Search found 22 matches
- Mon Jun 04, 2007 8:01 pm
- Forum: PSP Development
- Topic: Is it possible that port the Bos Wars Game to PSP?
- Replies: 3
- Views: 3093
- Thu Sep 21, 2006 7:18 pm
- Forum: PSP Development
- Topic: std::vector?!
- Replies: 9
- Views: 3877
- Sun Sep 17, 2006 5:20 am
- Forum: PSP Development
- Topic: Hardware per pixel lighting (2D)
- Replies: 8
- Views: 3957
- Thu Sep 14, 2006 1:24 am
- Forum: PSP Development
- Topic: Compile for psp from linux
- Replies: 41
- Views: 17179
- Thu Sep 14, 2006 12:20 am
- Forum: PSP Development
- Topic: Hardware per pixel lighting (2D)
- Replies: 8
- Views: 3957
I'm not 100% sure but I think the framebuffer alpha will be used for the stencil buffer, even if you're rendering to texture since the GE doesn't really differentiate between the two. Making the lightbuffer smaller is a good call... I could use floats in the vertices to get subpixel precision preven...
- Thu Sep 14, 2006 12:10 am
- Forum: PSP Development
- Topic: Hardware per pixel lighting (2D)
- Replies: 8
- Views: 3957
One problem with treating the light-buffer as 32-bit is that you could only offset the buffers for every 4th pixel which would become quite choppy unless you have 4 different textures covering those cases (and you can forget about subpixling, scaling lights, etc). Good points... also I think you'll...
- Wed Sep 13, 2006 8:49 pm
- Forum: PSP Development
- Topic: Hardware per pixel lighting (2D)
- Replies: 8
- Views: 3957
- Wed Sep 13, 2006 7:17 pm
- Forum: PSP Development
- Topic: Hardware per pixel lighting (2D)
- Replies: 8
- Views: 3957
Hardware per pixel lighting (2D)
I am making a sidescrolling 2D game and I'm trying to do per pixel lighting. Reason: vertex lighting wouldn't look very nice since my vertices can be far apart and aside from that I'm rendering in screenspace right now so it would be hard to implement. What I've come up with is to create an extra 8 ...
- Sat Jul 29, 2006 12:26 am
- Forum: PSP Development
- Topic: Another World Collector's Edition
- Replies: 10
- Views: 10572
- Wed Jun 28, 2006 1:38 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 163209
BRUNNI, ton anglais et marvelous, puis arret de dir votre anglais et pas bon, parceque mon francais is WORSE!!! ;) Your lib kicks ass. Love it. I have a couple of questions. 1) what does oslCreateSwizzledImage do? is this meant for loading images into VRAM ? there seems to be no documentation on th...
- Tue May 16, 2006 9:18 pm
- Forum: PSP Development
- Topic: Problem with PSPLINK please help.
- Replies: 10
- Views: 6040
- Mon May 01, 2006 9:59 pm
- Forum: PSP Development
- Topic: ATRAC3 Player Sample
- Replies: 76
- Views: 52367
- Mon Apr 24, 2006 4:55 pm
- Forum: PSP Development
- Topic: ATRAC3 Player Sample
- Replies: 76
- Views: 52367
Just a FYI if anyone else is having problems with EAC (it goes into an infinite loop on my machine); here is a codec you can use to encode/decode AT3. It worked well for me with audiograbber.
- Thu Apr 20, 2006 12:10 am
- Forum: PSP Development
- Topic: ATRAC3 Player Sample
- Replies: 76
- Views: 52367
- Wed Apr 19, 2006 1:04 am
- Forum: PSP Development
- Topic: C++ on PSP
- Replies: 5
- Views: 2090
- Thu Apr 06, 2006 9:21 pm
- Forum: PSP Development
- Topic: Am I mad? - linux on PSP...
- Replies: 36
- Views: 18021
- Wed Apr 05, 2006 2:32 am
- Forum: PSP Development
- Topic: strange 3d issue (please help)
- Replies: 5
- Views: 2282
- Sat Apr 01, 2006 11:25 pm
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 300324
I finally sat down and setup PSPLINK and was it ever worth it. My usual turnaround time of 15 seconds practically disappeared. The pdf manual is great too. Thanks so much TyRaNiD and others who contributed. One note to other WinXP/Cygwin users, if you find inf-wizard.exe (of the usb-win32 lib) keeps...
- Fri Mar 31, 2006 11:33 pm
- Forum: PSP Development
- Topic: WiFi Delivery of Homebrew Updates
- Replies: 9
- Views: 4349
Re: WiFi Delivery of Homebrew Updates
Has anyone bothered with this? The USB on my Win2K op system only works as USB1, and can't transfer a working PSP program. I wonder it a PSP app could be used to simply save apps straight into the Game folder ready to run. Uh yeah I guess so but why don't you just install USB 2.0 drivers? They shou...
- Thu Mar 23, 2006 10:18 pm
- Forum: PSP Development
- Topic: MMU for dynamic VRAM usage
- Replies: 16
- Views: 7699
However I can't think of any other useable solution to this atm, other than leaving compacting alltogether to the overlaying program, which will be good enough for texture managers, which anyway may want to do their allocation strategy in a way that avoids defragmentation to the most. Agreed. I thi...
- Thu Mar 23, 2006 8:50 pm
- Forum: PSP Development
- Topic: [Question] C++ Objects ?
- Replies: 2
- Views: 1671
- Thu Mar 23, 2006 8:46 pm
- Forum: PSP Development
- Topic: an opinion about this code [crash!]
- Replies: 5
- Views: 3042