Search found 6 matches

by popcornx
Fri Sep 08, 2006 5:30 pm
Forum: PSP Development
Topic: Problems with classes
Replies: 4
Views: 2520

did you forget to put a ; after int x,y ???
by popcornx
Thu Jul 06, 2006 4:38 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 162976

Everything works perfectly but, when I add sound, the screen starts to flicker, I'm not sure why.
by popcornx
Mon May 01, 2006 7:09 am
Forum: PSP Development
Topic: array within a structure
Replies: 15
Views: 12679

are you still using inline ASM?
by popcornx
Sun Apr 30, 2006 7:36 am
Forum: PSP Development
Topic: array within a structure
Replies: 15
Views: 12679

Code: Select all

struct blah {
int myarray[200];
};

you mean like that?
by popcornx
Mon Apr 24, 2006 4:58 pm
Forum: PSP Development
Topic: Inline VFPU help
Replies: 16
Views: 6756

hmm I'm a MIPS n00b too but I'll still try to help float mysqrt(float val) { int b=0; register float par1 asm($16)=val; //parameter 1 register float par2 asm($17)=2; //parameter 2 asm ( : :"r"(par1&...
by popcornx
Mon Mar 20, 2006 1:09 pm
Forum: PSP Development
Topic: Help compiling with PSPGL
Replies: 25
Views: 8591

$ make install psp-gcc -std=gnu99 -g -Wall -Wmissing-prototypes -Os -G0 -fsingle-precision-cons tant -I. -I /usr/local/pspdev/psp/include -I /usr/local/pspdev/psp/sdk/include - funit-at-a-time -MD -MF .deps/eglBindTexImage.d -c eglBindTexImage.c In file included from eglBindTexImage.c:1: pspgl_inter...