Search found 192 matches
- Tue Dec 22, 2009 9:10 pm
- Forum: PSP Development
- Topic: Media Engine Questions?
- Replies: 3
- Views: 2936
- Thu Nov 12, 2009 7:32 pm
- Forum: PSP Development
- Topic: Problems with sceNetResolverStartNtoA()
- Replies: 3
- Views: 2842
Hi! :)
I had the same problem, I didn't solve it, but using the standard
seems to work.
Ciaooo
Sakya
I had the same problem, I didn't solve it, but using the standard
Code: Select all
struct hostent *host;
host = gethostbyname(address);
Ciaooo
Sakya
- Thu Nov 05, 2009 6:51 pm
- Forum: PSP Development
- Topic: Global Exception handler plugin
- Replies: 6
- Views: 7972
Hi! :)
http://forums.ps2dev.org/viewtopic.php? ... on+handler
Ciaooo
Sakya
So it seem (I didn't test it):jojojoris wrote:wasn't pspDebugInstallErrorHandler kernel 1.50 only???
http://forums.ps2dev.org/viewtopic.php? ... on+handler
Ciaooo
Sakya
- Wed Oct 07, 2009 4:01 am
- Forum: PSP Development
- Topic: Difference between sceIoLseek32 and sceIoLseek
- Replies: 2
- Views: 5397
- Tue Oct 06, 2009 10:24 pm
- Forum: PSP Development
- Topic: Difference between sceIoLseek32 and sceIoLseek
- Replies: 2
- Views: 5397
Difference between sceIoLseek32 and sceIoLseek
Hi! :)
Can someone explain me the difference between sceIoLseek32 and sceIoLseek?
What does it mean to seek in 32 bit mode?
Are there performance differences between the two functions?
When should I use one instead of the other?
Many thanks.
Ciaooo
Sakya
Can someone explain me the difference between sceIoLseek32 and sceIoLseek?
What does it mean to seek in 32 bit mode?
Are there performance differences between the two functions?
When should I use one instead of the other?
Many thanks.
Ciaooo
Sakya
- Tue Oct 06, 2009 12:13 am
- Forum: PSP Development
- Topic: triEngine problem(?)
- Replies: 11
- Views: 4904
- Mon Oct 05, 2009 6:33 pm
- Forum: PSP Development
- Topic: triEngine problem(?)
- Replies: 11
- Views: 4904
Hi! :) Probably you're right: the last used connection is stored in config[0]. I had a look to triEngine source code here: http://trac2.assembla.com/openTRI/browser/trunk/src/triNet.c Can you try to connect to an access point without security or with WEP? I think the problem is this: err = pspSdkIne...
- Mon Oct 05, 2009 5:24 am
- Forum: PSP Development
- Topic: triEngine problem(?)
- Replies: 11
- Views: 4904
- Sat Sep 26, 2009 11:33 pm
- Forum: PSP Development
- Topic: Note, Vol Up, Vol Down Button Input?
- Replies: 9
- Views: 6560
Hi! :)
To use a kernel function in 3.x code you need to put the kernel calls in a prx.
See here for a sample:
http://forums.ps2dev.org/viewtopic.php?t=12441
Ciaooo
Sakya
To use a kernel function in 3.x code you need to put the kernel calls in a prx.
See here for a sample:
http://forums.ps2dev.org/viewtopic.php?t=12441
Ciaooo
Sakya
- Wed Sep 23, 2009 10:16 pm
- Forum: PSP Development
- Topic: How to use sceDisplayDisable on newer firmware?
- Replies: 8
- Views: 4923
- Wed Sep 23, 2009 1:52 am
- Forum: PSP Development
- Topic: How to use sceDisplayDisable on newer firmware?
- Replies: 8
- Views: 4923
Hi! :)
Here you can find a kernel prx sample:
http://www.sakya.it/downloads/testPer352.rar
The sample is about sceDisplayGetBrightness and sceDisplaySetBrightness
It shouldn't be difficult to modify it. ;)
Ciaooo
Sakya
Here you can find a kernel prx sample:
http://www.sakya.it/downloads/testPer352.rar
The sample is about sceDisplayGetBrightness and sceDisplaySetBrightness
It shouldn't be difficult to modify it. ;)
Ciaooo
Sakya
- Tue Sep 22, 2009 8:23 am
- Forum: PSP Development
- Topic: How to use sceDisplayDisable on newer firmware?
- Replies: 8
- Views: 4923
Hi! :)
Ciaooo
Sakya
Yes, the prx you are using in your cueplayer. :Dliberty wrote:How to? Is there a sample?Torch wrote:Call it from a kernel module.
Code: Select all
PSP_EXPORT_FUNC(displayEnable)
PSP_EXPORT_FUNC(displayDisable)
Sakya
- Mon Sep 21, 2009 9:57 pm
- Forum: PSP Development
- Topic: [OSLib] .pgf Fonts and Virtual File System
- Replies: 5
- Views: 2317
- Sun Sep 20, 2009 5:45 pm
- Forum: PSP Development
- Topic: Cue sheet supported player for PSP (ver 0.20)
- Replies: 6
- Views: 6229
Re: Cue sheet supported player for PSP (0.05, Major bug fixe
Hi! :)
I'll see if I can find the time to include the support to cuesheet in some next release. ;)
Ciaooo
Sakya
Many thanks for the idea and for your help.liberty wrote:I hope you can support cuesheet in the further release.
I'll see if I can find the time to include the support to cuesheet in some next release. ;)
Ciaooo
Sakya
- Wed Sep 16, 2009 11:43 pm
- Forum: PSP Development
- Topic: libFLAC seeking problem, please help!(Solved, Code Included)
- Replies: 8
- Views: 4903
- Sat Sep 12, 2009 6:49 am
- Forum: PSP Development
- Topic: SQLite for PSP
- Replies: 34
- Views: 27338
- Wed Sep 02, 2009 4:58 am
- Forum: PSP Development
- Topic: Warning: setting incorrect section attributes for .rodata.sc
- Replies: 16
- Views: 10436
- Sun Aug 30, 2009 5:07 pm
- Forum: PSP Development
- Topic: Warning: setting incorrect section attributes for .rodata.sc
- Replies: 16
- Views: 10436
- Sun Aug 30, 2009 12:37 am
- Forum: PSP Development
- Topic: Warning: setting incorrect section attributes for .rodata.sc
- Replies: 16
- Views: 10436
- Sat Aug 29, 2009 9:48 pm
- Forum: PSP Development
- Topic: Warning: setting incorrect section attributes for .rodata.sc
- Replies: 16
- Views: 10436
- Sat Aug 29, 2009 9:00 pm
- Forum: PSP Development
- Topic: Warning: setting incorrect section attributes for .rodata.sc
- Replies: 16
- Views: 10436
- Sat Aug 29, 2009 8:37 pm
- Forum: PSP Development
- Topic: Warning: setting incorrect section attributes for .rodata.sc
- Replies: 16
- Views: 10436
Hi! :) Many thanks. :) Here's the full main.c #include <pspkernel.h> #include <pspdebug.h> #include <pspctrl.h> #include <pspsdk.h> #include <pspiofilemgr.h> #include <psppower.h> #include <psputility_netmodules.h> #include <psputility_sysparam.h> #include <pspnet.h> #include <pspnet_inet.h> #includ...
- Wed Aug 26, 2009 8:55 pm
- Forum: PSP Development
- Topic: Warning: setting incorrect section attributes for .rodata.sc
- Replies: 16
- Views: 10436
- Fri Aug 07, 2009 8:12 pm
- Forum: PSP Development
- Topic: Warning: setting incorrect section attributes for .rodata.sc
- Replies: 16
- Views: 10436
- Fri Aug 07, 2009 8:00 pm
- Forum: PSP Development
- Topic: Warning: setting incorrect section attributes for .rodata.sc
- Replies: 16
- Views: 10436
Warning: setting incorrect section attributes for .rodata.sc
Hi! :) I receive this warning when compiling a project: Warning: setting incorrect section attributes for .rodata.sceModuleInfo This is how module info is set: #define VERS 2 #define REVS 52 PSP_MODULE_INFO("StacklessPython", 0, VERS, REVS); PSP_MAIN_THREAD_ATTR&...
- Thu Jul 30, 2009 10:21 pm
- Forum: PSP Development
- Topic: Multiplayer
- Replies: 14
- Views: 4713
- Fri Jan 23, 2009 5:50 am
- Forum: PSP Development
- Topic: How To: Install PSPTOOLCHAIN **Updated**
- Replies: 13
- Views: 9146
Hi! :) This is the readme-ubuntu.txt file found in the psptoolchain directory...it's not very different... :) ## Install the required packages. sudo apt-get install build-essential autoconf automake bison flex \ libncurses5-dev libreadline-dev libusb-dev texinfo libgmp3-dev \ libmpfr-dev subversion ...
- Fri Nov 21, 2008 8:01 pm
- Forum: PSP Development
- Topic: JGE++ 1.0: Hardware accelerated 2D game SDK for PSP
- Replies: 6
- Views: 6731
Hi! :) Many thanks. Btw I read from the svn: - Fixed MP3 play bug on the psp. MP3 files need to have NO Id3v2 tag, or they won't play. Also, volume control is broken To fix the id3v2 tag problem you can just seek past the tag (I don't use the new mp3 playback code but maybe you just have to set the ...
- Thu Nov 13, 2008 1:01 am
- Forum: PSP Development
- Topic: Need help in toolchain
- Replies: 10
- Views: 9002
- Fri Oct 03, 2008 7:21 pm
- Forum: PSP Development
- Topic: SDK Updated with sceMp3 stubs+headers
- Replies: 30
- Views: 23523