Search found 279 matches
- Mon Mar 08, 2010 3:49 am
- Forum: PSP Development
- Topic: "PSP 300X pre-ipl access" is it possible?
- Replies: 16
- Views: 15470
i truthfuly do not doubt that i may be getting things mixed up a bit, so i am in fact going to do a lot of reaserch lol... but what im trying to do is, just find a hole that sony would have never expected and create a program to work with mohh or Your exploit src that will somehow link to a seperat...
- Mon Mar 08, 2010 3:46 am
- Forum: PSP Development
- Topic: PSP exploits: 3k 5.50 - 6.xx+...
- Replies: 10
- Views: 13217
Re: PSP exploits: 3k 5.50 - 6.xx+...
I've seen many posts on other forums -n- stuff about exploits on 6.20. there is a psardumper that decrypts the firmware, could this be of use on psp 3k? i managed to decrypt 6.20 using psp 1000 5.00 m33, but idk if it will do any good for 3k... there are also claims for 6.20 exploits that are said ...
- Sat Mar 06, 2010 6:08 am
- Forum: PSP Development
- Topic: "PSP 300X pre-ipl access" is it possible?
- Replies: 16
- Views: 15470
i truthfuly do not doubt that i may be getting things mixed up a bit, so i am in fact going to do a lot of reaserch lol... but what im trying to do is, just find a hole that sony would have never expected and create a program to work with mohh or Your exploit src that will somehow link to a seperat...
- Sat Feb 27, 2010 1:28 am
- Forum: PSP Development
- Topic: About releasing MoHH eloader source code
- Replies: 58
- Views: 59346
- Wed Feb 24, 2010 11:02 am
- Forum: PSP Development
- Topic: About releasing MoHH eloader source code
- Replies: 58
- Views: 59346
Uhm... the code isn't really obfuscated, and it takes literally less than 3 minutes to disassemble. As said before, it was probably not cost-effective to disassemble whole CFWs, as they contain thousands of lines of code, but in this case it's only a dozen. *EDIT: Just checked... In the latest M-33 ...
- Wed Feb 24, 2010 10:38 am
- Forum: PSP Development
- Topic: About releasing MoHH eloader source code
- Replies: 58
- Views: 59346
It slightly reduces the number of people who can understand it, which is the main goal here I think. The lambda-user will not be interested by the source code of the eloader in the first place anyway, and, TBH, the people who can fix the syscall code in SCE will most probably be able to understand ...
- Wed Feb 24, 2010 10:27 am
- Forum: PSP Development
- Topic: About releasing MoHH eloader source code
- Replies: 58
- Views: 59346
- Wed Jan 07, 2009 11:02 am
- Forum: PSP Development
- Topic: pspdev/sdk "sio" sample from 1.50 kernel to 3.xx k
- Replies: 45
- Views: 33298
Your main PRX tries to import the exports of netlib, which it itself will load, so it won't even boot. There are a few ways to work around this, search around the forums. Oh, and by the way, forget it, there is no way to capture raw packets on the PSP :) And even less possibility to inject anything.
- Wed Jan 07, 2009 10:50 am
- Forum: PSP Development
- Topic: Using Mips (without pspsdk)
- Replies: 14
- Views: 7127
- Sun Dec 21, 2008 8:50 pm
- Forum: PSP Development
- Topic: Installing psptoolchain mingw & msys
- Replies: 13
- Views: 6037
- Sat Dec 20, 2008 11:30 pm
- Forum: PSP Development
- Topic: Installing psptoolchain mingw & msys
- Replies: 13
- Views: 6037
- Sat Dec 20, 2008 11:28 pm
- Forum: PSP Development
- Topic: Porting
- Replies: 21
- Views: 9060
- Sat Dec 20, 2008 11:27 pm
- Forum: PSP Development
- Topic: Porting
- Replies: 21
- Views: 9060
Re: Porting
*edit: damn browser, submitted post three times*
- Sat Dec 20, 2008 11:26 pm
- Forum: PSP Development
- Topic: Porting
- Replies: 21
- Views: 9060
Re: Porting
Could it be possible to port the pspsdk to djgpp? It is theoretically possible, you're however better off using the mingw (no cygwin) port of devkitpro (http://www.devkitpro.org/). Where you _really_ need djgpp is on a 16bit system, which would probably have no usb support anyway. @PosX100: Try to ...
- Sat Nov 15, 2008 11:48 pm
- Forum: PSP Development
- Topic: [Idea] Windows Mobile on PSP
- Replies: 11
- Views: 5818
- Thu Nov 06, 2008 7:06 am
- Forum: PS3 Linux Development
- Topic: Custom Source Built Linux Distro HELP!!!
- Replies: 8
- Views: 7361
- Sat Nov 01, 2008 2:52 am
- Forum: PSP Development
- Topic: Chotto Cam accessing
- Replies: 45
- Views: 33711
- Sat Nov 01, 2008 2:51 am
- Forum: PSP Development
- Topic: Ideas on dumping TA-088v3/TA-090 preipl
- Replies: 6
- Views: 3820
- Sat Oct 25, 2008 8:56 pm
- Forum: The Incredible Hall Of Shame
- Topic: legend of heroes 6 sora no kiseki psp
- Replies: 2
- Views: 6352
- Sun Oct 19, 2008 12:33 am
- Forum: PSP Development
- Topic: Hooking Usermode Functions
- Replies: 11
- Views: 4898
Super Sheep wrote:I'd rather not. I believe user memory is very limited in VSH. I'd rather keep away from it.
Uhm....
if you search for a way to do it without another PRX, the way will be more complex and will take up more space than a dumb prx... Plus, there is plenty memory in VSH if you know where to look.
- Thu Oct 09, 2008 8:34 am
- Forum: PSP Development
- Topic: memory stick defragmentation
- Replies: 23
- Views: 11253
- Mon Aug 18, 2008 9:11 am
- Forum: PSP Development
- Topic: Cracking the PSP OFW without pandora
- Replies: 91
- Views: 50083
- Tue Aug 05, 2008 7:31 am
- Forum: PSP Development
- Topic: Camera port hacking
- Replies: 3
- Views: 2282
Not much is known about the Go!Cam hardware, except that it is powered by a OV560 chip. An overview is here: http://www.ovt.com/data/imagepro/pdf/OV ... 0(1.0).pdf
- Sun Aug 03, 2008 10:58 pm
- Forum: PSP Development
- Topic: PSPY WIP
- Replies: 15
- Views: 6192
Yes, you can update the internal chip FW, and very very easily, which exactly what wlanfirm_magpie.prx and the other one do. However, you need to update it with the correct one :) Sony interface the WLAN controller with a memory stick host interface, and I am sure the WLAN firmware somehow takes thi...
- Sun Jul 27, 2008 9:12 pm
- Forum: PSP Development
- Topic: sceUsbCamSetupStill error and go!cam info
- Replies: 6
- Views: 3070
I looked at the usbcam.prx and it seems that the still resolution and video are linked. That is if you set a still image resolution higher than 1024x768, you have to decrease the video framerate to 15 FPS. Ask Sony why, but it seems like they're have been taking some design shortcuts recently :) As ...
- Sun Jul 27, 2008 1:28 am
- Forum: PSP Development
- Topic: sceUsbCamSetupStill error and go!cam info
- Replies: 6
- Views: 3070
- Sun Jul 27, 2008 1:26 am
- Forum: PSP Development
- Topic: PSPZ Project WIP
- Replies: 68
- Views: 41004
- Thu Jul 17, 2008 3:38 am
- Forum: PSP Development
- Topic: difference performance BTW usermode and kernelmode
- Replies: 5
- Views: 2977
From what i can understand - after deciphering for a while - you're not giving enough information. You should post the relevant code instead of asking a general question... But my guess is that 8 MP3 decodings at the same time might be a little too much for the PSP memory- and power- wise. As for th...
- Thu Jul 10, 2008 7:10 am
- Forum: PSP Development
- Topic: IP over USB
- Replies: 12
- Views: 11118
The PSP's network module architecture has been copied from an ancient system which - by luck - was made to have several interfaces. You just have to attach your network interface through the sceNet commands, but first after having completely understood the custom structures used as parameters. (They...
- Wed Jul 09, 2008 4:24 am
- Forum: PSP Development
- Topic: Random issues preventing KIRK/SPOCK version from being read?
- Replies: 10
- Views: 7971