Search found 5 matches
- Sun Jul 16, 2006 2:56 pm
- Forum: PSP Lua Player Development
- Topic: I need a lot of help optimizing (Tiling Engine)
- Replies: 10
- Views: 6104
- Tue Jun 27, 2006 7:48 am
- Forum: PSP Lua Player Development
- Topic: I need a lot of help optimizing (Tiling Engine)
- Replies: 10
- Views: 6104
So far it's looking like C is a better option for this type of game at least. I've done a few programs in C++ on the computer. I'm simply having a lot of trouble getting a PSP program to compile. (I've been working on getting all the proper things to work together to do that for a lot of the day...)...
- Mon Jun 26, 2006 9:45 pm
- Forum: PSP Lua Player Development
- Topic: I need a lot of help optimizing (Tiling Engine)
- Replies: 10
- Views: 6104
- Sun Jun 25, 2006 12:50 pm
- Forum: PSP Lua Player Development
- Topic: I need a lot of help optimizing (Tiling Engine)
- Replies: 10
- Views: 6104
Your first game sounds fun. To answer your last question is: very easy. Sorry but LUA is qlearly readible and the pictures are just png's or jpg's. Everything can be accessed without any problem. To optimize your code you have to only blit the things that are actually visible and changing. Both ver...
- Sun Jun 25, 2006 5:29 am
- Forum: PSP Lua Player Development
- Topic: I need a lot of help optimizing (Tiling Engine)
- Replies: 10
- Views: 6104
I need a lot of help optimizing (Tiling Engine)
Okay. I'm trying to make an adventure game with at least two backgrounds read from a map file and blitted to the screen with my tileset. Problem is, I get slowdown with 1 background. Chances are my code is a menace so if anyone has some (or a lot) of time could you take a look at it and help me perh...