Search found 12 matches
- Sun Apr 23, 2006 4:42 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 163293
- Fri Apr 21, 2006 3:28 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 163293
well thats what i´ve tried ... doesn´t has any effect on the image ...Yodajr wrote:With "alpha" goes from 0 to 255Code: Select all
//transparency oslSetAlpha(OSL_FX_ALPHA,alpha); oslDrawImage(image); //desactive transparency oslSetAlpha(OSL_FX_RGBA,alpha);
- Fri Apr 21, 2006 6:38 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 163293
- Thu Apr 20, 2006 10:18 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 163293
- Thu Apr 20, 2006 5:12 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 163293
- Wed Apr 19, 2006 9:08 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 163293
- Wed Apr 19, 2006 4:08 am
- Forum: PSP Development
- Topic: ATRAC3 Player Sample
- Replies: 76
- Views: 52368
- Tue Apr 18, 2006 8:17 pm
- Forum: PSP Development
- Topic: Mp3 questions ...
- Replies: 1
- Views: 1294
Mp3 questions ...
why does my mp3s have a clicking sound in the beginning (sometimes they have, sometimes not) thats my code: int Question(void) { Color dimmedColor = RGB(100, 100, 100); Color shadowColorD = RGB(55, 55, 55 ); Image* ourImage; SceCtrlData pad; c...
- Tue Apr 18, 2006 8:03 pm
- Forum: PSP Development
- Topic: Some code questions
- Replies: 2
- Views: 1771
I don't know about the sound (haven't done sound yet) but to get button input from that you can make your own sleep code and call a controller function from that pseudo code: draw image starttime = get time while ( current time - starttime < X ) { parseKeys(); sceKernelDelayThread(200); //give a li...
- Tue Apr 18, 2006 7:00 am
- Forum: PSP Development
- Topic: Some code questions
- Replies: 2
- Views: 1771
Some code questions
first: i´ve tried the search .... how do i play more than one mp3 at the same time? how do i start a second thread for the second mp3? second question ... how can i use button input, while this code executes: sprintf(buffer, "gfx/questions/question%04d.png", question); ourI...
- Thu Apr 13, 2006 11:19 pm
- Forum: PSP Development
- Topic: Memory problem
- Replies: 2
- Views: 1650
- Thu Apr 13, 2006 10:20 pm
- Forum: PSP Development
- Topic: Memory problem
- Replies: 2
- Views: 1650
Memory problem
i have coded a little app,
problem is, that it uses more an more memory, even if u do the same again ...
--> result, when memory is full, the app hangs ...
is there a way to clear the memory, and if can someone pls tell me how ...
i think this is caused by the pngs i am reloading ...
problem is, that it uses more an more memory, even if u do the same again ...
--> result, when memory is full, the app hangs ...
is there a way to clear the memory, and if can someone pls tell me how ...
i think this is caused by the pngs i am reloading ...