Search found 16 matches

by Ess
Mon Jun 05, 2006 1:33 pm
Forum: PSP Development
Topic: Socket client ...
Replies: 7
Views: 3179

There is no need to belittle him. Contribute your knowledge, but keep your dignity.
by Ess
Sat Jun 03, 2006 2:21 am
Forum: PSP Development
Topic: Socket client ...
Replies: 7
Views: 3179

If/when you finish your program, could you post it here? I would like to see it.
by Ess
Thu May 18, 2006 5:50 am
Forum: PSP Development
Topic: Loading textures from PNG (or other image formats)
Replies: 6
Views: 3533

Ok. Is there any way to simplify that using loadImage();
by Ess
Thu May 18, 2006 5:14 am
Forum: PSP Development
Topic: Loading textures from PNG (or other image formats)
Replies: 6
Views: 3533

Wow, thank you.

What libraries do I need to include?
by Ess
Wed May 17, 2006 10:21 am
Forum: PSP Development
Topic: Loading textures from PNG (or other image formats)
Replies: 6
Views: 3533

Loading textures from PNG (or other image formats)

How do I load a texture from an image file (other than RAW, and preferably PNG).

Could someone give me a complete (or at least a few lines as to how to do this?

Any help is greatly apreciated.
by Ess
Tue May 16, 2006 4:22 pm
Forum: PSP Development
Topic: movement|navigation problem
Replies: 22
Views: 6571

I got it working... while&#40; running&#40;&#41; &#41; &#123; sceCtrlReadBufferPositive&#40;&pad, 1&#41;; if &#40;pad.Lx > 160 || pad.Lx < 100&#41; &#123; rotationRate = &#40;float&#41; &#40;pad.Lx - 128&#41; / &#40;127 * 20&#41;; r...
by Ess
Mon May 15, 2006 10:43 am
Forum: PSP Development
Topic: movement|navigation problem
Replies: 22
Views: 6571

You are right, that code is in the wrong order. When I rotate first, then translate, The strafing is still on a diagonal. I am really starting to lose my mind on this... haha

Thank you for all of your help so far though, I feel like I am getting closer.
by Ess
Mon May 15, 2006 2:37 am
Forum: PSP Development
Topic: movement|navigation problem
Replies: 22
Views: 6571

It makes sense, but I can't seem to apply it to my game. I translate, then rotate the view matrix, load my world, rotate back and translate back my model matrix, then load my player. Now I am back to where I was, when i was moving the world instead. I don't think I am grasping how to do this. sceGum...
by Ess
Sun May 14, 2006 4:31 pm
Forum: PSP Development
Topic: movement|navigation problem
Replies: 22
Views: 6571

The problem I am having is with a game I am trying to develop. It is (to be) a 2D overhead shooter. The player stays static on the screen and the "world" rotates and moves around him. This means the world will always rotate around 0,0,0. I tried rotating --> translating, but then when i te...
by Ess
Sun May 14, 2006 3:36 pm
Forum: PSP Development
Topic: movement|navigation problem
Replies: 22
Views: 6571

Thank you PlayfulPuppy for your response.

How about doing the rotation on a new matrix, and then doing the translation on another new matrix and then multiplying them?

I don't know if that would be easier, but I would understand it easier.
by Ess
Sat May 13, 2006 3:35 am
Forum: PSP Development
Topic: movement|navigation problem
Replies: 22
Views: 6571

how would i go about rotating around an arbitrary axis with pspgu?
by Ess
Fri May 12, 2006 4:34 pm
Forum: PSP Development
Topic: movement|navigation problem
Replies: 22
Views: 6571

Why doesn't mine work?

http://pastebin.com/713028
by Ess
Fri May 12, 2006 2:26 pm
Forum: PSP Development
Topic: movement|navigation problem
Replies: 22
Views: 6571

yes but a 2d example would be beneficial, for simplicity's sake.
by Ess
Sun May 07, 2006 5:17 am
Forum: PSP Development
Topic: Sample/snippet of how to rotate an image using gu functions?
Replies: 4
Views: 2832

Sample/snippet of how to rotate an image using gu functions?

I'm hoping someone can help me get an image so rotate using gu. Some code snippets or even just the function i'm supposed to use (with parameters, please) would be greatly appreciated.
by Ess
Fri Apr 21, 2006 5:14 am
Forum: PSP Development
Topic: Model, texture (wad), and map loading help
Replies: 0
Views: 791

Model, texture (wad), and map loading help

Does anyone know where I can find a simplified example or tutorial on how to load modes, textures, and maps? or any of the above...

thanks
by Ess
Thu Apr 20, 2006 11:40 am
Forum: PSP Development
Topic: Good Wifi tutorial
Replies: 1
Views: 1459

Good Wifi tutorial

Are there any good WiFi tutorials around that anyone knows about? Or maybe a working example with source (telnet, chat).