Search found 13 matches

by RanDom_ErrOr
Sun Jul 09, 2006 5:00 pm
Forum: The Incredible Hall Of Shame
Topic: why in hell dose this take so long?
Replies: 9
Views: 13203

kinda off topic:

you're complaining about 8 hour compile times?

try installing & compiling gentoo(from stage 1) on a i486 DX33 with 16MB of ram. (yes i still have a box this old)

now sit back down and shut up.
by RanDom_ErrOr
Sun May 07, 2006 7:52 am
Forum: PSP Development
Topic: Bricked PSP with 1.5
Replies: 31
Views: 18063

like ooPo said. donate it... while sony MIGHT replace it, you're not going to end up with another 1.5 you'll probibly end up with a 2.6 or even 2.7 so do the nice thing for developers, give it to one of them so they can figure out a way where next time when you mess up your crap, maybe we'll know ho...
by RanDom_ErrOr
Fri Apr 28, 2006 6:56 pm
Forum: PSP Development
Topic: Smart-Jack Adapter? Ipod to Psp?? Is it possible?? Thx
Replies: 2
Views: 2879

well... technically yes, but you'd need a micro-controller to change the codes from one into the correct codes for the other... it is cheaper, easier, and less of a hassle to just buy a new headphone remote cord honestly... but if you want to, start figuring out what commands are sent by each, and l...
by RanDom_ErrOr
Wed Apr 26, 2006 4:12 pm
Forum: PSP Lua Player Development
Topic: Image rendering
Replies: 20
Views: 14660

wouldnt it be easier to make a .gif or a .avi and then render that as a texture onto a sprite that is the same size as the screen (or whatever size you need)

that way you can do things like dynamic resizing, layering, alpha transperiencies... etc... etc... etc...
by RanDom_ErrOr
Wed Apr 26, 2006 3:46 pm
Forum: PSP Development
Topic: Memorystick switching "device" question ?
Replies: 2
Views: 2437

no.
by RanDom_ErrOr
Tue Apr 25, 2006 8:59 am
Forum: PSP Development
Topic: port a game to psp
Replies: 1
Views: 1448

google. or barnes and noble, grab yourself a copy of books like C++ for dummies & C for dummies. no ofense, but in all honesty, this is a development forum. if you want help with general programming, or learning how to program, atleast do some ground work before posting "uhhrr... i know teh...
by RanDom_ErrOr
Mon Apr 24, 2006 6:03 am
Forum: PSP Development
Topic: PSP Multi Firmware Mod
Replies: 27
Views: 64927

perhaps some kind of CRC checking of the IPL / NAND on boot up? checks against the "official" CRC to make sure that it matches, if it doesnt, then it doesnt load the correct things?

perhaps $ony was smart and figured we might try this sort of thing...

who knows..
by RanDom_ErrOr
Sun Apr 23, 2006 4:14 pm
Forum: PSP Development
Topic: PSP Multi Firmware Mod
Replies: 27
Views: 64927

holy shit mate...interesting that 2.01 and 1.51 works with the other versions of firmware, but 2.5 does not (fully)... perhaps they added some "protection" against flashing the NAND chips on 2.5/2.6 ? (i.e disabling the UMD drive if the version of firmware isnt correct)
by RanDom_ErrOr
Thu Apr 20, 2006 1:22 pm
Forum: PSP Development
Topic: Read PSP NAND Flash DATA to PC
Replies: 35
Views: 34315

any idea on what exactly it check and how it checks it ryoko?

damn... nem... thats freakin bad ass... nice work :o
by RanDom_ErrOr
Sat Apr 15, 2006 7:22 pm
Forum: PSP Lua Player Development
Topic: UFA's here! (User-Free Applications)
Replies: 11
Views: 10376

i tried that, but both iteration and timer are the same so it just does 1/1*100 and it just keeps going more and more... im just going to ignore it, and say FSCK it... i was just curious how many loops per second it was doing... considering 6~7 * 1500 = 9000-11500 characters displayed per second... ...
by RanDom_ErrOr
Sat Apr 15, 2006 7:00 pm
Forum: PSP Lua Player Development
Topic: Lowser in luaplayerwindows?
Replies: 5
Views: 3727

check to make sure that the image file on line 13 of code actually exists, and if so, check to see if it is a relative path or an absolute path... also, modify it so that if the path is relavent than make sure it points to the right place...(use luaplayer.exe as the starting point)
by RanDom_ErrOr
Sat Apr 15, 2006 5:29 pm
Forum: PSP Lua Player Development
Topic: UFA's here! (User-Free Applications)
Replies: 11
Views: 10376

i want to figure out a way to do some blurring after the text has been added... but yet have seen any code or any reference on how to do it... i dont know, i just want to have some fun and use this as a tool on how to learn more of LUA.... With my (very very) limited programming experience (mainly P...
by RanDom_ErrOr
Sat Apr 15, 2006 12:25 pm
Forum: PSP Lua Player Development
Topic: UFA's here! (User-Free Applications)
Replies: 11
Views: 10376

buwahaha my first LUA project... yes i ganked some code for screenshots, iteration count, and that nice little shadow function... luckily i cleaned it up alot, and reduced the size to nothing, i intend to add functionality to dynamically change the number of "organisms" with up/down arrow ...