Search found 25 matches
- Sat Jun 30, 2007 8:04 pm
- Forum: PS2 Development
- Topic: IOP Dma example?
- Replies: 5
- Views: 3175
- Wed May 16, 2007 8:08 am
- Forum: PS2 Development
- Topic: Which jpeg library to use?
- Replies: 6
- Views: 3334
Hey, I've made some improvement some time ago on libjpg to sove all unsupported jpg file problems. ( try myps2 and you will see the problem :) ). You can found needed modified file under Ulaunchelf source code. Get libjpg from svn first ( the one under ps2/trunk ), and copy/overwrite modified file f...
- Wed May 09, 2007 3:31 am
- Forum: PS2 Development
- Topic: ps2 system time
- Replies: 4
- Views: 3187
- Sun May 06, 2007 4:54 pm
- Forum: PS2 Development
- Topic: ps2 system time
- Replies: 4
- Views: 3187
- Thu May 03, 2007 7:32 am
- Forum: PS2 Development
- Topic: Sif call and Modules.
- Replies: 1
- Views: 1855
- Wed May 02, 2007 10:21 pm
- Forum: PS2 Development
- Topic: Sif call and Modules.
- Replies: 1
- Views: 1855
Sif call and Modules.
Hey, I've got some problem using SifSearchModuleByName, SifStopModule, SifUnloadModule. SifSearchModuleByName return a "strange" id: 1165660174 for MCMAN from rom, but when module is loaded it's id is 36. SifStopModule and SifUnloadModule appear to not working at all. I tried to use "...
- Thu Aug 10, 2006 6:42 am
- Forum: PS2 Development
- Topic: gsKit Development and Discussion Thread
- Replies: 52
- Views: 34187
- Thu Aug 10, 2006 12:42 am
- Forum: PS2 Development
- Topic: gsKit Development and Discussion Thread
- Replies: 52
- Views: 34187
Hey, First of all, i've to say, we ( ULE developers ) have just released the first version of ULaunchELF using gsKit lib. I'm here to report a trouble found in this new version of ULE. :( We found a bug in our text editor, sometime editor completly crash the prog. After some investigation for debugg...
- Wed Aug 09, 2006 2:56 am
- Forum: PS2 Development
- Topic: gsKit Development and Discussion Thread
- Replies: 52
- Views: 34187
Hey, I'm actualy playing with gsKit font on ULE, and i encountered the same problem Ubergeek42 have. :( All chars have a very bad quality, and are not readable. :( Could someone help us, please. @Ubergeek: Did you find something conserning this problem, because i saw you release a first version of y...
- Thu Aug 03, 2006 4:28 pm
- Forum: PS2 Development
- Topic: Connecting 2 PS2 games together
- Replies: 5
- Views: 5206
- Fri Jul 28, 2006 7:28 am
- Forum: PS2 Development
- Topic: Libjpg improvement
- Replies: 3
- Views: 2778
- Thu Jul 27, 2006 7:32 am
- Forum: PS2 Development
- Topic: Libjpg improvement
- Replies: 3
- Views: 2778
- Wed Jul 26, 2006 5:11 pm
- Forum: PS2 Development
- Topic: usb keyboard
- Replies: 2
- Views: 1967
- Tue Jul 11, 2006 7:18 am
- Forum: PS2 Development
- Topic: Libjpg improvement
- Replies: 3
- Views: 2778
Libjpg improvement
Hey. ;) Are you interested by a libjpg improvement. I worked on a jpg viewer for ULE, and saw lot of jpg were not supported. So i decided to take a look at libjpg. And made some changes and wrote a new fonction call "jpgData *jpgOpenFILE(FILE *in_file, int mode)". That work like "jpgD...
- Tue Jul 11, 2006 7:13 am
- Forum: PS2 Development
- Topic: I just can't format the HDD using libhdd... Why???
- Replies: 17
- Views: 8063
- Sat Jul 08, 2006 5:01 pm
- Forum: PS2 Development
- Topic: How-to use tmpfile fonction.
- Replies: 3
- Views: 2066
- Sat Jul 08, 2006 2:50 am
- Forum: PS2 Development
- Topic: How-to use tmpfile fonction.
- Replies: 3
- Views: 2066
- Sat Jul 08, 2006 1:52 am
- Forum: PS2 Development
- Topic: How-to use tmpfile fonction.
- Replies: 3
- Views: 2066
How-to use tmpfile fonction.
Hello. I'd like to use the fonction FILE *tmpfile() from stdio, to use a file without having to write one on mc or hdd. This fonction normaly create a temporary file, which can be use like a normal file open with fopen(). But this fonction always return NULL pointer, in my prog. :( So, who can expla...
- Wed Jul 05, 2006 3:13 am
- Forum: General Discussion
- Topic: Raycaster Engine/LikeAllegro/Ps2Pong
- Replies: 10
- Views: 5860
- Wed Jul 05, 2006 2:41 am
- Forum: General Discussion
- Topic: Raycaster Engine/LikeAllegro/Ps2Pong
- Replies: 10
- Views: 5860
Hey, I'm not able to load your pong prog. Here my output from ps2client: $ ps2client -h 192.168.0.10 execee host:basic.elf loadelf: fname host:basic.elf secname all loadelf version 3.30 Input ELF format filename = host:basic.elf 0 00100000 0001aae0 .. Loaded, host:basic.elf start address 0x1000e0 gp...
- Tue May 30, 2006 6:56 am
- Forum: PS2 Development
- Topic: I just can't format the HDD using libhdd... Why???
- Replies: 17
- Views: 8063
So, as requested at ps2scene, i post what i found here. I'm working on a hdd manager for ULE ( uLaunchELF ), and i'd got some problem with libhdd format fontion from ps2sdk. I've try with libhdd1.2 from ps2dev.org web site, and format work fine, but size report was wrong. I decided to search differe...
- Wed Apr 19, 2006 7:06 am
- Forum: PS2 Development
- Topic: IRX version...
- Replies: 3
- Views: 2750
- Wed Apr 19, 2006 6:31 am
- Forum: PS2 Development
- Topic: IRX version...
- Replies: 3
- Views: 2750
- Sun Apr 09, 2006 10:23 pm
- Forum: PS2 Development
- Topic: How-to determinate BLIND_RPC_ID value???
- Replies: 3
- Views: 2842
- Sun Apr 09, 2006 7:46 am
- Forum: PS2 Development
- Topic: How-to determinate BLIND_RPC_ID value???
- Replies: 3
- Views: 2842
How-to determinate BLIND_RPC_ID value???
Hello. I'm working on a irx module, i've finished iop side, and i'm now working on rpc server to acces to my irx from ee side. I'd like to know how to determinate BIND_RPC_ID, or ..._IRX value assignement. ( ex: #define CDVD_IRX 0xB001337 ). I've found lot of things in sdk, but no explanation for th...