Search found 9 matches

by Jesse
Tue Oct 30, 2007 4:37 am
Forum: PSP Development
Topic: devkitpro supported?
Replies: 7
Views: 2803

The "newer firmware" problems was a mistake from my side with setting the PSP_HEAP_SIZE_KB too high, so hopefully it will still work for all versions of the PSP. I'm going to stop talking to myself now, but feel free to check out what I managed to throw together at www.collectingsmiles.com...
by Jesse
Mon Oct 29, 2007 3:07 am
Forum: PSP Development
Topic: devkitpro supported?
Replies: 7
Views: 2803

Gah... I'm not sure, but it seems that the PSP stuff in devkitPro is from April. Still, It seems to work well as long as I don't try to compile for newer firmwares.
by Jesse
Sun Oct 28, 2007 10:49 pm
Forum: PSP Development
Topic: Sample programs cannot run
Replies: 3
Views: 1819

And you use the KXploit tool to get it to work on FW 1.50?
http://www.psp-hacks.com/psp-kxploit-howto.php

Edit: Stupid question perhaps, since you would get a corrupted error-message otherwise.
by Jesse
Sun Oct 28, 2007 8:41 pm
Forum: PSP Development
Topic: devkitpro supported?
Replies: 7
Views: 2803

it's psp-config's fault, in the windows cmd.exe using psp-config -p will result in: Error, path not large enough for creating the PSPSDK path Thanks for that tip. psp-config wasn't found at all. I fixed this by just adding a path to devkitpsp/bin and everything worked fine without changes to makefi...
by Jesse
Sun Oct 28, 2007 8:25 pm
Forum: PSP Development
Topic: devkitpro supported?
Replies: 7
Views: 2803

Sorry for being unclear. I just wanted to know if there was any point to start digging for the problem. But as it seems like there is, I'm very happy with the answers.
by Jesse
Sun Oct 28, 2007 9:07 am
Forum: PSP Development
Topic: devkitpro supported?
Replies: 7
Views: 2803

Anyone?
by Jesse
Sat Oct 27, 2007 12:16 am
Forum: PSP Development
Topic: devkitpro supported?
Replies: 7
Views: 2803

devkitpro supported?

Is devkitPro still supporting the PSP? I tried compiling one of the samples but got a
"make: *** No rule to make target `/lib/build.mak'. Stop."
by Jesse
Wed Mar 29, 2006 1:06 am
Forum: PSP Development
Topic: Non-working blending mode
Replies: 4
Views: 2141

I don't think there is such thing as GU_MUL.

GU_ADD, GU_SUBTRACT, GU_REVERSE_SUBTRACT, GU_MIN, GU_MAX and GU_ABS are the ones defined.
by Jesse
Tue Mar 28, 2006 11:22 pm
Forum: PSP Development
Topic: Non-working blending mode
Replies: 4
Views: 2141

Non-working blending mode

I've writing a small application for both Windows/GL and the PSP, but there is one blending-mode that doens't seem to work the way I intend it. sceGuBlendFunc(GU_ADD, GU_DST_COLOR, GU_ZERO, 0, 0); This is supposed to multiply the source texels with the destination pixels, right (Dest...