Search found 18 matches
- Wed Feb 22, 2006 11:28 pm
- Forum: PSP Lua Player Development
- Topic: Analog stick question Help!
- Replies: 10
- Views: 5920
- Tue Feb 21, 2006 11:16 pm
- Forum: PSP Lua Player Development
- Topic: The mouse allways ontop?
- Replies: 6
- Views: 3217
- Tue Feb 21, 2006 6:50 am
- Forum: PSP Lua Player Development
- Topic: Using 2 .Lua's together
- Replies: 5
- Views: 2934
- Tue Feb 21, 2006 6:46 am
- Forum: PSP Lua Player Development
- Topic: Analog stick question Help!
- Replies: 10
- Views: 5920
So, it stops you before entering the red area correct? If yes, the detection is working fine, its somewhere else in your code that is not enabling you to move. And you say you can't move at all once it reaches this red area. Like you can't move backwards. Does movement work perfect without reaching ...
- Tue Feb 21, 2006 3:05 am
- Forum: PSP Lua Player Development
- Topic: Analog stick question Help!
- Replies: 10
- Views: 5920
- Tue Feb 21, 2006 1:35 am
- Forum: PSP Lua Player Development
- Topic: lack of control in how often to redraw screen...?
- Replies: 13
- Views: 5275
thanks for all the help on this subject, everything has been helpful.. i do have a follup question to my original. it's hard for me to explain this but i'll try.. So, I'm trying to make a 2d side scrolling plane shooter game. In the main loop, it redraws the screen every pass through with updated po...
- Mon Feb 20, 2006 2:13 am
- Forum: PSP Lua Player Development
- Topic: lack of control in how often to redraw screen...?
- Replies: 13
- Views: 5275
- Fri Feb 17, 2006 1:58 am
- Forum: PSP Lua Player Development
- Topic: math equations to map out an objects path
- Replies: 1
- Views: 1540
math equations to map out an objects path
lets say i want to have an object come on screen and follow a certain path. like if i wanted it to follow y=x^2 where x > 0, so the object travels along a curve (right half of parabola). if i actually moved it along those returned x,y values the animation would of course become jumpy since x is incr...
- Tue Feb 14, 2006 5:29 am
- Forum: PSP Lua Player Development
- Topic: lack of control in how often to redraw screen...?
- Replies: 13
- Views: 5275
- Tue Feb 14, 2006 5:28 am
- Forum: PSP Lua Player Development
- Topic: game programming question on paths..?
- Replies: 2
- Views: 1806
- Tue Feb 14, 2006 3:39 am
- Forum: PSP Lua Player Development
- Topic: lack of control in how often to redraw screen...?
- Replies: 13
- Views: 5275
Yeah, I tried a timer, but that would only be used if I wanted it to move slower. Like right now, there is no timer and it just moves every time through the loop -- so thats like the maximum speed it moves (by moving 1 pixel) in the current loop. So adding a timer would only be useful if I wanted to...
- Tue Feb 14, 2006 2:32 am
- Forum: PSP Lua Player Development
- Topic: lack of control in how often to redraw screen...?
- Replies: 13
- Views: 5275
I guess your right, its not noticable. I guess the real issue is the background isnt moving in a separate thread and i'm afraid that once there is more code and calculations within that loop, it will move the background at a slower speed. It's like the speed of the background moving is based on how ...
- Mon Feb 13, 2006 11:50 pm
- Forum: PSP Lua Player Development
- Topic: game programming question on paths..?
- Replies: 2
- Views: 1806
game programming question on paths..?
I am making a 2d side scroller plane game. What is the best way to program the enemy planes to follow a certain path. I want to do it the most efficient way (ie, not hardcoding every single point in the path). Should I read it from some text file that somehow represents the path a plane would follow...
- Mon Feb 13, 2006 11:21 pm
- Forum: PSP Lua Player Development
- Topic: lack of control in how often to redraw screen...?
- Replies: 13
- Views: 5275
lack of control in how often to redraw screen...?
In my game, i'm moving the background (like a scrolling background 2d game). In my main WHILE DO loop, I just shift the background 1 pixel over. I have no timer when to do this, so it just does it everytime it goes through the loop. How can I actually control the speed and make it move faster, becau...
- Sat Feb 11, 2006 4:46 am
- Forum: PSP Lua Player Development
- Topic: How to detect diagonal on the directional pad..
- Replies: 7
- Views: 3994
- Sat Feb 11, 2006 2:13 am
- Forum: PSP Lua Player Development
- Topic: How to detect diagonal on the directional pad..
- Replies: 7
- Views: 3994
- Sat Feb 11, 2006 2:09 am
- Forum: PSP Lua Player Development
- Topic: How to detect diagonal on the directional pad..
- Replies: 7
- Views: 3994
- Sat Feb 11, 2006 12:26 am
- Forum: PSP Lua Player Development
- Topic: How to detect diagonal on the directional pad..
- Replies: 7
- Views: 3994
How to detect diagonal on the directional pad..
How can I detect the pressing of a diagonal on the directional pad. Like pressing up and right at the same time.