Search found 12 matches

by TheHorst
Sun Apr 23, 2006 4:42 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 163293

thanks solved it ... needs to have 2 components to work ... BG image and image you wana bland ... tried it without background that was te prob ...
by TheHorst
Fri Apr 21, 2006 3:28 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 163293

Yodajr wrote:

Code: Select all

//transparency
oslSetAlpha(OSL_FX_ALPHA,alpha);

oslDrawImage(image);

//desactive transparency
oslSetAlpha(OSL_FX_RGBA,alpha);
With "alpha" goes from 0 to 255
well thats what i´ve tried ... doesn´t has any effect on the image ...
by TheHorst
Fri Apr 21, 2006 6:38 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 163293

can u advice me a little more?
thats my code:

oslDrawImage(tmpimage);
oslSetAlpha(OSL_FX_ALPHA, what has to be here to make it 50% transparent);
oslSyncFrame();

thx for evrything ...
by TheHorst
Thu Apr 20, 2006 10:18 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 163293

well ive tried loading my own font file, as well as the included verdana.oft, but i don´t know but its displaying them wrong ... seems, that it doesn´t adjust the char width ...
by TheHorst
Thu Apr 20, 2006 5:12 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 163293

great, thx

i love this lib really ...

can u give me a hint how i can do alpha blending on a image?
didn´t got it yet ...

i will increase the transparency from 0 to 100%

im a noob and i know it :)
by TheHorst
Wed Apr 19, 2006 9:08 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 163293

how can I change the font, used by the text console?
by TheHorst
Wed Apr 19, 2006 4:08 am
Forum: PSP Development
Topic: ATRAC3 Player Sample
Replies: 76
Views: 52368

very nice ...

just one queation, why does it stop playing the at3s after u have played 5 or 6?

does this only happen to me??
i´ve compiled your sample ...
by TheHorst
Tue Apr 18, 2006 8:17 pm
Forum: PSP Development
Topic: Mp3 questions ...
Replies: 1
Views: 1294

Mp3 questions ...

why does my mp3s have a clicking sound in the beginning (sometimes they have, sometimes not) thats my code: int Question(void) { Color dimmedColor = RGB(100, 100, 100); Color shadowColorD = RGB(55, 55, 55 ); Image* ourImage; SceCtrlData pad; c...
by TheHorst
Tue Apr 18, 2006 8:03 pm
Forum: PSP Development
Topic: Some code questions
Replies: 2
Views: 1771

I don't know about the sound (haven't done sound yet) but to get button input from that you can make your own sleep code and call a controller function from that pseudo code: draw image starttime = get time while ( current time - starttime < X ) { parseKeys(); sceKernelDelayThread(200); //give a li...
by TheHorst
Tue Apr 18, 2006 7:00 am
Forum: PSP Development
Topic: Some code questions
Replies: 2
Views: 1771

Some code questions

first: i´ve tried the search .... how do i play more than one mp3 at the same time? how do i start a second thread for the second mp3? second question ... how can i use button input, while this code executes: sprintf&#40;buffer, "gfx/questions/question%04d.png", question&#41;; ourI...
by TheHorst
Thu Apr 13, 2006 11:19 pm
Forum: PSP Development
Topic: Memory problem
Replies: 2
Views: 1650

got it ... tks anyways ...
by TheHorst
Thu Apr 13, 2006 10:20 pm
Forum: PSP Development
Topic: Memory problem
Replies: 2
Views: 1650

Memory problem

i have coded a little app,

problem is, that it uses more an more memory, even if u do the same again ...

--> result, when memory is full, the app hangs ...

is there a way to clear the memory, and if can someone pls tell me how ...

i think this is caused by the pngs i am reloading ...