Search found 123 matches

by cooleyes
Wed May 13, 2009 12:43 pm
Forum: PSP Development
Topic: now,we can use libaudiocodec and libasfparser to decode wma
Replies: 3
Views: 5113

Re: now,we can use libaudiocodec and libasfparser to decode

here is source code /* * Copyright (C) 2009 cooleyes * eyes.cooleyes@gmail.com * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or &#40...
by cooleyes
Mon Feb 09, 2009 11:03 am
Forum: PSP Development
Topic: a new sample to decode all psp supported MP4AVC
Replies: 8
Views: 13158

Great work, thanks for sharing. Does this just work with AVC or does it work with both MPEG4-ASP and H.264? Have you discovered a similar method for decoding standard MPEG4 with resolutions above 480x272? Because I remember seeing this thread awhile back , it would be great to decode XviD using the...
by cooleyes
Mon Feb 09, 2009 10:56 am
Forum: PSP Development
Topic: a new sample to decode all psp supported MP4AVC
Replies: 8
Views: 13158

Thank you VERY VERY much cooleyes EDIT: Cooleyes, i had some bad blocks when compiled the original source: main.c:156: warning: initialization from incompatible pointer type main.c:156: warning: initialization from incompatible pointer type main.c&...
by cooleyes
Mon Feb 09, 2009 1:16 am
Forum: PSP Development
Topic: a new sample to decode all psp supported MP4AVC
Replies: 8
Views: 13158

a new sample to decode all psp supported MP4AVC

Here is a sample code to decode a psp mp4(avc) file. full source package, you can download from here http://cooleyes.fx-world.org/downloads/samples/avcdecoder.rar /* * Copyright (C) 2008 cooleyes * eyes.cooleyes@gmail.com * * This Program is free software; you can redistribute it and...
by cooleyes
Sun Feb 08, 2009 1:37 pm
Forum: PSP Development
Topic: a sample to decode a psp mp4(avc) file
Replies: 30
Views: 72478

i found the "pspmpeg" and the "mem64" libs, but no "mp4ff" lib, do someone has this lib, or maybe, knows it as an other name? ok, just wait a few days, I will post a new sample code It can decode <=480*272 main profile avc, it also can decode 480P main profile avc :)
by cooleyes
Sat Feb 07, 2009 9:02 pm
Forum: PSP Development
Topic: a sample to decode a psp mp4(avc) file
Replies: 30
Views: 72478

victorprosa wrote:cooleyes

Can you re-upload the full pack, with the libs, etc, because the link has expired :(
sorry , this sample code source, I had deleted. :(
but you can find the code from PPA project

http://pmplayer-advance.googlecode.com
by cooleyes
Fri Feb 06, 2009 11:23 am
Forum: PSP Development
Topic: a sample to decode a psp mp4(avc) file
Replies: 30
Views: 72478

J.F. wrote:Does that affect the supported resolutions as well?
still <=480*272

but I will continue to find out how to decode 480P . :P
by cooleyes
Thu Feb 05, 2009 4:36 pm
Forum: PSP Development
Topic: a sample to decode a psp mp4(avc) file
Replies: 30
Views: 72478

Hello, I m very impressed by all of this; As you know the PSP is still not able to read Ipod MP4 movie because the stream is coded CAVLC and not CABAC ... this is really stupid from Sony to limit the decoding software. Based on this work, is there any chance to enable CAVLC video stream decoding? k...
by cooleyes
Mon Feb 02, 2009 5:08 pm
Forum: PSP Development
Topic: About RM/RMVB player on psp.NEED HELP!!!
Replies: 26
Views: 30552

&#26159;&#29992;&#19979;&#36733;&#24037;&#20855;&#19979;&#30340;&#21527;&#65311; &#26159;&#20010;&#20013;&#22269;&#20154;&#37117;&#30693;&#36947;&#22312;&#36825;&#37324;&#30340;&#35270;&#39057;&#3616...
by cooleyes
Mon Feb 02, 2009 11:37 am
Forum: PSP Development
Topic: About RM/RMVB player on psp.NEED HELP!!!
Replies: 26
Views: 30552

I thought new RM streams where in h264 ? Wouldn't there be a very easy way to just change the RM container into something compatible with the PSP ? I mean, changing only the container, and not having to "really" reencode the stream itself ? Does somebody know why RM is so popular in china...
by cooleyes
Mon Feb 02, 2009 11:32 am
Forum: PSP Development
Topic: About RM/RMVB player on psp.NEED HELP!!!
Replies: 26
Views: 30552

No man, you didnt understand what I mean and the situation here. Converting a 100min RMVB movie files to Mp4 will cost me 100 minutes almostly,or even more! It's so bother. And what make matters worse,all your favorite videos downloaded are RMVB. THE ONLY VIDEO FORMAT IN CHINA IS REALMEDIA,YOU WILL...
by cooleyes
Sun Feb 01, 2009 11:47 pm
Forum: PSP Development
Topic: About RM/RMVB player on psp.NEED HELP!!!
Replies: 26
Views: 30552

No man, you didnt understand what I mean and the situation here. Converting a 100min RMVB movie files to Mp4 will cost me 100 minutes almostly,or even more! It's so bother. And what make matters worse,all your favorite videos downloaded are RMVB. THE ONLY VIDEO FORMAT IN CHINA IS REALMEDIA,YOU WILL...
by cooleyes
Sun Feb 01, 2009 11:43 pm
Forum: PSP Development
Topic: About RM/RMVB player on psp.NEED HELP!!!
Replies: 26
Views: 30552

There's a problem, 95% of us aren't Chinese. What sites use RMVB these days? huh, when he said "millions of psp players' mind", he means Chinese people. And yes, it sounds as if Chinese people don't have the best access to Internet : mainly a slow phone modem instead of an ADSL or digital...
by cooleyes
Fri Dec 05, 2008 11:13 am
Forum: PSP Development
Topic: PSPlayer 2.0 Release
Replies: 22
Views: 33056

Why is 640*352 not more than 480x272? Since 640*352 are 225280 pixel and 480x272 are just 130560 pixel ;) tecgen i think you must have missread my post. If 225280 pixel > 130560 pixel then 640x352 > 480x272 , yet kralyk said; 640*352 is NOT more than 480*272 (thanks cooleyes for your hint) (My emph...
by cooleyes
Sun May 04, 2008 12:43 am
Forum: PSP Development
Topic: we can use "sceAudioSetFrequency" to change AudioF
Replies: 11
Views: 10114

Hi, does someone know the correct nid for the 3.90 firmware? I think it might be one of this (return 0), but i can't play a custom 48khz mp3 : //IMPORT_FUNC "sceAudio_driver",0x2533CE02,sceAudioSetFrequency // Do not seems //IMPORT_FUNC "sceAudio_driver",0x9A34BC0D,sceAudioSetFr...
by cooleyes
Thu Apr 10, 2008 8:12 pm
Forum: PSP Development
Topic: a sample to decode a psp mp4(avc) file
Replies: 30
Views: 72478

Cpasjuste wrote:Maybe you have the same problem i had with the mp3 decoding code, you should try to install the 3xx fatmsmod patch made by dark_alex.
hehe, I had updated PPA svn, the new beta fw3xx verison PPA can play mp4avc file now

PPA source svn:

http://code.google.com/p/pmplayer-advance/
by cooleyes
Wed Mar 12, 2008 1:00 pm
Forum: PSP Development
Topic: a sample to decode a psp mp4(avc) file
Replies: 30
Views: 72478

Trouble compiling on my old toolchain :( I assume mem64.H is part of the new updates for the slim? Could these be uploaded somewhere so I can try in 1.50 kernel? I can get the firmware file for myself. Or does it actually require the 64Mb of the slim? no, it can run in slim psp or fat psp. but it m...
by cooleyes
Wed Mar 12, 2008 11:08 am
Forum: PSP Development
Topic: a sample to decode a psp mp4(avc) file
Replies: 30
Views: 72478

Art wrote:These are the AVC movies we use in the XMB?
Very good :)
yes! :P
by cooleyes
Tue Mar 11, 2008 2:00 pm
Forum: PSP Development
Topic: a sample to decode a psp mp4(avc) file
Replies: 30
Views: 72478

do not use "sceUtilityLoadAvModule(3)",
because when use sceUtilityLoadAvModule(3), it will load mpeg.prx from psp fw(ver>300), not mpeg_vsh.prx.
the mpeg.prx in psp fw(ver>300) is same mpeg_vsh.prx in psp fw(ver=150)
it can not decode avc frame in psp mp4 file
by cooleyes
Tue Mar 11, 2008 1:55 pm
Forum: PSP Development
Topic: a sample to decode a psp mp4(avc) file
Replies: 30
Views: 72478

a sample to decode a psp mp4(avc) file

Here is a sample code to decode a psp mp4(avc) file. to decode mp4(avc), we need a mpeg_vsh.prx from psp fw (ver > 2.00) so I use the mpeg_vsh.prx from psp fw(3.30), I decompress and decrypt mpeg_vsh.prx from psp fw(3.30) and rename to mpeg_vsh330.prx , and use it to decode mp4(avc) now, I can decod...
by cooleyes
Tue Jan 08, 2008 5:42 pm
Forum: PSP Development
Topic: PMP AVC Mencoder for linux
Replies: 13
Views: 20664

here is the last source of pmp_muxer2
http://www.fx-world.org/cooleyes/downlo ... source.rar
it can mux a pmp version 2 file( pmp2(xvid+mp3), pmp2(xvid+aac), pmp2(avc+mp3) , pmp2(avc+aac) ) [/url]
by cooleyes
Wed Nov 07, 2007 11:20 pm
Forum: PSP Development
Topic: What graphics operations work on system memory?
Replies: 4
Views: 4851

Re: What graphics operations work on system memory?

I was looking at the fact that 720x480 uses too much memory to fit in EDRAM, so I was playing around with trying to do GU operations to system memory. While Copy Image works, GU Draw doesn't. It looks like the target of rendering operations HAS to be in EDRAM. Is this really the case? What operatio...
by cooleyes
Tue Nov 06, 2007 1:41 pm
Forum: PSP Development
Topic: AT3MOD and the Media Engine
Replies: 2
Views: 4362

you can see this thread

http://forums.ps2dev.org/viewtopic.php? ... highlight=

it use audiocodec to decode atrac3 & atrac3plus
by cooleyes
Sun Oct 28, 2007 4:06 pm
Forum: PSP Development
Topic: Using the TV out in homebrew, whatever cable, full screen
Replies: 80
Views: 79141

That doesn't make any sense. Composite should be identical to component interlaced. There's no difference in the signals other than component using Y/Pb/Pr and composite using Y+C. I can't imagine that making any difference in program speed. No one has reported this with the GBA emu I mentioned. Th...
by cooleyes
Sun Oct 28, 2007 11:35 am
Forum: PSP Development
Topic: Using the TV out in homebrew, whatever cable, full screen
Replies: 80
Views: 79141

And believe me, composite cable is slower than component-interlace. But obviously, fast enough for videos. That doesn't make any sense. Composite should be identical to component interlaced. There's no difference in the signals other than component using Y/Pb/Pr and composite using Y+C. I can't ima...
by cooleyes
Sat Oct 27, 2007 1:31 pm
Forum: PSP Development
Topic: Kernel Module Can't be Started
Replies: 9
Views: 8097

Re: Kernel Module Can't be Started

#include <pspkernel.h> #include <pspdebug.h> #include "MyModule.h" PSP_MODULE_INFO&#40;"MyModule", 0x1000, 0, 1&#41;; PSP_NO_CREATE_MAIN_THREAD&#40;&#41;; int mymoduleGetVersionNumber&#40;void&#41; &#123; return 123; &#125; int dummyFixupImport&am...
by cooleyes
Sat Oct 27, 2007 12:52 am
Forum: PSP Development
Topic: Using the TV out in homebrew, whatever cable, full screen
Replies: 80
Views: 79141

internal wrote:Is it possible to play game or ppa on tv via av cable(3 lines)? It's sooo exciting! Because every tv has this traditional interface.
I will release a new version PPA soon, it support TVOut. :P
by cooleyes
Tue Oct 23, 2007 2:04 pm
Forum: PSP Development
Topic: Using the TV out in homebrew, whatever cable, full screen
Replies: 80
Views: 79141

pspDveMgrSetVideoOut&#40;2, 0x1d1, 720, 503, 1, 15, 0&#41;; pspDveMgrSetVideoOut&#40;0, 0x1d2, 720, 480, 1, 15, 0&#41;; pspDveMgrSetVideoOut&#40;0, 0x1d1, 720, 503, 1, 15, 0&#41;; why use x=1, y=15, z=0? if I want to turn off the TV out, use which values? pspDveMgrSetVideoOu...
by cooleyes
Fri Oct 19, 2007 1:50 pm
Forum: PSP Development
Topic: some problem about list a module imported nids
Replies: 0
Views: 3701

some problem about list a module imported nids

I try to use the code to list all imported lib and nids , but the values of "stubentry->nidtable" is not nids, :( struct SceLibraryStubTable *stubentry; SceModule *pMod; void *stubTab; int stubLen; pMod = sceKernelFindModuleByUID&#40;uid&#41;; if&#40;pMod != NULL&#41; &...
by cooleyes
Mon Oct 15, 2007 11:24 am
Forum: PSP Development
Topic: Using the TV out in homebrew, whatever cable, full screen
Replies: 80
Views: 79141

That is just too cool!
I will try to use it in my PPA project.