Hey guys.. Is there any progress on this?
Last post here was almost a year ago..
I'd be really keen to get stuck into some raw mode ps3 homebrew.
ps3link would lead to a nice otheros homebrew launcher i expect.. a fully legal xbox1 style homebrew scene on ps3 would be great!
Search found 75 matches
- Thu Jun 05, 2008 1:27 pm
- Forum: PS3 Development
- Topic: ps3link & ps3client projects added to svn
- Replies: 7
- Views: 8683
- Mon Apr 16, 2007 12:46 am
- Forum: PSP Development
- Topic: Cannot build libvorbis
- Replies: 6
- Views: 4139
- Sat Jan 06, 2007 6:59 pm
- Forum: The Incredible Hall Of Shame
- Topic: need a couple questions answered
- Replies: 2
- Views: 8397
- Sat Jan 06, 2007 12:52 pm
- Forum: Other Development
- Topic: from atari to zx spectrum
- Replies: 6
- Views: 56221
- Tue Nov 07, 2006 9:41 am
- Forum: General Discussion
- Topic: Mt Fuji Engine and Caelestis
- Replies: 3
- Views: 4732
Yeah i posted on your forum when i first got it running, its been laying dormant for a while, but i finally found some real artists to do it justice, so its started moving along again.. still trying to get a demo out, but i wanted to polish it up before i release anything. and i've been hell busy fo...
- Mon Nov 06, 2006 8:28 pm
- Forum: General Discussion
- Topic: Mt Fuji Engine and Caelestis
- Replies: 3
- Views: 4732
Mt Fuji Engine and Caelestis
Hey people, I just wanted to expose some stuff I've been working on for a year or 2. Firstly, I have been working on a well defined cross platform engine for about 2 years which I call 'Mount Fuji'. Not being happy with any existing freely available options, my goal with it was to create a fully fle...
- Thu Jul 20, 2006 9:59 am
- Forum: PSP Development
- Topic: Need art for your app?
- Replies: 5
- Views: 2865
I dont need 3D. But I need a very experienced concept artist. I have a set of references and concepts, these all need to be collated into a well defined style (not too unlike what you see in the screenshots, except by an artist rather than a programmer) and presented as reference art that modellers ...
- Wed Jul 19, 2006 7:09 pm
- Forum: PSP Development
- Topic: Need art for your app?
- Replies: 5
- Views: 2865
I'd be keen to see if you're interested in the style of game i'm working on. I need a reasonable bit of concept art to give to 3d guys. I have design but i need to collate it into a well defined style. My game looks like this: http://caelestis.dotblip.com/screenshots.html http://caelestis.dotblip.co...
- Wed Apr 19, 2006 9:27 am
- Forum: PSP Development
- Topic: Current working dir?
- Replies: 6
- Views: 3550
- Tue Apr 18, 2006 8:21 pm
- Forum: PSP Development
- Topic: Current working dir?
- Replies: 6
- Views: 3550
- Tue Apr 18, 2006 11:29 am
- Forum: PSP Development
- Topic: Current working dir?
- Replies: 6
- Views: 3550
Current working dir?
Can anyone tell me how to get the current working directory? or rather, since there doesnt seem to be one (all paths seem to be absolute), the directory the elf lives in?
- Mon Apr 17, 2006 8:16 pm
- Forum: PSP Development
- Topic: Misc Crashes
- Replies: 29
- Views: 14809
Jim: I dont think thats likely, i have made fairly thorough searched for buffer overflows.. Also, from my example, pCurr, and pCache are the only variables on the stack.. pCache is correct, pCurr is broken, and strlen() certainly doesnt write to the stack.. so i cant see any place where it could be ...
- Sat Apr 15, 2006 11:40 am
- Forum: PSP Development
- Topic: Misc Crashes
- Replies: 29
- Views: 14809
- Sat Apr 15, 2006 11:37 am
- Forum: PSP Development
- Topic: Misc Crashes
- Replies: 29
- Views: 14809
- Sat Apr 15, 2006 11:10 am
- Forum: PSP Development
- Topic: Misc Crashes
- Replies: 29
- Views: 14809
it sounds like that could be the case for starman2049, but i dont think my or UsefulIdiot's cases are likely the dcache.. Heres one of multiple examples (also remember they both used to work perfectly.. const char *MFStringCache_Add(MFStringCache *pCache, const char *pNewString) { MFCALLSTACK; MFDeb...
- Sat Apr 15, 2006 4:53 am
- Forum: PSP Development
- Topic: Misc Crashes
- Replies: 29
- Views: 14809
I dont know if that sounds like that same thing :/ I have had numerous problems with alignment too, but this is very different.. Its totally unsolicited, and if you wiggle the instruction order around it just go's away.. also logging the values shows the wrong thing, when i know the right value is i...
- Fri Apr 14, 2006 11:50 pm
- Forum: PSP Development
- Topic: Misc Crashes
- Replies: 29
- Views: 14809
I've actually been experiencing the same thing.. I build and get a random crash in a bit of code thats always run just fine.. Then i start narrowing down the crash, isolate the function its in, then put in some logs to see why its crashing, and it stops crashing.. Its happened to me in 2 places that...
- Fri Apr 14, 2006 11:52 am
- Forum: PSP Development
- Topic: Angelscript on MIPS/calling conventions
- Replies: 1
- Views: 1679
- Fri Apr 14, 2006 11:46 am
- Forum: PSP Development
- Topic: Angelscript on MIPS/calling conventions
- Replies: 1
- Views: 1679
Angelscript on MIPS/calling conventions
Hey people, i'm looking into porting angelscript to MIPS.. Does anyone know if this is already done? or if anyone has attempted it? If anyone has any thoughts or ideas i'd like to hear about it before i give it a crack.. Also, can anyone point me at any good references for the MIPS calling conventio...
- Wed Apr 12, 2006 11:23 pm
- Forum: PSP Development
- Topic: PSP broken elf problem
- Replies: 5
- Views: 2706
- Wed Apr 12, 2006 9:57 am
- Forum: PSP Development
- Topic: PSP broken elf problem
- Replies: 5
- Views: 2706
sorry, my paste above neglected the include and the PSP_MODULE_INFO.. i most definately have that there.. ahhhh! psp-fixup-imports! that sounds exactly likely! :) i'll try that tonight when i get home.. THANKS!! just for reference, i couldnt find mention to it anywhere in the makefile... is it someh...
- Wed Apr 12, 2006 1:34 am
- Forum: PSP Development
- Topic: PSP broken elf problem
- Replies: 5
- Views: 2706
PSP broken elf problem
hello people.. can anyone here help me out with some ideas why i'm producing a broken elf? ... is there anything i need to do specifically after linking to make the elf work on the PSP? i'm compiling a bare app: void main() { sceKernelExitGame(); return 0; } which i expect to quit immediately.. but ...
- Thu Dec 15, 2005 9:46 pm
- Forum: PSP Development
- Topic: difference between retail elf and PSPSDK
- Replies: 8
- Views: 4740
- Thu Dec 15, 2005 10:52 am
- Forum: PSP Development
- Topic: difference between retail elf and PSPSDK
- Replies: 8
- Views: 4740
difference between retail elf and PSPSDK
Hi people, i'm just wondering what differences, if any, there are between the elf found in a retail game, and the ones that the pspsdk generates?
- Tue Dec 06, 2005 4:41 pm
- Forum: Help Wanted Requests
- Topic: Looking for a programmer
- Replies: 6
- Views: 7166
cool, cheers :) well it was moved off topic almost instantly, so i figured that was fairly representative of public opinion ;) i still need a couple of people to help me out writing some test apps and demos.. i really need the practical feedback.. helps verify my decisions with the api/etc and find ...
- Mon Dec 05, 2005 4:00 pm
- Forum: Help Wanted Requests
- Topic: Looking for a programmer
- Replies: 6
- Views: 7166
Yeah you didnt really miss too much.. In more detail, Its not any 'type' of game engine, its very general.. Its not meant to be a quake or anything like that.. I provide interfaces for graphics, sound, networking, collision, debugging, file system stuff, input, fonts, effects, heap management, gener...
- Sun Nov 20, 2005 11:19 pm
- Forum: Help Wanted Requests
- Topic: Looking for a programmer
- Replies: 6
- Views: 7166
Looking for a programmer
This is an out-there request that will probably only interest very few individuals.. I'm looking for a programmer to work on a small game/demo project based on a very fast, efficient and flexible cross platform engine i've been working on for the past year or so.. There are a few reasons for this, I...
- Tue Aug 30, 2005 5:01 pm
- Forum: General Discussion
- Topic: Dreamcast/Gamecube
- Replies: 7
- Views: 4731
I think you'll find this is the 'Off-Topic Discussion' forum.. and you're not being very productive. Start your own thread if you want to talk about Mac Classic II dev.. The reason i ask about DC/GC dev here, is that the toolchain/build environment (a modified GCC+newLib) and runtime hardware/techno...
- Mon Aug 29, 2005 2:33 pm
- Forum: General Discussion
- Topic: Dreamcast/Gamecube
- Replies: 7
- Views: 4731
well firstly, i placed it in 'Off-Topic' .. which seems appropriate.. and its definately dev related.. i dont see why it should be locked.. however this is a tangent, and if this continues, it probably should be locked ;) mind you, i would still like to hear from anyone here who is, or has been invo...
- Sun Aug 21, 2005 3:59 pm
- Forum: PSP Development
- Topic: Putting textures in VRAM
- Replies: 14
- Views: 6506
just another thought on the topic, would it be possible to make use of vram that is wasted by the framebuffers for storing textures in any way? ie, frame buffer width is 480 pixels, but we allocate 512 across.. this leaves 32*bytesperpixel bytes at the end of each line, unfortunately, this really is...