Search found 543 matches

by blackdroid
Thu Jun 16, 2005 12:13 am
Forum: General Discussion
Topic: Killer-X interviewed!!
Replies: 15
Views: 7750

What was decided was that ps2dev would move to freenode from efnet by roughly all the admins here and the op's, yes #pspdev on efnet still seems to be active, and so be it, we dont force everyone to move over, actually its been quite nice, alot more actual devtalk on freenode.
by blackdroid
Sun Jun 05, 2005 2:10 am
Forum: PS2 Development
Topic: Question about lighting model and shading
Replies: 1
Views: 1955

Theory is sound. easiest is maybe C code for you, if not then use vu code since its less opcodes.
by blackdroid
Sun Jun 05, 2005 1:55 am
Forum: PS2 Development
Topic: Want to start...
Replies: 5
Views: 3974

Get the toolchain and ps2sdk up and running on your machine, then start coding, there is plenty of example code gode when it comes to gfx, as a sidenote you could use for example gsKit for displaying images etc. read up on www.ps2dev.org -> tools to get the toolchain and ps2sdk running.
by blackdroid
Thu May 26, 2005 5:20 pm
Forum: PS2 Development
Topic: Froggies' PS2 Coding contest
Replies: 12
Views: 5695

half-lebanese, half-swede :)

if you wanna see me dancing -> http://www.clubstockholm.com/Images_Festbilder/5483.jpg
by blackdroid
Thu May 26, 2005 12:18 am
Forum: PS2 Development
Topic: Froggies' PS2 Coding contest
Replies: 12
Views: 5695

Lebanon was once a French protectorate, so I should be able to compete, no ?
by blackdroid
Tue May 24, 2005 6:09 pm
Forum: PSP Development
Topic: What's the fastest way to jump in to PSP dev?
Replies: 41
Views: 35215

either download the ps2dev toolchain, or do as I said with the latest binutils and gcc-4.0 wich you can get from ftp.gnu.org.
by blackdroid
Mon May 23, 2005 6:44 am
Forum: PSP Development
Topic: What's the fastest way to jump in to PSP dev?
Replies: 41
Views: 35215

use the source. nem's hello world for example, you can use the ps2dev gcc toolchain. or something like this for latest binutils. configure --target=mipsel-unknown-elf --prefix=/usr/local/pspdev and this for gcc-4.0.0 configure --target=mipsel-unknown-elf --prefix=/usr/local/pspdev --enable-languages...
by blackdroid
Fri May 20, 2005 2:33 am
Forum: PSP Development
Topic: Some possibly silly questions regarding float, double &
Replies: 29
Views: 13676

I would think too the MIPS sde def does produce better code - its like the ADS ARM compiler, they have used their own MIPs based info to produce this. The sde-gcc mips options for example are quite different to 2.95, or 3.x.. and the docs mention that they have put effort into this (as most chip ma...
by blackdroid
Thu May 19, 2005 11:57 pm
Forum: PSP Development
Topic: PS3 and PSP
Replies: 31
Views: 13758

Yeah he said that the psp could be used as a remote screen, if that is true thats absolutely awesome :)
by blackdroid
Wed May 18, 2005 6:57 pm
Forum: PSP Development
Topic: Some possibly silly questions regarding float, double &
Replies: 29
Views: 13676

the compiler itself doesnt produce better code than the equivalent gcc version, however some of the libs have pretty good code, albeit most of that is math and something you would want to offload onto vfpu anyway. Making ee-gcc produce usabel 32bit code isnt hard btw, the only problem is that you ca...
by blackdroid
Tue May 17, 2005 7:07 pm
Forum: PS2 Development
Topic: New USB Idea
Replies: 3
Views: 3226

Err I was in PSP mode, where dumping game to memstick is more probable.
by blackdroid
Tue May 17, 2005 6:01 pm
Forum: PSP Development
Topic: vertical hardscroll or 130560 pixels with less than 1% cpu
Replies: 3
Views: 4422

vram mem is 2MB, but you can have the gpu read from main mem, anyway this info is easily found on any psp spec page you can google up.
by blackdroid
Mon May 16, 2005 7:29 pm
Forum: PSP Development
Topic: Some possibly silly questions regarding float, double &
Replies: 29
Views: 13676

the r4k in the psp is strictly 32bit, no 64 bit opcodes work ( apart from daddu, but it doesnt add numbers, still havent figured what daddu is on psp r4k ). the fpu doesnt have acc so msub, msuba, madd etc wich exists on ee, so dont use those opcodes. the dp emulation exists in libgcc, so unless you...
by blackdroid
Mon May 16, 2005 2:06 am
Forum: PS2 Development
Topic: Missing piece from my game development?
Replies: 6
Views: 3524

limited is not the right word, you have full access to the hw, that is by no means limited.
by blackdroid
Sun May 15, 2005 6:05 am
Forum: PS2 Development
Topic: New USB Idea
Replies: 3
Views: 3226

asking for circumventing copyright protection is against the rules. thread locked.
by blackdroid
Sun May 15, 2005 6:00 am
Forum: PSP Development
Topic: Sound output
Replies: 11
Views: 16549

nice
by blackdroid
Sun May 15, 2005 12:13 am
Forum: PSP Development
Topic: Creating callbacks (aka The curious tale of the home button)
Replies: 11
Views: 23521

/me puts on the cheerleader uniform and shouts go tyranid!

( see this is dev, and im not slandering or putting locks on, I can play nice ;)
by blackdroid
Sat May 14, 2005 11:01 pm
Forum: PSP Development
Topic: bitblt function
Replies: 7
Views: 5267

well you know where userspace starts, and you have 24MB to play with, lots of pointers to use in case you worry about stack trashing.
by blackdroid
Sat May 14, 2005 8:44 pm
Forum: General Discussion
Topic: The PSP Font
Replies: 2
Views: 5686

eh ? moved to off-topic.
by blackdroid
Sat May 14, 2005 8:16 pm
Forum: PSP Development
Topic: bitblt function
Replies: 7
Views: 5267

since you are uploading it to vram directly and not doing it via gpu pipeline you have to do the alpha calculation yourself.
by blackdroid
Thu May 12, 2005 4:10 pm
Forum: General Discussion
Topic: any devs WTB a new psp with 1.0 firmware from japan launch?
Replies: 14
Views: 9655

time to lock this thread.
by blackdroid
Thu May 12, 2005 4:05 pm
Forum: PS2 Development
Topic: ps2dev reference?
Replies: 6
Views: 3717

There is also docs.ps2dev.org wich is run nightly, one drawback is that not much of the ps2sdk have been marked up nicely with doc tags. but its there atleast :)
by blackdroid
Thu May 12, 2005 4:03 pm
Forum: PSP Development
Topic: tetris portable 0.3 (firmware 1.0 only)
Replies: 13
Views: 36484

pspret, you are in no position to dictate terms, and we have no such rule on these forums that complete code must be shared, thats an option left for the author. And frankly nothing can be learned from either gb emu or tetris clone if you have paid attention to the few threads that actually contain ...
by blackdroid
Thu May 12, 2005 7:04 am
Forum: PSP Development
Topic: First cut at PSP buffer overflow loader code.
Replies: 15
Views: 11732

While you're at it, why don't you assemble one of those other ELF loaders and then tell me if there are any null bytes in it? Or did you forget, in all your infinite 37337 hax0r 0mG0mG skillZzZZz, that there can't be null bytes in buffer overflow exploit code? All of that could have as easily been ...
by blackdroid
Thu May 12, 2005 6:53 am
Forum: General Discussion
Topic: Why was this locked ? Rant rave and some more Ranting
Replies: 6
Views: 3952

I think mrbrown put it quite clearly why the thread was locked and moved.
by blackdroid
Thu May 12, 2005 3:49 am
Forum: General Discussion
Topic: Exploit Maybe
Replies: 1
Views: 2707

when it happens it will happen, moved locked.
by blackdroid
Thu May 12, 2005 3:22 am
Forum: PSP Development
Topic: PSP controller library
Replies: 8
Views: 5922

duck firmware 1.5 ? edit your post or i will delete it.
by blackdroid
Thu May 12, 2005 2:48 am
Forum: General Discussion
Topic: What the E in EBOOT.psp stands for
Replies: 1
Views: 3025

this has been discussed before. locked and moved.
by blackdroid
Wed May 11, 2005 7:45 pm
Forum: PSP Development
Topic: First cut at PSP buffer overflow loader code.
Replies: 15
Views: 11732

"We need mips assembly code that will load something and run it" like wtf ? im itching for moving this topic to off-topic. buffer overflow exploits useful for running code ? well hello, duh thats like the abc, why the need to reiterate. Go code instead of spending yet more time on speculat...
by blackdroid
Wed May 11, 2005 7:28 pm
Forum: PSP Development
Topic: TLB?
Replies: 9
Views: 6924

then go for netbsd that do have a mmu-less port :)