Search found 123 matches
- Wed May 13, 2009 12:43 pm
- Forum: PSP Development
- Topic: now,we can use libaudiocodec and libasfparser to decode wma
- Replies: 3
- Views: 5113
Re: now,we can use libaudiocodec and libasfparser to decode
here is source code /* * Copyright (C) 2009 cooleyes * eyes.cooleyes@gmail.com * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (...
- Mon Feb 09, 2009 11:03 am
- Forum: PSP Development
- Topic: a new sample to decode all psp supported MP4AVC
- Replies: 8
- Views: 13158
Great work, thanks for sharing. Does this just work with AVC or does it work with both MPEG4-ASP and H.264? Have you discovered a similar method for decoding standard MPEG4 with resolutions above 480x272? Because I remember seeing this thread awhile back , it would be great to decode XviD using the...
- Mon Feb 09, 2009 10:56 am
- Forum: PSP Development
- Topic: a new sample to decode all psp supported MP4AVC
- Replies: 8
- Views: 13158
- Mon Feb 09, 2009 1:16 am
- Forum: PSP Development
- Topic: a new sample to decode all psp supported MP4AVC
- Replies: 8
- Views: 13158
a new sample to decode all psp supported MP4AVC
Here is a sample code to decode a psp mp4(avc) file. full source package, you can download from here http://cooleyes.fx-world.org/downloads/samples/avcdecoder.rar /* * Copyright (C) 2008 cooleyes * eyes.cooleyes@gmail.com * * This Program is free software; you can redistribute it and...
- Sun Feb 08, 2009 1:37 pm
- Forum: PSP Development
- Topic: a sample to decode a psp mp4(avc) file
- Replies: 30
- Views: 72478
- Sat Feb 07, 2009 9:02 pm
- Forum: PSP Development
- Topic: a sample to decode a psp mp4(avc) file
- Replies: 30
- Views: 72478
sorry , this sample code source, I had deleted. :(victorprosa wrote:cooleyes
Can you re-upload the full pack, with the libs, etc, because the link has expired :(
but you can find the code from PPA project
http://pmplayer-advance.googlecode.com
- Fri Feb 06, 2009 11:23 am
- Forum: PSP Development
- Topic: a sample to decode a psp mp4(avc) file
- Replies: 30
- Views: 72478
- Thu Feb 05, 2009 4:36 pm
- Forum: PSP Development
- Topic: a sample to decode a psp mp4(avc) file
- Replies: 30
- Views: 72478
Hello, I m very impressed by all of this; As you know the PSP is still not able to read Ipod MP4 movie because the stream is coded CAVLC and not CABAC ... this is really stupid from Sony to limit the decoding software. Based on this work, is there any chance to enable CAVLC video stream decoding? k...
- Mon Feb 02, 2009 5:08 pm
- Forum: PSP Development
- Topic: About RM/RMVB player on psp.NEED HELP!!!
- Replies: 26
- Views: 30552
- Mon Feb 02, 2009 11:37 am
- Forum: PSP Development
- Topic: About RM/RMVB player on psp.NEED HELP!!!
- Replies: 26
- Views: 30552
- Mon Feb 02, 2009 11:32 am
- Forum: PSP Development
- Topic: About RM/RMVB player on psp.NEED HELP!!!
- Replies: 26
- Views: 30552
No man, you didnt understand what I mean and the situation here. Converting a 100min RMVB movie files to Mp4 will cost me 100 minutes almostly,or even more! It's so bother. And what make matters worse,all your favorite videos downloaded are RMVB. THE ONLY VIDEO FORMAT IN CHINA IS REALMEDIA,YOU WILL...
- Sun Feb 01, 2009 11:47 pm
- Forum: PSP Development
- Topic: About RM/RMVB player on psp.NEED HELP!!!
- Replies: 26
- Views: 30552
No man, you didnt understand what I mean and the situation here. Converting a 100min RMVB movie files to Mp4 will cost me 100 minutes almostly,or even more! It's so bother. And what make matters worse,all your favorite videos downloaded are RMVB. THE ONLY VIDEO FORMAT IN CHINA IS REALMEDIA,YOU WILL...
- Sun Feb 01, 2009 11:43 pm
- Forum: PSP Development
- Topic: About RM/RMVB player on psp.NEED HELP!!!
- Replies: 26
- Views: 30552
- Fri Dec 05, 2008 11:13 am
- Forum: PSP Development
- Topic: PSPlayer 2.0 Release
- Replies: 22
- Views: 33056
Why is 640*352 not more than 480x272? Since 640*352 are 225280 pixel and 480x272 are just 130560 pixel ;) tecgen i think you must have missread my post. If 225280 pixel > 130560 pixel then 640x352 > 480x272 , yet kralyk said; 640*352 is NOT more than 480*272 (thanks cooleyes for your hint) (My emph...
- Sun May 04, 2008 12:43 am
- Forum: PSP Development
- Topic: we can use "sceAudioSetFrequency" to change AudioF
- Replies: 11
- Views: 10114
- Thu Apr 10, 2008 8:12 pm
- Forum: PSP Development
- Topic: a sample to decode a psp mp4(avc) file
- Replies: 30
- Views: 72478
hehe, I had updated PPA svn, the new beta fw3xx verison PPA can play mp4avc file nowCpasjuste wrote:Maybe you have the same problem i had with the mp3 decoding code, you should try to install the 3xx fatmsmod patch made by dark_alex.
PPA source svn:
http://code.google.com/p/pmplayer-advance/
- Wed Mar 12, 2008 1:00 pm
- Forum: PSP Development
- Topic: a sample to decode a psp mp4(avc) file
- Replies: 30
- Views: 72478
Trouble compiling on my old toolchain :( I assume mem64.H is part of the new updates for the slim? Could these be uploaded somewhere so I can try in 1.50 kernel? I can get the firmware file for myself. Or does it actually require the 64Mb of the slim? no, it can run in slim psp or fat psp. but it m...
- Wed Mar 12, 2008 11:08 am
- Forum: PSP Development
- Topic: a sample to decode a psp mp4(avc) file
- Replies: 30
- Views: 72478
- Tue Mar 11, 2008 2:00 pm
- Forum: PSP Development
- Topic: a sample to decode a psp mp4(avc) file
- Replies: 30
- Views: 72478
- Tue Mar 11, 2008 1:55 pm
- Forum: PSP Development
- Topic: a sample to decode a psp mp4(avc) file
- Replies: 30
- Views: 72478
a sample to decode a psp mp4(avc) file
Here is a sample code to decode a psp mp4(avc) file. to decode mp4(avc), we need a mpeg_vsh.prx from psp fw (ver > 2.00) so I use the mpeg_vsh.prx from psp fw(3.30), I decompress and decrypt mpeg_vsh.prx from psp fw(3.30) and rename to mpeg_vsh330.prx , and use it to decode mp4(avc) now, I can decod...
- Tue Jan 08, 2008 5:42 pm
- Forum: PSP Development
- Topic: PMP AVC Mencoder for linux
- Replies: 13
- Views: 20664
here is the last source of pmp_muxer2
http://www.fx-world.org/cooleyes/downlo ... source.rar
it can mux a pmp version 2 file( pmp2(xvid+mp3), pmp2(xvid+aac), pmp2(avc+mp3) , pmp2(avc+aac) ) [/url]
http://www.fx-world.org/cooleyes/downlo ... source.rar
it can mux a pmp version 2 file( pmp2(xvid+mp3), pmp2(xvid+aac), pmp2(avc+mp3) , pmp2(avc+aac) ) [/url]
- Wed Nov 07, 2007 11:20 pm
- Forum: PSP Development
- Topic: What graphics operations work on system memory?
- Replies: 4
- Views: 4851
Re: What graphics operations work on system memory?
I was looking at the fact that 720x480 uses too much memory to fit in EDRAM, so I was playing around with trying to do GU operations to system memory. While Copy Image works, GU Draw doesn't. It looks like the target of rendering operations HAS to be in EDRAM. Is this really the case? What operatio...
- Tue Nov 06, 2007 1:41 pm
- Forum: PSP Development
- Topic: AT3MOD and the Media Engine
- Replies: 2
- Views: 4362
you can see this thread
http://forums.ps2dev.org/viewtopic.php? ... highlight=
it use audiocodec to decode atrac3 & atrac3plus
http://forums.ps2dev.org/viewtopic.php? ... highlight=
it use audiocodec to decode atrac3 & atrac3plus
- Sun Oct 28, 2007 4:06 pm
- Forum: PSP Development
- Topic: Using the TV out in homebrew, whatever cable, full screen
- Replies: 80
- Views: 79141
That doesn't make any sense. Composite should be identical to component interlaced. There's no difference in the signals other than component using Y/Pb/Pr and composite using Y+C. I can't imagine that making any difference in program speed. No one has reported this with the GBA emu I mentioned. Th...
- Sun Oct 28, 2007 11:35 am
- Forum: PSP Development
- Topic: Using the TV out in homebrew, whatever cable, full screen
- Replies: 80
- Views: 79141
And believe me, composite cable is slower than component-interlace. But obviously, fast enough for videos. That doesn't make any sense. Composite should be identical to component interlaced. There's no difference in the signals other than component using Y/Pb/Pr and composite using Y+C. I can't ima...
- Sat Oct 27, 2007 1:31 pm
- Forum: PSP Development
- Topic: Kernel Module Can't be Started
- Replies: 9
- Views: 8097
Re: Kernel Module Can't be Started
#include <pspkernel.h> #include <pspdebug.h> #include "MyModule.h" PSP_MODULE_INFO("MyModule", 0x1000, 0, 1); PSP_NO_CREATE_MAIN_THREAD(); int mymoduleGetVersionNumber(void) { return 123; } int dummyFixupImport&am...
- Sat Oct 27, 2007 12:52 am
- Forum: PSP Development
- Topic: Using the TV out in homebrew, whatever cable, full screen
- Replies: 80
- Views: 79141
- Tue Oct 23, 2007 2:04 pm
- Forum: PSP Development
- Topic: Using the TV out in homebrew, whatever cable, full screen
- Replies: 80
- Views: 79141
- Fri Oct 19, 2007 1:50 pm
- Forum: PSP Development
- Topic: some problem about list a module imported nids
- Replies: 0
- Views: 3701
some problem about list a module imported nids
I try to use the code to list all imported lib and nids , but the values of "stubentry->nidtable" is not nids, :( struct SceLibraryStubTable *stubentry; SceModule *pMod; void *stubTab; int stubLen; pMod = sceKernelFindModuleByUID(uid); if(pMod != NULL) &...
- Mon Oct 15, 2007 11:24 am
- Forum: PSP Development
- Topic: Using the TV out in homebrew, whatever cable, full screen
- Replies: 80
- Views: 79141