I know this is an old topic, but if someone else is stuck behind a proxy, there is a solution :
this mirror of ps2dev svn support websvn:
http://psp.jim.sh/svn
so the answer is, try this:
svn co http://psp.jim.sh/svn/ps2/trunk/ps2toolchain
I tried, it works
Search found 22 matches
- Thu Jun 12, 2008 11:31 pm
- Forum: General Discussion
- Topic: svn via proxy
- Replies: 5
- Views: 7776
- Mon Jun 09, 2008 10:17 pm
- Forum: PSP Development
- Topic: file access problem with BUILD_PRX = 1
- Replies: 5
- Views: 2083
thanks for your answers, New custom firmwares basically require a prx to be encapsulated into eboot. So the whole executable is like a library loader. While a program starts with a status setted by executing environment (or operating system...) a library does not, so a prx has _NOT_ (among other sta...
- Mon Jun 09, 2008 12:45 am
- Forum: PSP Development
- Topic: file access problem with BUILD_PRX = 1
- Replies: 5
- Views: 2083
file access problem with BUILD_PRX = 1
Hi, I've got a weird problem when I try to add "BUILD_PRX = 1" in my makefile. When I add this line, my program can't access file on disk, when it try to open a file, it return NULL. but without BUILD_PRX = 1, everything work fine I really don't understand why it wouldn't work this is my m...
- Mon Aug 14, 2006 8:41 pm
- Forum: PSP Development
- Topic: Optimizing the GU (how to get best performances)
- Replies: 12
- Views: 9014
- Mon Aug 14, 2006 6:12 am
- Forum: PSP Development
- Topic: Optimizing the GU (how to get best performances)
- Replies: 12
- Views: 9014
- Mon Aug 14, 2006 1:53 am
- Forum: PSP Development
- Topic: Optimizing the GU (how to get best performances)
- Replies: 12
- Views: 9014
- Mon Aug 14, 2006 12:58 am
- Forum: PSP Development
- Topic: Optimizing the GU (how to get best performances)
- Replies: 12
- Views: 9014
- Fri Aug 11, 2006 7:22 pm
- Forum: PSP Development
- Topic: Optimizing the GU (how to get best performances)
- Replies: 12
- Views: 9014
thanks for your answers Raphael, , sometimes 8 bit can work and it's 4 bytes aligned : 1*3+1*3+1*2 = 8 , but with somes big detailled objects, 256 isn't enough, i'll make a test but i think there is not a huge difference according to this : 8 bytes: 13.67mv/s (13.67mv/s) 10 bytes: 13.67mv/s (13.67mv...
- Thu Aug 10, 2006 11:14 pm
- Forum: PSP Development
- Topic: Optimizing the GU (how to get best performances)
- Replies: 12
- Views: 9014
everybody don't care ?
i found this : http://forums.ps2dev.org/viewtopic.php?t=4703
and this : http://forums.ps2dev.org/viewtopic.php?t=4476
i found this : http://forums.ps2dev.org/viewtopic.php?t=4703
and this : http://forums.ps2dev.org/viewtopic.php?t=4476
- Sat Jul 29, 2006 8:51 pm
- Forum: PSP Development
- Topic: big triangles with gu
- Replies: 17
- Views: 9790
- Fri Jul 28, 2006 2:10 am
- Forum: PSP Development
- Topic: Optimizing the GU (how to get best performances)
- Replies: 12
- Views: 9014
Optimizing the GU (how to get best performances)
I searched how to get the best performances with the GU here is what I found : Textures : -use indexed textures -use swizzled textures -load textures in VRAM Vertices array : -use vertices between 8-12 bytes -EDIT : DON'T use vertex index -use stripped triangles ok, now i want to know what is the be...
- Sat Jul 22, 2006 9:50 pm
- Forum: PSP Development
- Topic: how to set my texture ?
- Replies: 9
- Views: 4334
- Sat Jul 22, 2006 8:50 am
- Forum: PSP Development
- Topic: how to set my texture ?
- Replies: 9
- Views: 4334
- Fri Jul 21, 2006 4:24 am
- Forum: PSP Development
- Topic: how to set my texture ?
- Replies: 9
- Views: 4334
- Thu Jul 20, 2006 10:56 pm
- Forum: PSP Development
- Topic: how to set my texture ?
- Replies: 9
- Views: 4334
- Thu Jul 20, 2006 12:52 am
- Forum: PSP Development
- Topic: how to set my texture ?
- Replies: 9
- Views: 4334
thank you for your help but i have resolved my problem using larger textures, with a 8*8 texture everything work fine seems like the minimum Texture Buffer Width is 8 because in my old texture (i've put in my first message) i have a 4*4 texture buffer and it skip lines acting like if the Texture Buf...
- Wed Jul 19, 2006 9:18 pm
- Forum: PSP Development
- Topic: how to set my texture ?
- Replies: 9
- Views: 4334
how to set my texture ?
I want to use textures from a table with the texture, but this don"t work, somes lignes of my texture are skipped my textures is : static unsigned char __attribute__((aligned(16))) texture[]={0x00,0x00, 0xFF,0xFF, 0x00,0x0...
- Wed Jul 19, 2006 5:09 am
- Forum: PSP Development
- Topic: Textures not appearing
- Replies: 9
- Views: 3326
- Tue May 23, 2006 4:57 am
- Forum: PSP Development
- Topic: Problem with sceGuDrawArray
- Replies: 5
- Views: 2068
- Fri May 19, 2006 6:50 am
- Forum: PSP Development
- Topic: Problem with sceGuDrawArray
- Replies: 5
- Views: 2068
- Tue May 16, 2006 6:34 am
- Forum: PSP Development
- Topic: Problem with sceGuDrawArray
- Replies: 5
- Views: 2068
- Tue May 16, 2006 4:53 am
- Forum: PSP Development
- Topic: Problem with sceGuDrawArray
- Replies: 5
- Views: 2068
Problem with sceGuDrawArray
hello everybody I can use sceGuDrawArray to draw in 2D with GU_TRANSFORM_2D but in 3D with GU_TRANSFORM_3D only sceGu m DrawArray work, but sceGuDrawArray draw nothing, why ? my program use the same GU initialisation as the sample "cube", and in the sample "cube" too, when I repl...