Search found 46 matches
- Mon Nov 12, 2007 8:15 am
- Forum: PSP Development
- Topic: localtime doesnt return the correct date/month/year
- Replies: 21
- Views: 9772
- Mon Nov 12, 2007 1:49 am
- Forum: PSP Development
- Topic: localtime doesnt return the correct date/month/year
- Replies: 21
- Views: 9772
localtime doesnt return the correct date/month/year
This is just something I noticed recently, every time I try to call date/month/year, it will always return January 1 1970 (when unix time started) using the latest toolchain.
Does anyone else experience this problem?
Does anyone else experience this problem?
- Mon Oct 08, 2007 5:00 am
- Forum: PSP Development
- Topic: Hardware MP3 Player
- Replies: 6
- Views: 3781
- Sat Oct 06, 2007 7:58 am
- Forum: PSP Development
- Topic: Hardware MP3 Player
- Replies: 6
- Views: 3781
- Sat Oct 06, 2007 5:44 am
- Forum: PSP Development
- Topic: Hardware MP3 Player
- Replies: 6
- Views: 3781
- Fri Oct 05, 2007 11:30 am
- Forum: PSP Development
- Topic: Hardware MP3 Player
- Replies: 6
- Views: 3781
Hardware MP3 Player
Well I have created a hardware mp3 player, for general use, but it has some flaws. Now I am not the greatest c/c++ coder in the world and I wont pretend to be, but I do what I can to get by. Currently the twon main problems I am having are: after you stop a song, you can't start another one (program...
- Mon Aug 27, 2007 1:18 pm
- Forum: PSP Lua Player Development
- Topic: LuaPlayer Compiling Help
- Replies: 4
- Views: 42131
you seem to be missing libpng and jpeg from the svn. Just download the psplibraries script and you should be fine:
http://forums.ps2dev.org/viewtopic.php?t=8829
http://forums.ps2dev.org/viewtopic.php?t=8829
- Sat Aug 25, 2007 2:00 pm
- Forum: PSP Development
- Topic: we can use videocodec.prx to decode xvid(divx)
- Replies: 19
- Views: 27688
- Sat Jun 23, 2007 11:41 am
- Forum: PSP Development
- Topic: toolchain error or cygwin screw-up?!
- Replies: 3
- Views: 2470
I didn't have that set correctly. (after I did, alot of things started compiling again!). Also freetype-config (file) seems to install in the wrong place (might just be my fault again...), I did get it in the correct. it puts the freetype-config file in /pspdev/psp/bin, when it should be in /pspdev/...
- Thu Jun 21, 2007 2:55 pm
- Forum: PSP Development
- Topic: toolchain error or cygwin screw-up?!
- Replies: 3
- Views: 2470
toolchain error or cygwin screw-up?!
Well I'm on a new computer running vista, just installed cygwin + psptoolchain. The thing is whenever I try to compile anything I get the error, "/lib/libc.a: could not read symbols: file format not recognized". I then did a quick search for the file libc.a and found out there were 2 of th...
- Sat May 26, 2007 10:50 am
- Forum: PSP Lua Player Development
- Topic: Very new to Lua, need button "if"s
- Replies: 2
- Views: 4439
- Fri May 11, 2007 3:20 pm
- Forum: PSP Lua Player Development
- Topic: 0.20 wlan over secured connection
- Replies: 6
- Views: 8384
- Wed Apr 18, 2007 12:10 pm
- Forum: PSP Lua Player Development
- Topic: Level Drawing
- Replies: 1
- Views: 3752
It wouldnt be a blank jpeg. You would need to blit to a blank image. Pre-render your level (as in blit the tiles to a blank image) and then blit that 1 image to the screen. Update the image as the player moves around the screen, and only that 1 image. It's a great way to create a good tile engine. t...
- Sun Mar 18, 2007 2:47 am
- Forum: PSP Lua Player Development
- Topic: Image Resizeing
- Replies: 2
- Views: 4130
- Wed Feb 07, 2007 9:53 am
- Forum: PSP Lua Player Development
- Topic: cools'0.20 mp3/ogg mod 3 (or latest if that isn't 3)
- Replies: 10
- Views: 8930
- Tue Jan 30, 2007 12:22 pm
- Forum: PSP Lua Player Development
- Topic: drawing characters with accents
- Replies: 4
- Views: 6270
- Fri Jan 26, 2007 1:02 pm
- Forum: PSP Development
- Topic: VFPU math lib
- Replies: 29
- Views: 20588
- Fri Jan 26, 2007 7:47 am
- Forum: PSP Lua Player Development
- Topic: cools'0.20 mp3/ogg mod 3 (or latest if that isn't 3)
- Replies: 10
- Views: 8930
You could go to my site, for the latest downloads (that work) for my lua player mod. http://www.cools.biaklan.com ATM I havent uploaded a 1.00/2.XX version of the mod, i'll upload it a little later on. Also I removed over/under clocking functions because I though they could be dangerous. I may add i...
- Tue Jan 09, 2007 12:31 pm
- Forum: PSP Lua Player Development
- Topic: What about MP3/OGG and UMD access?
- Replies: 9
- Views: 8137
- Tue Dec 12, 2006 2:46 pm
- Forum: PSP Development
- Topic: Example on PSP HPRM
- Replies: 1
- Views: 1659
Example on PSP HPRM
Does anyone have an example on how to use the PSP HPRM, I have tried some things, but to no avail (only working when starting up, giving an error when trying to load, etc.) Just a simple button test or something similar would do.
Thanks! All Help is Appreciated.
Thanks! All Help is Appreciated.
- Sun Nov 26, 2006 10:54 am
- Forum: PSP Development
- Topic: possible bowling homebrew *image heavy*
- Replies: 20
- Views: 11775
- Fri Nov 24, 2006 7:44 am
- Forum: PSP Lua Player Development
- Topic: Module support
- Replies: 4
- Views: 4209
- Mon Nov 06, 2006 1:44 am
- Forum: PSP Development
- Topic: libAac?
- Replies: 2
- Views: 2001
- Sun Nov 05, 2006 9:23 am
- Forum: PSP Development
- Topic: libAac?
- Replies: 2
- Views: 2001
libAac?
What happened to it? I remember it being in the svn some time ago, but now it appears to be lost. If anyone has a copy of this lib please upload it somewhere, I need it for a project of mine.
Thanks!
Thanks!
- Sun Oct 29, 2006 9:29 am
- Forum: PSP Lua Player Development
- Topic: memory issue
- Replies: 18
- Views: 11908
Yup the Ogg/Mp3 one is non-module. It was originally intended to be used with the original 2.00 tiff exploit (since that is what i was using) with luaplayer .20, since at the time you could only use luaplayer .16 on 2.00. The Over/Underclocking was removed; The function(s) itself were not harmful to...
- Sat Oct 28, 2006 10:59 am
- Forum: PSP Lua Player Development
- Topic: memory issue
- Replies: 18
- Views: 11908
- Thu Oct 26, 2006 9:04 am
- Forum: PSP Lua Player Development
- Topic: [REALEASE] Special Operations v0.1 beta
- Replies: 8
- Views: 7008
Similar thing happened with monopoly after a while, but i got around to fixing it. After you set your images/sounds/arrays/etc. to nil do a collectgarbage(). It will probably help you out a lot, ended up giving me around 7 meg. Maybe at the end of each level, set all images un-needed to nil and then...
- Sun Oct 22, 2006 8:16 am
- Forum: PSP Lua Player Development
- Topic: Lua Player .20 Mod 3 "MP3 and OGG!"
- Replies: 0
- Views: 3481
Lua Player .20 Mod 3 "MP3 and OGG!"
Lua Player Mod 3 by cools 10/21/2006 Well here it is! Lua Player Mod 3! This version includes playback for MP3 and Ogg. It works! Links: 1.5: http://gabe.xw-h.com/shakil/Lua Player Mod 3 1.5.zip 1.00_2.xx: http://gabe.xw-h.com/shakil/Lua Player Mod 3 1.00_2.xx.zip Source: http://gabe.xw-h.com/shakil...
- Sat Sep 30, 2006 6:48 am
- Forum: PSP Lua Player Development
- Topic: System Extension (v0.5,cpu,elf loading,mp3,zip)
- Replies: 49
- Views: 38525
Re: long time...
A More recent quote frim be2003 about mp3.be2003 wrote:...
i will try and get ogg working if anyone still wants it since i just made an mp3 player... but seriously, i need feedback on the mp3 player
...
- Sat Sep 30, 2006 6:15 am
- Forum: PSP Lua Player Development
- Topic: System Extension (v0.5,cpu,elf loading,mp3,zip)
- Replies: 49
- Views: 38525