24, 2007 8:34 am
Forum: PSP Development
Topic: SQLite for PSP
Replies: 34
Views: 27346

Nice man, I'm interested.

Googled the docs and would love to try this out.

Thanks in advance,
Gh0sT
by Gh0sT
Thu May 24, 2007 8:28 am
Forum: PSP Development
Topic: sceKernelLoadExec --> vshmain.prx
Replies: 9
Views: 4233

Sorry, to point this out, but I hope you're not just c&p-ing:

if(pad.Buttons & PSP_CTRL_LTIRGGER)?

Greets
by Gh0sT
Tue Sep 05, 2006 5:35 am
Forum: PSP Development
Topic: [Solved] Clipping freetype text
Replies: 0
Views: 944

[Solved] Clipping freetype text

Hi everyone, I'd like to clip off a part of a text blitted with the freetype2 lib. IE. mytext = "This is a long line of text which need to be clipped"; text_to_screen(mytext, x, y); I'd like it to display only the first part of the text, so: "This is a long li" An...
by Gh0sT
Tue Jun 06, 2006 2:59 am
Forum: PSP Lua Player Development
Topic: Lua Player v0.20 Image.load issues
Replies: 2
Views: 2734

Lua Player v0.20 Image.load issues

Hi, I've been using your excellent software for quite a while now and would first like to congratulate you on your great work. Without you guys the PSP homebrew scene wouldn't be as terrific as it is now! [/suckup] Now for my question. I've coded quite a lot of small projects using v0.16 of the Lua ...